O.Languedoc 67 Posted January 17, 2016 OK, I'll check them out when you post them up Keep in mind just because the Arsenal shows the vests as having no armour, doesn't mean that they don't have any - the Arsenal hasn't been patched to work properly with the new PPE system and shows nil armour for everything. The true test is if you can survive getting hit in the chest :P Yeah i know. I found the bug while shooting virtual soldier wearing my gear. My vest are made of butter. class V_CSOR_ATAC_AU_H : V_PlateCarrier1_rgr { author= "Olivier Languedoc & Guillaume Arruda"; displayName = "[CSOR] A-TACS AU Heavy Plate Carrier"; picture = "\CSOR\Vest\Icons\icon_vest_ATAC_AU.paa"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\CSOR\Vest\Textures\Vest_ATAC_AU.paa"}; class ItemInfo: VestItem { armor = "100"; containerclass = "Supply180"; mass = 130; passthrough = 0.2; uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01"; hiddenSelections[] = {"camo"}; }; Do you think its because i have an amor value that it break the inheritance? Share this post Link to post Share on other sites
OberSchutze 19 Posted January 17, 2016 The armor value is changed to different types of locations. The 1st page has the list of what works in place of the armor = 100 value. Share this post Link to post Share on other sites
O.Languedoc 67 Posted January 17, 2016 yeah i know. But if want the vanilla stuff. Do i have to manually add the hitpoits class to every vest? Share this post Link to post Share on other sites
OberSchutze 19 Posted January 17, 2016 That is what I had to do when I did my re-texture. Share this post Link to post Share on other sites
O.Languedoc 67 Posted January 17, 2016 And do you know where are the vanilla hitpoints values for each type of vest? I dont want to have invincible vest. Share this post Link to post Share on other sites
Jackal326 1181 Posted January 17, 2016 Yeah i know. I found the bug while shooting virtual soldier wearing my gear. My vest are made of butter. class V_CSOR_ATAC_AU_H : V_PlateCarrier1_rgr { author= "Olivier Languedoc & Guillaume Arruda"; displayName = "[CSOR] A-TACS AU Heavy Plate Carrier"; picture = "\CSOR\Vest\Icons\icon_vest_ATAC_AU.paa"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\CSOR\Vest\Textures\Vest_ATAC_AU.paa"}; class ItemInfo: VestItem { armor = "100"; containerclass = "Supply180"; mass = 130; passthrough = 0.2; uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01"; hiddenSelections[] = {"camo"}; }; Do you think its because i have an amor value that it break the inheritance? Its broken because you inherit your ItemInfo from ItemVest, which is coded as such: class VestItem: InventoryItem_Base_F { author = "$STR_A3_Bohemia_Interactive"; _generalMacro = "VestItem"; type = 701; uniformType = "Default"; hiddenSelections[] = {}; class HitpointsProtectionInfo { class Body { hitpointName = "HitBody"; armor = 0; passThrough = 1; }; }; overlaySelectionsInfo[] = {"Ghillie_hide"}; showHolsteredPistol = 0; }; Notice the armor value of 0 ;) Instead, change class ItemInfo: VestItem to class ItemInfo: ItemInfo and it should work as intended, without having to define the armour values in your config. class V_CSOR_ATAC_AU_H : V_PlateCarrier1_rgr { author= "Olivier Languedoc & Guillaume Arruda"; displayName = "[CSOR] A-TACS AU Heavy Plate Carrier"; picture = "\CSOR\Vest\Icons\icon_vest_ATAC_AU.paa"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\CSOR\Vest\Textures\Vest_ATAC_AU.paa"}; class ItemInfo: ItemInfo { containerclass = "Supply180"; mass = 130; uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01"; hiddenSelections[] = {"camo"}; }; }; Share this post Link to post Share on other sites
O.Languedoc 67 Posted January 18, 2016 Great! I'll give it a go. Thx for taking the time Share this post Link to post Share on other sites
