Tuskegee_99th 43 Posted June 7, 2016 Has it been two months? Wow. I apologize to everyone. I am no longer in an Arma clan so I kinda put this baby way on the back burner. I probably should get that update out. Now it's not working on 1.60 you say? That's strange. Well, the earliest I can look at the code is Thursday. I'll put up a post this week letting everyone know the real ETA. Hi, Thanks for the update. Loadout Transfer is a very handy tool that we use all the time in our group. If you can find time to update it that would be great, but I completely understand if you don't. Either way thanks for your tools they've been very helpful. Share this post Link to post Share on other sites
jinker 19 Posted June 12, 2016 The only thing not working for us is the transfer, it only transfers the top loadout on your list. Other than that it works fine. An update would be awesome though. Share this post Link to post Share on other sites
S.Crowe 142 Posted June 12, 2016 UPDATE - version 1.5 New Features: 3 versions that you can use depending on your personal taste and clan choices New module in the mod version Fixes Fixed loadouts not being transferred :D Fixed error when you clicked Edit in Manager Removed old VAS tags in dialogs - now VAS and LT can be used together Fixed old dialog settings (Arma II carryover) Fixed random issues with scripts 1 Share this post Link to post Share on other sites
eeemb 10 Posted June 13, 2016 Nice! Thanks Bro! Very much appreciated, keep up the good work! Share this post Link to post Share on other sites
Guest Posted June 13, 2016 Release frontpaged on the Armaholic homepage. Loadout Transfer - Mod v1.5 Loadout Transfer - E Mod v1.5 Loadout Transfer - Script v1.5 Share this post Link to post Share on other sites
kecharles28 197 Posted June 13, 2016 Updated mod v1.5 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
kecharles28 197 Posted June 13, 2016 Updated mod v1.5 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
S.Crowe 142 Posted June 13, 2016 New Video: Guide on how to use the mod version Share this post Link to post Share on other sites
nemesispdx 10 Posted June 13, 2016 I hope that once you feel that the regular module is ready for prime time that you will add it to the Steam Workshop so it will be updated automatically. Share this post Link to post Share on other sites
S.Crowe 142 Posted June 13, 2016 @nemesispdx I was going to do that last night, but the publisher program was not very intuitive. I'll get around to it. Share this post Link to post Share on other sites
lawndartleo 109 Posted June 15, 2016 Greetings, How do I work around this problem with implementing this script into Xeno's Domination? Redundant call of cfgfunctions.hpp (one already exists in the root of the mission so I am guessing that is why I get the error). Do I just append yours to the end of his? Share this post Link to post Share on other sites
S.Crowe 142 Posted June 15, 2016 I don't have that script, but my guess is that in the description.ext he has something like: #include "cfgfunctions.hpp" then in his cfgfunctions file, you can just simply write at the top #include "LT\cfgfunctions.hpp" Again, I dunno how his mission is setup, and I am just guessing. If you PM the mission, I can take a look and fix it for you. Share this post Link to post Share on other sites
S.Crowe 142 Posted June 15, 2016 The regular version is now on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=7043472 Share this post Link to post Share on other sites
kecharles28 197 Posted June 16, 2016 Updated mod v1.5.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
kecharles28 197 Posted June 16, 2016 Updated mod v1.5.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
jinker 19 Posted June 20, 2016 Our unit uses this mod, we love it. I have a suggestion, more of a nitpicky thing but could you make it so you can double click on the loadout instead of hitting load. Like I said, it's not a big deal at all but would be nice. Thanks for your work. Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted June 20, 2016 Absolutely love this mod ! Thank you S. Crowe ! Share this post Link to post Share on other sites
flexgrip 20 Posted June 20, 2016 Thanks so much for this mod! We're using it in our group. However, if I could push a little bit for the server side load outs... that would make our training setup so much easier. Please please PLEASE :D ? Share this post Link to post Share on other sites
S.Crowe 142 Posted June 20, 2016 Ha ha... well the code is there (not in your version), but I just haven't tested it out. I might release it as beta edition. 2,0 beta or something. 1 Share this post Link to post Share on other sites
Spoor 23 Posted June 21, 2016 Ha ha... well the code is there (not in your version), but I just haven't tested it out. I might release it as beta edition. 2,0 beta or something. Ermmmm ... that would be very very welcome ;) Share this post Link to post Share on other sites
Guest Posted June 21, 2016 Armaholic mirror updated: Loadout Transfer - Mod v1.5.1 Share this post Link to post Share on other sites
flexgrip 20 Posted June 22, 2016 Ha ha... well the code is there (not in your version), but I just haven't tested it out. I might release it as beta edition. 2,0 beta or something. That would be killer. I run a beta swifty repository... so I could have my whole unit test it out. We really want to incorporate this into training. So when someone gets in our training server they automatically get, or can get all of our default load outs. I would owe you a beer :) Share this post Link to post Share on other sites
S.Crowe 142 Posted June 22, 2016 New Script Video 1 Share this post Link to post Share on other sites
Spoor 23 Posted June 22, 2016 @S.Crowe - thanks for the update .. great stuff Share this post Link to post Share on other sites