hcpookie 3770 Posted January 26, 2016 POOK's EF-2000 Copyright 2016 hcpookie. This item is not authorized for posting on Steam, except under the Steam account named hcpookie -------------------------------------------------------------------------------------------------------------- Current Version 7.3 dated 7/30/2019. Download here: https://onedrive.live.com/?id=5B54FC51A7917265!24131&cid=5B54FC51A7917265 Discussion thread: https://forums.bistudio.com/topic/186463-ef2000-plane-for-the-community/ This addon provides the EF-2000 fighter plane. The primary focus is intended to be a community-based content release; therefore anyone who wishes to use a customized version in their mod is free to do so, as long as the license requirements below are observed... enjoy! No one may charge for, or receive financial compensation for use of, or access to, any part of this addon in any way or form, including "perk"-based access, and especially no use is permitted on "life" servers. Copyright 2019 hcpookie - no one may redistribute on Steam Requests for commercial / military use, please contact me via email: HCPOOKIE@HOTMAIL.COM CHANGELOG: ================= Spoiler 7/30/2019: version 7.3 IMPROVED: Some A-G weapon configs NEW: Carrier ops config settings (experimental) NEW: Long-burn illumination flare 1/5/2019: version 7.2 FIX: Missing radar icons FIX: Some groups spawned on wrong side 1/1/2019: NEW: Added Zeus-compatible groups IMPROVED: Changed high-altitude flight characteristics to match plane's Real Life flight ceiling. 11/30/2018: version 7.1 IMPROVED: Significantly improved flight model nose-down behavior IMPROVED: Armor and threat values more closely aligned with default planes IMPROVED: Anti-radiation missile actions use functions to reduce lag NEW: "Master Safe" as default weapon selection NEW: Added hardpoints for SDB bombs (GBU-39) NEW: Anti-radiation targeting system now recognizes BIS Encore SAMs NEW: Jamming functions now recognize BIS Encore SAM systems 9/14/2018: New pilots (for CUP factions) New (optional) selections for FAP Units New missile profiles for longer-range engagements and better AI performance Working Brimstone, SCALP, and AGM-88 missiles SCALP-ER Overflight missile profile New GBU-48 for German faction (1000lb LGB+GPS) Map-based user action CALCM plots (SCALP-ER) for long-range attacks. Tested up to 110km (!!!) 5/29/2018: Added support for Lesh towing mod Minor updates to fuel management scripts Adjusted AI engagement values for missiles 5/26/2018: - New: 'Bitching Betty' altitude threshold can now be adjusted or disabled - New: Added AI support for "CAS Bombing" role - New: Added AI ejection logic - New: Default data link state is now Enabled - New: Animated joystick trigger - New: Added tail flash for some factions - New: Nogovan roundel/flash in standard and subdued colors - Improved: IRIS-T presence on more loadouts - Improved: Roundel sizes on some factions - Improved: Zeus compatibility - Fix: Faction-based skins now work for Virtual Garage skin selector. Remaining skins require Vehicle Customization INIT to use in-mission. - Fix: Minor cockpit texture issues - Fix: Cockpit fuel knob wasn't turning on siphon/drop tank actions - Fix: Jamming script not working on some missiles v6: 5/19/2018: Changelog for v6: Jets DLC behavior for FM, damage model, and ejection seats Reworked weapons loadouts to use the Dynamic Loadouts. New (and improved!) weapons and models including AGM-88 HARM, SNEB 68mm rockets, BL-755 CBU, high-drag Mk82, IRIS-T, and many more Extended-range ARM script remain available for BVR Wild Weasel missions Expanded CUP factions to include RACS, SLA (and vanilla BIS). Some CUP factions do not yet have pilots; default soldiers are used as placeholders. Expanded paint selections (selectable in the Virtual Garage and via BIS Vehicle Customization commands) Improved drop tanks / siphon tanks scripts. Tanks provide additional fuel, and alter plane Mass when dropped. Useful for better dogfighting behavior. Expanded Field Manual section New missile jamming script (based on my SAM PACK jamming scripts) that utilizes the Towed Radar Decoy. The TRD can now only be used 6x per mission to throttle the behavior and avoid "magic missile shield" behavior - use the TRD wisely! 