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jinker

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About jinker

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    Corporal
  1. Attention all map makers, follow Tonto-'s procedure. Work on the map for a while, then release to the public. Nicely done Tonto-, this map is pretty damn sweet. Good framerates, Lots of polish. I would like to see a bit more details like fences etc, but this map is how it's done.
  2. Well, the mods seem to think my request isn't good enough to post on the help offer forum so any takers grab the files and work your magic. Release it, don't release it, whatever.
  3. Seems the latest update broke it. I can't get any spectator mode to work on dedicated servers.
  4. There is a mod for this if you are using Altis http://www.armaholic.com/page.php?id=25070
  5. Hello! I was going to add a model to Arma 3 for a script I'm working on and after a few minutes of researching I realized this is way over my head and I just don't have the time to learn how to do this. I have a .p3d file that I made from a .obj file but that's as far as I got. It's a very simple model, no animation, basically a simple grappling hook. I would gladly share this with the community if someone could make this a finished .p3d file for me. Thanks for looking and I hope someone can help me out. Jinker Source file: http://jinker.org/arma/models/j_grapple.zip (12.2kb, includes .p3d and .obj)
  6. Oh, wrong forum? Thanks.
  7. Hello! I was going to add a model to Arma 3 for a script I'm working on and after a few minutes of researching I realized this is way over my head and I just don't have the time to learn how to do this. I have a .p3d file that I made from a .obj file but that's as far as I got. It's a very simple model, no animation, basically a simple grappling hook. I would gladly share this with the community if someone could make this a finished .p3d file for me. Thanks for looking and I hope someone can help me out. Jinker Source file: http://jinker.org/arma/models/j_grapple.zip(12.2kb, includes .p3d and .obj)
  8. updated to CUP Terrains core 1.1.0 and I get an error on server startup, A3_Panthera requires "Chernarus". Reverted back to old CUP terrains for now. Love your maps man.
  9. Our unit uses this mod, we love it. I have a suggestion, more of a nitpicky thing but could you make it so you can double click on the loadout instead of hitting load. Like I said, it's not a big deal at all but would be nice. Thanks for your work.
  10. Do these buildings have building positions? The reason I ask is because I use scripts to garrison houses and it relies on building positions. Some mods like JBAD buildings don't, so I don't use them.
  11. The only thing not working for us is the transfer, it only transfers the top loadout on your list. Other than that it works fine. An update would be awesome though.
  12. Nice idea! Is Tanoa on the dev branch?
  13. jinker

    Eden Building Postions plugin

    Is this still working?
  14. I didn't try it to be honest. I thought that Eden took care of all of that so you don't need a Description.ext. I guess not. EDIT It worked... I should have tried it sooner.
  15. MCC is bloatware :P I just want the debug line.
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