artisanal 22 Posted September 7, 2015 Very impressive to see that the game runs globally as good as on windows. So to speak, it is clear that performance isn't the main issue for an official port (well for geforce based configurations at least ; seems that amd graphic cards have not-so-good driver support). Share this post Link to post Share on other sites
melrief 0 Posted September 7, 2015 I've just finished the game under Mint Linux and it worked perfectly. Amazing game! I hope the game will support custom scenarios because right now if I try to download them from Stream and then open them, the game crash with a very strange log error. Share this post Link to post Share on other sites
linuxmaster9 101 Posted September 7, 2015 Very impressive to see that the game runs globally as good as on windows. So to speak, it is clear that performance isn't the main issue for an official port (well for geforce based configurations at least ; seems that amd graphic cards have not-so-good driver support). i dont have an issue with my AMD card under Linux. It is not the userspace drivers that are the issue. It is the developer-space drivers. Client-side drivers (the ones WE install) are fine. Share this post Link to post Share on other sites
pewe 0 Posted September 8, 2015 The first time I started the game all was set to standard for me as well. Then I just used the auto-detection in the graphics menu and some settings went to high. (No need for me to set anything higher.) Maybe this will work for you as well? tried, but unfortunately it didn't.. auto-setting was low for textures.... only way i could make a high setting available was when reducing the resolution to half size (1920x1080) and setting the sampling to 50%... going back to full res (3840x2160) and 100% sampling the configuration displayed high textures setting but when playing low res textures were used and when i returned to the config menu it showed low or standard (but the displayed quality here is the same)... could run max. texture quality with 4k-res on windows, so doesn't seem to be a general arma3 problem... Share this post Link to post Share on other sites
Wolkenwolf 0 Posted September 8, 2015 Thats a great port, THX. Runs very good on I5 2500k@ 4,6 GHZ, 8GB RAM, GTX 760 - Kubuntu 14.04. I'm in second part of the campaign. No crashes in campaign and original SP-Missions so far, some sound/heavy echo problems after diving, thats all. Mission download from steam workshop is not working, CTD, is that expected ? I have to copy the mission into missions folder. Share this post Link to post Share on other sites
sulman 12 Posted September 8, 2015 Thats a great port, THX. Runs very good on I5 2500k@ 4,6 GHZ, 8GB RAM, GTX 760 - Kubuntu 14.04. I'm in second part of the campaign. No crashes in campaign and original SP-Missions so far, some sound/heavy echo problems after diving, thats all. Mission download from steam workshop is not working, CTD, is that expected ? I have to copy the mission into missions folder. It's a bug. I've got a feedback ticket in and VP are aware. Sure they'll fix it soon enough. Share this post Link to post Share on other sites
zukov 490 Posted September 8, 2015 i'm wondering the possibility to build a distribution with custom kernel specifically for arma 3....... Share this post Link to post Share on other sites
cybercam 2 Posted September 9, 2015 Wow! Pinch me, I think I'm dreaming. I never thought in a million years BIS would port Arma 3 to linux. It's working great for me, I'm getting a steady 60 fps (slight dips to 56 occasionally)... call me very IMPRESSED! 1 Share this post Link to post Share on other sites
johnfromts 1 Posted September 9, 2015 I have to copy the mission into missions folder. How do you do that exactly? I tried to copy the missions file (doomsday_night) from my windows arma3/steam into my linux steam folder but it did not work. Steam deletes the file every time. path: Steam/userdata/3323440/ugc Share this post Link to post Share on other sites
Wolkenwolf 0 Posted September 9, 2015 How do you do that exactly? I tried to copy the missions file (doomsday_night) from my windows arma3/steam into my linux steam folder but it did not work. Steam deletes the file every time. path: Steam/userdata/3323440/ugc I copied the pbo from /home/username/.steam/userdata/22086726/ugc/referenced/someweirdnumbers/ to /home/username/.steam/SteamApps/common/Arma 3/Missions/ Share this post Link to post Share on other sites
