jonkaya 17 Posted October 5, 2015 Hey Delta, just wondering how to slave the turret to grids or if that's coming in a later release or if I just completely missed it in the thread. Get Some. Share this post Link to post Share on other sites
kecharles28 197 Posted October 5, 2015 New mod v1.0 available at withSIX. Download now by clicking: Hey deltagamer , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
J. Davs 19 Posted October 11, 2015 Great mods by the way. But we had expereanced when flying with the merlin if the co pilot takes control all the movement he try's to get the merlin to do it doesn't respond like it should do for the pilot also he can't use his countermeasures but the odd thing is the pilot can only do them even when he is not in control with the air craft. Share this post Link to post Share on other sites
jordanbache97 47 Posted October 25, 2015 Cant wait for the Warriors. Share this post Link to post Share on other sites
supergruntsb78 67 Posted October 26, 2015 Little bug / issue : when spawning the Apache with alive (combat support - CAS module) the side seats are seen as crew positions instead of cargo positions and crew members will spawn on the sides of the chopper (the pilots will off course also spawn as they are supposed to) looking realy silly when calling these birds for CAS to hunt down taki militia and army :P Share this post Link to post Share on other sites
Capt Childs 178 Posted October 27, 2015 Little bug / issue : when spawning the Apache with alive (combat support - CAS module) the side seats are seen as crew positions instead of cargo positions and crew members will spawn on the sides of the chopper (the pilots will off course also spawn as they are supposed to) ALiVE is also forcing the Apache to load in crew to these external slots, Share this post Link to post Share on other sites
nickmow 10 Posted November 3, 2015 Excellent work with the Static Parachutes, been after this in ARMA 3 for so long, have lobbed out all over the place, very satisfying. I think it been asked but is there a way to trigger and AI section to jump ? Not clever enough to work out the functions and stuff myself. Keep up the excellent work, me and my online mate have been using your MODs to great effect in our ongoing (10 years or more now) ARMA get togethers cheers Nick Share this post Link to post Share on other sites
sjaba 19 Posted November 7, 2015 Found the time to test these ones, and they are really great :) With the littlebird in the package, its a one shop stop for what you need in the rotary section IMO. However i have a few issues i wonder about. * There is a conflict with hellfire version and some other addon, that makes the weapon/hellfire file being locked ( not visable ingame) . Have not found which mod it is yet. All works well with CBA and the helis alone. ( will report when i have found the "culprit") * The AFM instrumentpanels are not visiable, is this a feature and does not these aircrafts support the advanced flight mode ? * Feature request..Since they come with wheels, any possiblity of getting the wheelbrakes/wheels to function ? ps, could not find the wildcat on PWS any particular reason ? Regards Sjaba 1 Share this post Link to post Share on other sites
superfastblast 11 Posted November 14, 2015 Any way to make the script run when jumping out of the RHS C130? or is it possible to add static line jumps similar to the way that ACE2 did? controlled from the parachute bag instead of the scroll wheel menu. Share this post Link to post Share on other sites
sanyaz 10 Posted November 22, 2015 Found the time to test these ones, and they are really great :) With the littlebird in the package, its a one shop stop for what you need in the rotary section IMO. However i have a few issues i wonder about. * There is a conflict with hellfire version and some other addon, that makes the weapon/hellfire file being locked ( not visable ingame) . Have not found which mod it is yet. All works well with CBA and the helis alone. ( will report when i have found the "culprit") * The AFM instrumentpanels are not visiable, is this a feature and does not these aircrafts support the advanced flight mode ? * Feature request..Since they come with wheels, any possiblity of getting the wheelbrakes/wheels to function ? ps, could not find the wildcat on PWS any particular reason ? Regards Sjaba did you ever find the mod causing the hellfires to be locked? Im having that same issue Share this post Link to post Share on other sites