Guest Posted February 4, 2016 class A3L_EC_SERT_SPOPS_VEST : Vest_Camo_Base { scope = 2; displayName = "A3L SERT Special Ops Vest (Black)"; picture = "\A3L_SheriffOffice\tryk_data\sert\ui\ui_plate_carrier_w.paa"; model = "\A3L_SheriffOffice\tryk_data\sert\EI_TAC_V1LPCQB2"; hiddenSelections[] = { "camo", "camo1", "camo2" }; hiddenSelectionsTextures[] = { "A3L_SheriffOffice\tryk_data\sert\TAC_V1SRF_BK.paa", "A3L_SheriffOffice\tryk_data\sert\do_1_co_BK.paa", "A3L_SheriffOffice\tryk_data\sert\do_equip_co_BK.paa" }; hiddenSelectionsMaterials[] = { "A3L_SheriffOffice\tryk_data\sert\tac_v1p.rvmat", "zA3L_SheriffOffice\tryk_data\sert\do_v1_co.rvmat", "A3L_SheriffOffice\tryk_data\sert\do_v1eq_co.rvmat" }; class ItemInfo : VestItem { uniformModel = "\A3L_SheriffOffice\tryk_data\sert\EI_TAC_V1LPCQB2.p3d"; hiddenSelections[] = { "camo", "camo1", "camo2" }; containerClass = "Supply180"; mass = 1; class HitpointsProtectionInfo { class Chest { HitpointName = "HitChest"; armor = 66; PassThrough = 0.3; }; class Diaphragm { HitpointName = "HitDiaphragm"; armor = 66; PassThrough = 0.3; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 66; passThrough = 0.3; }; class Body { hitpointName = "HitBody"; passThrough = 0.3; }; }; }; }; Idk whats wrong?can i get some help Share this post Link to post Share on other sites
R0adki11 3949 Posted February 4, 2016 class ItemInfo : VestItem should be class ItemInfo : ItemInfor Share this post Link to post Share on other sites
Guest Posted February 4, 2016 class ItemInfo : VestItem should be class ItemInfo : ItemInfor still doesnt work.. :( it makes the whole vest dissapear Share this post Link to post Share on other sites
Jackal326 1181 Posted February 4, 2016 still doesnt work.. :( it makes the whole vest dissapear class ItemInfo : VestItem should be class ItemInfo : ItemInfor Try class ItemInfo: ItemInfo as Roadkill typo'd ;) Share this post Link to post Share on other sites
Guest Posted February 4, 2016 class A3L_EC_SERT_SPOPS_VEST : Vest_Camo_Base { scope = 2; displayName = "A3L SERT Special Ops Vest (Black)"; picture = "\A3L_SheriffOffice\tryk_data\sert\ui\ui_plate_carrier_w.paa"; model = "\A3L_SheriffOffice\tryk_data\sert\EI_TAC_V1LPCQB2"; hiddenSelections[] = { "camo", "camo1", "camo2" }; hiddenSelectionsTextures[] = { "A3L_SheriffOffice\tryk_data\sert\TAC_V1SRF_BK.paa", "A3L_SheriffOffice\tryk_data\sert\do_1_co_BK.paa", "A3L_SheriffOffice\tryk_data\sert\do_equip_co_BK.paa" }; hiddenSelectionsMaterials[] = { "A3L_SheriffOffice\tryk_data\sert\tac_v1p.rvmat", "zA3L_SheriffOffice\tryk_data\sert\do_v1_co.rvmat", "A3L_SheriffOffice\tryk_data\sert\do_v1eq_co.rvmat" }; class ItemInfo: ItemInfo { uniformModel = "\A3L_SheriffOffice\tryk_data\sert\EI_TAC_V1LPCQB2.p3d"; hiddenSelections[] = { "camo", "camo1", "camo2" }; containerClass = "Supply180"; mass = 1; class HitpointsProtectionInfo { class Chest { HitpointName = "HitChest"; armor = 66; PassThrough = 0.3; }; class Diaphragm { HitpointName = "HitDiaphragm"; armor = 66; PassThrough = 0.3; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 66; passThrough = 0.3; }; class Body { hitpointName = "HitBody"; passThrough = 0.3; }; }; }; }; STILL DOESNT WORK ?? idk bruh im lost Share this post Link to post Share on other sites
Federpoidl 0 Posted October 18, 2016 hello can anyone help me to find the mistake in this config file? This is not my mod and the creator didnt update. the vests have no ballistic in game... https://drive.google.com/open?id=0B72NNtlr1iVBSmV2LTF0M2pZN3c Share this post Link to post Share on other sites
LCpl Baev 1 Posted December 17, 2016 Hello. I had the very same issue and the way i was able to fix it was by using this:https://community.bistudio.com/wiki/Arma_3_Soldier_Protection As the example shows: // Carrier Special Rig (Green) class V_PlateCarrierSpec_rgr: Vest_NoCamo_Base { /* other properties */ class ItemInfo: ItemInfo { /* other properties */ class HitpointsProtectionInfo { class Neck { hitpointName = "HitNeck"; // reference to the hit point class defined in the man base class armor = 8; // addition to armor of referenced hitpoint passThrough = 0.5; // multiplier of base passThrough defined in referenced hitpoint }; class Arms { hitpointName = "HitArms"; armor = 8; passThrough = 0.5; }; class Chest { hitpointName = "HitChest"; armor = 24; passThrough = 0.1; }; class Diaphragm { hitpointName = "HitDiaphragm"; armor = 24; passThrough = 0.1; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 24; passThrough = 0.1; }; class Body { hitpointName = "HitBody"; passThrough = 0.1; }; }; }; }; I added that to my code and when i went back in the game it was working. Hope it helps out someone. I'm quite new to modding. :) Share this post Link to post Share on other sites