chortles 263 Posted September 9, 2015 Wow! Pinch me, I think I'm dreaming. I never thought in a million years BIS would port Arma 3 to linux.And they didn't, they simply let Virtual Programming do it. Share this post Link to post Share on other sites
chortles 263 Posted September 9, 2015 An interesting take on making Arma 3 "a Linux purchase" for developer-payment-from-Steam purposes for those of you who've had the game for less than a week or have yet to purchase. 2 Share this post Link to post Share on other sites
TheRiddick 14 Posted September 11, 2015 I have my AMD 390x now, I noticed texture settings goes all the way up to utlra now, whereas on my 980 it had issues. I get about 30-40% less FPS then my 980GTX hopefully that changes once better drivers come out. Share this post Link to post Share on other sites
linuxmaster9 101 Posted September 11, 2015 I have my AMD 390x now, I noticed texture settings goes all the way up to utlra now, whereas on my 980 it had issues. I get about 30-40% less FPS then my 980GTX hopefully that changes once better drivers come out. It should since the Kernel 4.2 shows that the AMD GPU drivers are being completely overhauled from scratch and essentially built into the Kernel for the most part. You will still have to install a couple packages but most of the code will be in the kernel to begin with. Share this post Link to post Share on other sites
TheRiddick 14 Posted September 11, 2015 Seems VSYNC has issues still, caps/sucks the fps away when enabled. I believe that is a AMD/OpenGL issue, disabling it yields good results but screen tearing occurs. Hope I can get freesync working under Linux when I get my new monitor. Share this post Link to post Share on other sites
Koylio 8 Posted September 12, 2015 It should since the Kernel 4.2 shows that the AMD GPU drivers are being completely overhauled from scratch and essentially built into the Kernel for the most part. You will still have to install a couple packages but most of the code will be in the kernel to begin with. I thought that amdgpu is just a new kernel interface that both mesa and later catalyst could use. I think there was an article at phoronix about that. Drivers would still mostly live in userspace. Regardind catalyst performance, I also recall that someone reported that --eon-disable-catalyst-workarounds might improve performance with latest catalyst drivers on VP ported titles. Some other people have found with other games that one can activate driver optimizations by renaming the game binary to some other games binary that has optimized profile. I haven't tried those, since catalyst fails to compile on me with 4.2.0 kernel, and I prefer the OSS driver. For Mesa shader issue, there is a bug report on bugs.freedesktop.org, lets see how it turns out. Share this post Link to post Share on other sites
theultimatekek 10 Posted September 12, 2015 So, I went outside of the minimum requirements just to see how performance could be gauged on lower-end hardware. I am currently running Linux Mint 17.2, using the fglrx-updates proprietary driver. My laptop system specs: OCZ 120GB SSD 8GB 1333MHz RAM AMD A8-4500M AMD HD 7600G (512MB Allocated + dynamically using available RAM) I have to say, when I ran this on Windows, just testing it out, I was getting a minimum of around 10-15FPS. On Linux, I get nearly the EXACT same performance. I am not complaining about it, but I am impressed that the performance is nearly identical to performance on Windows. I will have to give this a shot on my rig at home, which my specs are as follows: Desktop Specs: AMD FX 4130 16GB DDR3 1x 1TB @7200RPM (Windows 10) + 1x 500GB @7200RPM (Ubuntu 15.04) AMD HD 7850 1GB Really hoping this port gets official! Share this post Link to post Share on other sites
kulpole 10 Posted September 12, 2015 BIS I love you! BUT please do the normal version! I am responsible for the two Linux users who have played already 1k hours on Windows, and willfully as much on Linux! Please wa, no, I beg you, do normal version !!! Share this post Link to post Share on other sites