Lego. 11 Posted November 30, 2015 Hey, the DEGA Parachutes is an awesome mod, my community is using a lot since the release, but I have a few questions about it. First, the Jump Master option is not working properly, I mean, when is activated, it ejects some people, not everyone, and those who are ejected don't have parachutes on their backs... so they just fall and die. But with the normal option (the blue one), everything works fine. Do you already notice that? Is there a fix for it? The second thing is, sometimes when jumping with the mod, my character falls sideways, like horizontally, and even falls upside down, all of this with the parachute deployed, is that normal? The third thing, is kind a request, if is possible. Could you make the parachute a little steerable? I mean, in real life, if you see the videos from the Airborne, they sometimes, pull the string to avoid colliding with each other. It doesn't need to be as steerable as the vanilla, but it would be nice to have some control of the fall. Once more, thank you very much for your work. Cheers. Share this post Link to post Share on other sites
Rich_R 1087 Posted December 7, 2015 As wit the above, we've started using this great mod as well and do have a question to add. Is there any way to remove the 'static line jump' appearing in the middle of the screen and just have it in the corner when you mouse wheel? Thanks Share this post Link to post Share on other sites
Mcnab.D 7 Posted December 31, 2015 Hello Delta. i was wondering if you will be adding the advanced flight models to the Apaches? Thank you. Share this post Link to post Share on other sites
supergruntsb78 67 Posted January 15, 2016 hey Deltagamer i was wondering if you are planning a fix for the Apache extra crew points with Alive ? (the outside cargo places are being filled up with crew members instead of being cargo positions, Masi had the same problem with his SOCOM vehicle pack, the choppers would spawn with crew in the cago slots it had something to do with the FFV setup.) 1 Share this post Link to post Share on other sites
shomu1 193 Posted February 2, 2016 So as of 1.1.0.0 on the Merlin pack, the FLIR MFD doesn't appear to actually become visible when you turn it on. As in the screen appears, but it's behind the MFD panels in the cockpit. Share this post Link to post Share on other sites
Capt Childs 178 Posted February 14, 2016 Hey Delta Are you still working on your mods, or have you switched to CUP? If the former, are you still working on a standalone LHD mod, or has your work there been folded into CUP? Yours are and continue to be great independent addons. Share this post Link to post Share on other sites
kecharles28 197 Posted February 18, 2016 New mod v1.1.0.0 available at withSIX. Download now by clicking: Hey deltagamer , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
Guest Posted February 18, 2016 Release frontpaged on the Armaholic homepage. DEGA Merlins v1.1.0.0 Share this post Link to post Share on other sites
armyinf 33 Posted August 12, 2016 Has anyone tested the parachutes recently? Whenever I land I end up with a few minor scrapes and light bleeding.. does anyone else get this? Using RHS/ACE3/TFAR/Dega_Parachutes Share this post Link to post Share on other sites
deltagamer 612 Posted January 5, 2017 Small update to how things work with the parachute mod. V1.1.0.0 -Reworked system again -Enable/Disable via Eden Editor Attributes -Modders can now add compatibility to their mods -Removed Jump master If anyone's able to test this out on large scale mp that would be great. Videos and bug reports would help me out a lot. No vehicle is currently supported but by following the how-to readme it should help you use this mod on your favourite aircraft. All work is going to be continued with cup so don't expect any major updates anytime soon. download - https://github.com/deltagamer/DEGA_Parachutes/releases/tag/V1.1.0.0 2 Share this post Link to post Share on other sites
O.Languedoc 67 Posted January 6, 2017 Thx for the update! Anybody found coordinates for CUP C130 already? Share this post Link to post Share on other sites
road runner 4344 Posted January 6, 2017 Hey there DG, anyway this can be made to work for SP ? Share this post Link to post Share on other sites
deltagamer 612 Posted January 6, 2017 16 hours ago, O.Languedoc said: Thx for the update! Anybody found coordinates for CUP C130 already? CUP is getting its own version with all vehicles inside that mod pack supported soon ;) 15 hours ago, road runner said: Hey there DG, anyway this can be made to work for SP ? It was removed in a recent update as it was intended for mp however the script for it should still work with a few edits. You can create it by either adding a mission function or by some other way I guess. Something like the following should help you out: http://pastebin.com/P1XLxxks 1 Share this post Link to post Share on other sites
O.Languedoc 67 Posted January 6, 2017 WOW. Thx for sharing this with them. Share this post Link to post Share on other sites
Spoor 23 Posted January 6, 2017 Thanks for the update Share this post Link to post Share on other sites