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CatBook-Yi23332 started following jinker
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VT5 - Valtatie 5 | Final release thread | Finnish terrain for A3
jinker replied to Tonto-'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
Attention all map makers, follow Tonto-'s procedure. Work on the map for a while, then release to the public. Nicely done Tonto-, this map is pretty damn sweet. Good framerates, Lots of polish. I would like to see a bit more details like fences etc, but this map is how it's done. -
Well, the mods seem to think my request isn't good enough to post on the help offer forum so any takers grab the files and work your magic. Release it, don't release it, whatever.
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Issue initializing end game spectator
jinker replied to tanaka52's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Seems the latest update broke it. I can't get any spectator mode to work on dedicated servers. -
Looking for ambient plane script
jinker replied to Jnr4817's topic in ARMA 3 - FIND OR OFFER EDITING
There is a mod for this if you are using Altis http://www.armaholic.com/page.php?id=25070 -
Hello! I was going to add a model to Arma 3 for a script I'm working on and after a few minutes of researching I realized this is way over my head and I just don't have the time to learn how to do this. I have a .p3d file that I made from a .obj file but that's as far as I got. It's a very simple model, no animation, basically a simple grappling hook. I would gladly share this with the community if someone could make this a finished .p3d file for me. Thanks for looking and I hope someone can help me out. Jinker Source file: http://jinker.org/arma/models/j_grapple.zip (12.2kb, includes .p3d and .obj)
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Oh, wrong forum? Thanks.
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Hello! I was going to add a model to Arma 3 for a script I'm working on and after a few minutes of researching I realized this is way over my head and I just don't have the time to learn how to do this. I have a .p3d file that I made from a .obj file but that's as far as I got. It's a very simple model, no animation, basically a simple grappling hook. I would gladly share this with the community if someone could make this a finished .p3d file for me. Thanks for looking and I hope someone can help me out. Jinker Source file: http://jinker.org/arma/models/j_grapple.zip(12.2kb, includes .p3d and .obj)
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[IceBreakr/IBIS] Island Panthera for A3
jinker replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
updated to CUP Terrains core 1.1.0 and I get an error on server startup, A3_Panthera requires "Chernarus". Reverted back to old CUP terrains for now. Love your maps man. -
Loadout Transfer v1.7 - important bug fix
jinker replied to S.Crowe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Our unit uses this mod, we love it. I have a suggestion, more of a nitpicky thing but could you make it so you can double click on the loadout instead of hitting load. Like I said, it's not a big deal at all but would be nice. Thanks for your work. -
OPX2/Middle Eastern Style Structures
jinker replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Do these buildings have building positions? The reason I ask is because I use scripts to garrison houses and it relies on building positions. Some mods like JBAD buildings don't, so I don't use them. -
Loadout Transfer v1.7 - important bug fix
jinker replied to S.Crowe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The only thing not working for us is the transfer, it only transfers the top loadout on your list. Other than that it works fine. An update would be awesome though. -
[v0.3 MP Compatible] Access Points
jinker replied to zooloo75's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice idea! Is Tanoa on the dev branch? -
Is this still working?
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Zeus Mod - Init Field for objects/units
jinker replied to Razor[42JTF]'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I didn't try it to be honest. I thought that Eden took care of all of that so you don't need a Description.ext. I guess not. EDIT It worked... I should have tried it sooner. -
Zeus Mod - Init Field for objects/units
jinker replied to Razor[42JTF]'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
MCC is bloatware :P I just want the debug line.