linuxmaster9 101 Posted September 12, 2015 All I get on the Linux Action Show Reddit is grief about how none of the Linux gamers should buy the game because BI has not officially announced a port to Linux. Therefore, BI can pull the plug at any time and Linux gamers should not support a publisher that is not guaranteed to code for Linux. It would assuage the general Linux Gaming community and Linux news groups fears of a snatch and grab operation by BI of Linux money without an official client. They would be more willing to promote the client IF it was guaranteed to release in full. Share this post Link to post Share on other sites
TheRiddick 14 Posted September 13, 2015 Yep we need v1.52 (think that's the latest) and BattleEye, pretty sure they can make BattleEye work with a wrapper alongside the main executable. If BIS confirmed they were going to update the client to latest and work on getting BattleEye sorted, pretty sure allot of people would be more willing to buy it from the Linux community. 2 Share this post Link to post Share on other sites
chortles 263 Posted September 13, 2015 Sounds like a bit of a cyclical situation: Bohemia specifically refused to guarantee any progress (look at their FAQ outright admitting that some limitations will never be overcome), therefore people hold off, therefore the Linux usage doesn't look so good vs. the Windows usage which continues to relegate Linux to lower-priority (as Bohemia's already overtly declared it) behind the Expansion... Share this post Link to post Share on other sites
suiside 95 Posted September 13, 2015 if they would say "we are going to expand to tanoa when time comes and have battle eye support" people would be more willing to buy. if tanoa is not coming to linux then i guess no one is willing to buy because they know it will be a dead end Share this post Link to post Share on other sites
deo 10 Posted September 14, 2015 Thank You, works like a charm on AMD 6520G, asus K53TK laptop, Linux Mint 17.2 Cinnamon, fglrx-updates from repo. Similar fps to Windows version, stable 20-25, no issues after few hours of gameplay. Share this post Link to post Share on other sites
kbbw123 115 Posted September 14, 2015 Can't get the game to run on my macbook. Application starts but no screen. Macbook specs are: Mackbook Pro 13" from 2013 i5 2x 2.3 Ghz 3MB L3 Cache, 8 GB RAM Intel HD Graphics 4000 1GB OS X 10.10.5 I know its the beare minimum but that means i should be able to play it on low right? Share this post Link to post Share on other sites
starcounter 0 Posted September 15, 2015 Although the port is not native it works great! I've never played ARMA 3, but it was in my library. VP opened this wonderful game for me by creating this port. The game is really good. I've just purchased all DLCs to support the further efforts of porting it to Linux. Here is my specs for the reference: System: Host: thor Kernel: 3.19.0-28-generic x86_64 (64 bit) Desktop: KDE 5 Distro: Ubuntu 15.04 vivid Machine: Mobo: Gigabyte model: Z97X-Gaming 5 v: x.x Bios: American Megatrends v: F5 date: 05/30/2014 CPU: Quad core Intel Core i7-4790K (-HT-MCP-) cache: 8192 KB clock speeds: max: 4400 MHz 1: 4384 MHz 2: 4355 MHz 3: 4371 MHz 4: 4064 MHz 5: 4368 MHz 6: 4392 MHz 7: 4384 MHz 8: 4346 MHz Graphics: Card: NVIDIA GM204 [GeForce GTX 980] Display Server: X.Org 1.17.1 driver: nvidia Resolution: 2560x1080@60.0hz GLX Renderer: GeForce GTX 980/PCIe/SSE2 GLX Version: 4.5.0 NVIDIA 352.41 Audio: Card-1 NVIDIA GM204 High Definition Audio Controller driver: snd_hda_intel Card-2 Intel 9 Series Family HD Audio Controller driver: snd_hda_intel Card-3 Logitech driver: USB Audio Sound: Advanced Linux Sound Architecture v: k3.19.0-28-generic Network: Card: Ralink RT5392 PCIe Wireless Network Adapter driver: rt2800pci IF: wlan0 state: up mac: c4:a8:1d:f3:47:71 Drives: HDD Total Size: 2360.5GB (66.8% used) ID-1: /dev/sda model: KINGSTON_SVP200S size: 240.1GB ID-2: /dev/sdb model: OCZ size: 120.0GB ID-3: /dev/sdc model: ST31000528AS size: 1000.2GB ID-4: /dev/sdh model: ST31000528AS size: 1000.2GB Partition: ID-1: / size: 110G used: 65G (63%) fs: ext4 dev: /dev/md1 RAID: Device-1: /dev/md1 - active raid: 1 components: online: 2/2 - sda1 sdb1 Sensors: System Temperatures: cpu: 29.8C mobo: 27.8C gpu: 39C Fan Speeds (in rpm): cpu: N/A Info: Processes: 305 Uptime: 37 min Memory: 5042.6/15975.0MB Client: Shell (zsh) inxi: 2.2.16 Share this post Link to post Share on other sites