eliott 10 Posted April 7, 2014 Dont forget assets. just sayin. But I dont know what that really has to do with anything in general. But what do i know. Heres a random thought. Unity is making alot of sense right now. Ok thank you Share this post Link to post Share on other sites
theodor 13 Posted April 26, 2014 Snow and Biotopes are easily doable in A3, Biotopes is pretty much pure scripting and there were community made systems in A2 that worked close to it.what was the mod called that replicates the effect of biotopes? ---------- Post added at 20:05 ---------- Previous post was at 19:31 ---------- Can I ask a question. Why is vbs so expensive? Share this post Link to post Share on other sites
Flax 397 Posted April 28, 2014 Biotopes would be amazing in A3 add even more immersion to the most immersive military games I've played. Share this post Link to post Share on other sites
noubernou 77 Posted April 29, 2014 what was the mod called that replicates the effect of biotopes?? In A2 it was DAC that did a lot of similar features. Share this post Link to post Share on other sites
eliott 10 Posted June 6, 2014 New video ! This can look great in ArmA ! Share this post Link to post Share on other sites
chortles 263 Posted June 6, 2014 New video ! This can look great in ArmA ! That seems similar to the US Army Training Brain Operations Center's version of the M104 Wolverine for VBS2 v1.5, albeit besides the higher visual fidelity and UI revamp (a given) the only major difference I'm seeing is the ability to specify bridge length/size. Share this post Link to post Share on other sites
themaster303 22 Posted June 16, 2014 is this possible to bring into arma 3 ? Share this post Link to post Share on other sites
barakokula31 10 Posted June 16, 2014 is this possible to bring into arma 3 ? What? Sub-pixel rendering? Everything else is basically just optimization. Share this post Link to post Share on other sites
Smurf 12 Posted June 16, 2014 Everything is po$$ible! :D On a more serious note, since BI engines seems to be converging into a single thing, where VBS stands now? Share this post Link to post Share on other sites
papanowel 120 Posted June 17, 2014 Everything is po$$ible! :DOn a more serious note, since BI engines seems to be converging into a single thing, where VBS stands now? From what we can see, they are both going into different direction. Share this post Link to post Share on other sites
eliott 10 Posted June 18, 2014 I hope they will add a lots of features from vbs3 engine to Enforce engine ! Share this post Link to post Share on other sites
barakokula31 10 Posted June 18, 2014 I hope they will add a lots of features from vbs3 engine to Enforce engine ! Like what? Snow? Underground structures? Bridge construction? I don't see how DayZ would benefit from any of those. Share this post Link to post Share on other sites
Lightningstrike 10 Posted June 21, 2014 French Army is playing VBS2 (Eurosatory 2014) :o i ran into a tactical training simulation presentation by the french ministry of defense and took a few pics, i didn't stay that long because there was too much of blahblah and then a simulated combat operation, i saw 'VBS2' logo on that big display screen.. :cool: during some action , i have noticed the common visual bugs (delayed explosion of armored vehicles) and also poor driving physics, it did totally look ARMA I :D then it looked boring and i left .. http://i.imgur.com/LwX810i.jpg (619 kB) http://i.imgur.com/oNRosNI.jpg (571 kB) http://i.imgur.com/DrKfuJN.jpg (420 kB) Share this post Link to post Share on other sites
chortles 263 Posted June 23, 2014 Well, it IS using RV2 (the ArmA 1engine iteration)... Share this post Link to post Share on other sites
Xalteva 10 Posted June 23, 2014 I guess it's time to invade France then :D Share this post Link to post Share on other sites
Degman 73 Posted June 23, 2014 VBS 2.0 will be using Arma 2 engine (RV3). If it ever comes out. :D Share this post Link to post Share on other sites
Lightningstrike 10 Posted June 23, 2014 so, whats the difference Arma II vs VBS 2.0 ? the instructor / command operational modules to run a big game over LAN? what are those Quantum 3d backpacks ? why wouldn't they upgrade to the new engine from arma3 ; lol Share this post Link to post Share on other sites
PuFu 4600 Posted June 23, 2014 (edited) VBS 2.0 will be using Arma 2 engine (RV3). If it ever comes out. :D VBS 2 is already out....for some time that is There is VBS 3 in the works btw... Edited June 23, 2014 by Maio Tactical edit Share this post Link to post Share on other sites
miketim 20 Posted June 23, 2014 Yeah, VBS 3 has a bunch of advanced stuff in it too, I saw some video (voice by Dyslexci) from the BISIM youtube channel about rendering distance improvements, somthing like they can render many objects vs VBS 2 with less lag, and it showed some demonstration of it, with VBS 3 being less laggy then VBS 2. I dont know if they just use the same objects or what, but it looked like the video was made on Takistan. They used the map that looked like Takistan (at least the objects and textures did) to demonstrate procedural foliage generation with modules and stuff, which actually seems like somthing that would be possible with ArmA 3, that would be pretty cool wouldn't it. Share this post Link to post Share on other sites
papanowel 120 Posted June 24, 2014 (edited) VBS 2.0 will be using Arma 2 engine (RV3). If it ever comes out. :D That does not mean it looks like Arma 2 ;) (from my experience it looks in between Armed Assault and Arma 2) In VBS2 2.0 we still have the Armed assault soldier animation... + a few new well made animation for divers and paratroopers. You can check out my youtube channel and see how does it looks. New video from the BISim youtube channel: https://www.youtube.com/watch?v=fRQj9xa95w8 Edited June 24, 2014 by Papanowel Share this post Link to post Share on other sites
Pyronick 21 Posted June 24, 2014 VBS3, the new full-spectrum warfare simulator... Share this post Link to post Share on other sites
chortles 263 Posted June 25, 2014 VBS3, the new full-spectrum warfare simulator...Actually, the Type 45 simulation looks to simply be a graphical-fidelity upgrade of what BISim has already pulled off with the Type 45 back in VBS2... which was quite impressive (not least "compared to Arma"). Share this post Link to post Share on other sites
tigerforce 90 Posted June 25, 2014 I guess it's time to invade France then :D Beware, Operation Frenchpoint is defending its motherland ! :bounce3: VBS = based on Operation Flashpoint VBS 2 = based on ArmA 1 VBS 3 = based on ArmA 2 (begin to be implemented in the armies...) Always with more functionalities than the ones available in the civilian version (ArmA). Share this post Link to post Share on other sites
noubernou 77 Posted June 25, 2014 Beware, Operation Frenchpoint is defending its motherland ! :bounce3:VBS = based on Operation Flashpoint VBS 2 = based on ArmA 1 VBS 3 = based on ArmA 2 (begin to be implemented in the armies...) Always with more functionalities than the ones available in the civilian version (ArmA). Slightly more complicated then that. VBS1 = RV1 VBS2 = RV2 VBS2 2.0 = RV3 (kind of) VBS3 = RV4 (kind of) OFP = RV1 A1 = RV2 A2 = RV3 A3 = RV4 Share this post Link to post Share on other sites
eliott 10 Posted June 28, 2014 New website design ??? http://bisimulations.com/ Share this post Link to post Share on other sites