🙂 Added improved cockpit textures by Pinaz Added USAF and pook_SOVAF basket refuel compatibility! Fixed some minor 3D model issues and reversed textures Previous version updates: Spoiler Previous: ======= - FIX: Corrected shadow bug on distance lods - FIX: Corrected memory point configuration to allow compatibility with both Sabre's C-130 aerial refueling system AND Fuller's USAF mod refuel system. - FIX: Corrected missing ARM missile launch actions for POOK_SAM Anti-Radiation Missile (ARM) weapons. Actions assume a POOK_SAM ARM missile is equipped and will error if an ARM weapon is not equipped. This was added in anticipation of SEAD weapons via RangeMaster. - NEW: Bump mapping layers - NOHQ, SMDI, and AS layers. Experimental and intended to be further developed in future updates. - NEW: Random camo textures. Some factions (Germany, BAF) use standard Grey patterns. CUP-specific factions rely on a new random paint scheme, governed by the faction's primary region. Therefore CDF West will spawn mostly Forest-centric patterns; CDF Independent will spawn mostly Jungle-centric patterns; TAK will spawn mostly Desert-centric patterns, etc. There are Grey, Forest, Jungle, and Desert groups of 20 each mix of patterns. v1.3: 2/1/2016: - FIX: SCALP (Storm Shadow) foggy decals. - IMPROVED: added new draconicForce values for better handling - IMPROVED: changed acceleration from 300 to 475 - IMPROVED: Better CDF, TAK, RAF roundels (by Pinaz93). Original TAK flag roundel is renamed "roundel_TAKflag.paa" for those who wish to retain its use - NEW: Improved base texture, new CDF AF texture, and new TAK AF textures (by Pinaz93) - NEW: Brimstone Dual-Mode (laser + radar) missile. New magazines for the Brimstone launcher weapon: - - EF2K_BrimstoneDM_mag18x - - EF2K_BrimstoneDM_mag12x - - EF2K_BrimstoneDM_mag6x - - EF2K_BrimstoneDM_mag4x - - EF2K_BrimstoneDM_mag2x v1.2: 1/28/2016: - FIX: Cloudy texture issues v1.1: 1/28/2016: - FIX: Changed burst name to avoid conflicts w/ other mods - FIX: Removed missing sound references, now relies on default BIS vanilla sounds - NEW: Better skin texture built by pinaz93 v1.0: 1/26/2016: INITIAL A3 RELEASE FEATURES Detailed Textures Decal overlays to allow real details instead of "red smudge" textures. Detail decals also on the new weapons (and fuel tanks) Ejection Seat I built it with the idea that mission makers could add a "document" item to the seat to simulate Behind Enemy Lines data disk retrieval scenarios. Formation Lights Action-enabled. INIT check will automatically turn on lights if spawned during night time hours. Articulated Surfaces Surfaces on the real plane are pre-set by the onboard computer at different speeds. This feature is modeled in the addon and you can visually notice the changes at different speeds. Some features like the nosecone can be articulated on the tarmac, allowing mission makers to simulate "under repair" planes 🙂 Drogue Chute Fully articulated deployable chute. TRD - Towed Radar Decoy The TURD! 🙂 The TRD provides "active spoofing" countermeasures against incoming enemy missiles. Jamming script simulates real life towed decoy EW capabilities. The TRD is an action-deployed item. It provides the pilot some defense against missiles (such as my POOK_SAM pack) for better surviveability. PULLUP indicator, RWR, and MFD TV Bitching Betty "pullup" sounds and the big "X" overlay. MFD TV is pointed downward at about 30 degrees. One can somewhat rely on the display for dumb bomb runs. WORKING RWR display! The list of recognized SAM's will cause the RWR to illuminate the "type" indicator. Any unidentified SAM will be illuminated as "S". Complete details are found in the guide. Dynamic loadouts Uses new Jets DLC loadout selector, and several mission-specific selections. Now provides Vanilla faction support as well as CUP support (via separate download). Additional factions may be added in the future. 10 3 Share this post Link to post Share on other sites
hcpookie 3770 Posted January 26, 2016 Placeholder - Share this post Link to post Share on other sites
DreamRebel 73 Posted January 26, 2016 It looks great Pookie! Congratz with the release. :) Share this post Link to post Share on other sites
wansec_6 200 Posted January 26, 2016 Congrats on the release Pookie. Looking forward to trying it out. Share this post Link to post Share on other sites
R0adki11 3949 Posted January 26, 2016 Awesome, thanks for the release. I can reinforce my Nogovan Armed Forces ;) Share this post Link to post Share on other sites
ineptaphid 6413 Posted January 26, 2016 I was thinking "whats an EF-2000?" until I googled it and saw it's the Eurofighter. For some reason I had not seen that abbreviation before.Thanks for adding one of my favourite planes mate-looks great! Share this post Link to post Share on other sites
Guest Posted January 27, 2016 Thank you very much! :) Release frontpaged on the Armaholic homepage. EF-2000 Plane v1.0 ** Armaholic now supports authors with donation button/links. When you have any donation/support links please contact me! Share this post Link to post Share on other sites
Chairborne 2594 Posted January 27, 2016 Oi m8 nice release. Is it just me or engine sounds don't work though? Share this post Link to post Share on other sites
pinaz93 1020 Posted January 27, 2016 We can finally fly this beautiful plane! Thank you! Share this post Link to post Share on other sites
jordanbache97 47 Posted January 27, 2016 Very nice been testing and I cant hear any engine sounds??? Share this post Link to post Share on other sites
Hud Dorph 22 Posted January 27, 2016 I see its signed, but where do i find the server-key ? Share this post Link to post Share on other sites
alexcroox 29 Posted January 27, 2016 Great work thank you! Share this post Link to post Share on other sites
officeramr 269 Posted January 27, 2016 Looks on Armaholic *Rubs eyes* Thank you Hcpookie Share this post Link to post Share on other sites
hcpookie 3770 Posted January 27, 2016 ENGINE NOISES: I have copied the CUP sounds so as to vary the engine noises from the default sounds. That being said, I can hear engine noises perfectly when running this w/ CUP. Those w/o engine noises, can you specify what mods you're running? Perhaps there's a conflict somewhere. It would be easy enough to remove the class Sounds section and fall back to the default A3 sounds... I see its signed, but where do i find the server-key ? On OFPEC, of course! :) 2 Share this post Link to post Share on other sites
Hud Dorph 22 Posted January 27, 2016 Sorry i have no clue to what "ofpec" is, im just used to the server-key is included in the mod download or at least avail from the same place where i downloaded the mod. I can find some ofpec forum but not been lucky enough to spot a server-key for this mod. Can you be more specific ? Share this post Link to post Share on other sites
Chairborne 2594 Posted January 27, 2016 ENGINE NOISES: I have copied the CUP sounds so as to vary the engine noises from the default sounds. That being said, I can hear engine noises perfectly when running this w/ CUP. Those w/o engine noises, can you specify what mods you're running? Perhaps there's a conflict somewhere. It would be easy enough to remove the class Sounds section and fall back to the default A3 sounds... On OFPEC, of course! :) :wacko: I'll check that again, maybe it was just some issue with initialization. Share this post Link to post Share on other sites
officeramr 269 Posted January 27, 2016 The British CAP version doesn't have any weapons on it. Is that me or does anyone else have that issue Share this post Link to post Share on other sites
Chairborne 2594 Posted January 27, 2016 I figured out why sounds don't work for me. 21:18:24 Audio Stream: Cannot load sound 'cup\airvehicles\cup_airvehicles_av8b\sounds\int\int-av8b-engine.wss' 21:18:24 Audio Stream: Cannot load sound 'cup\airvehicles\cup_airvehicles_av8b\sounds\int\int-jetair-wind1.wss' 21:18:24 Audio Stream: Cannot load sound 'cup\airvehicles\cup_airvehicles_av8b\sounds\int\int-av8b-forsage-1.wss' 21:18:27 Audio Stream: Cannot load sound 'cup\airvehicles\cup_airvehicles_av8b\sounds\ext\ext-jetair-engine-high3.wss' 21:18:27 Audio Stream: Cannot load sound 'cup\airvehicles\cup_airvehicles_av8b\sounds\ext\ext-jetair-wind1.wss' 21:18:27 Audio Stream: Cannot load sound 'cup\airvehicles\cup_airvehicles_av8b\sounds\ext\ext-jetair-forsage1.wss' The AV-8B folder was replaced with a different version, from next CUP stable patch all these sounds will be removed. I suggest you replace them with the ones from one of the vanilla planes. Share this post Link to post Share on other sites
R0adki11 3949 Posted January 27, 2016 Sorry i have no clue to what "ofpec" is, im just used to the server-key is included in the mod download or at least avail from the same place where i downloaded the mod. I can find some ofpec forum but not been lucky enough to spot a server-key for this mod. Can you be more specific ? OFPEC is the editing centre a resource for all things OFP/Arma editing. Its where an initiative was created for addon makers to have tags and keys stored. This was started in OFP times. For example all my addons are prefixed rki_, whereas hcpookie are prefixed POOK_ . Keys can be found on this page: (http://www.ofpec.com/tags/index.php?action=keys) Share this post Link to post Share on other sites
Hud Dorph 22 Posted January 27, 2016 OFPEC is the editing centre a resource for all things OFP/Arma editing. Its where an initiative was created for addon makers to have tags and keys stored. This was started in OFP times. For example all my addons are prefixed rki_, whereas hcpookie are prefixed POOK_ . Keys can be found on this page: (http://www.ofpec.com/tags/index.php?action=keys) Thanx for that explanation, i have been around since ofp but never used that site, but found the key - thx. Share this post Link to post Share on other sites
pinaz93 1020 Posted January 27, 2016 I made a little work on the textures, I have to remake the bottom panels, fix some of the top panels (under the canopy looks horrible) and find where some other things are on the texture (the right position of the tail and the black part around the canopy) but it's already looking good ;) Hcpookie I can send you the textures to use them as base texture when I have finished, let me know if you want! 2 Share this post Link to post Share on other sites
hcpookie 3770 Posted January 27, 2016 The British CAP version doesn't have any weapons on it. Is that me or does anyone else have that issue YES I left the "test" model in the config (my mistake!) so the "real" CAP version has weapons, but the "test" version (named CAP also!!!) has no weapons. I will remove that from the config! I figured out why sounds don't work for me. 21:18:24 Audio Stream: Cannot load sound 'cup\airvehicles\cup_airvehicles_av8b\sounds\int\int-av8b-engine.wss'21:18:24 Audio Stream: Cannot load sound 'cup\airvehicles\cup_airvehicles_av8b\sounds\int\int-jetair-wind1.wss' 21:18:24 Audio Stream: Cannot load sound 'cup\airvehicles\cup_airvehicles_av8b\sounds\int\int-av8b-forsage-1.wss' 21:18:27 Audio Stream: Cannot load sound 'cup\airvehicles\cup_airvehicles_av8b\sounds\ext\ext-jetair-engine-high3.wss' 21:18:27 Audio Stream: Cannot load sound 'cup\airvehicles\cup_airvehicles_av8b\sounds\ext\ext-jetair-wind1.wss' 21:18:27 Audio Stream: Cannot load sound 'cup\airvehicles\cup_airvehicles_av8b\sounds\ext\ext-jetair-forsage1.wss' The AV-8B folder was replaced with a different version, from next CUP stable patch all these sounds will be removed. I suggest you replace them with the ones from one of the vanilla planes. Understood and done! I'll compile and upload a new version this evening! I'll also include the server key :) 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted January 27, 2016 I made a little work on the textures, I have to remake the bottom panels, fix some of the top panels (under the canopy looks horrible) and find where some other things are on the texture (the right position of the tail and the black part around the canopy) but it's already looking good ;) Hcpookie I can send you the textures to use them as base texture when I have finished, let me know if you want! Pretty! :D 2 Share this post Link to post Share on other sites
Juku80001 0 Posted January 28, 2016 After adding this mod to the game, it gave me an error on launch after which the game simply closed itself http://imgur.com/jFjqpyZ Share this post Link to post Share on other sites
Chairborne 2594 Posted January 28, 2016 Are you running other mods with this? Share this post Link to post Share on other sites