McMurder 0 Posted September 23, 2016 I'm trying to get back in to scripting since I've started playing ARMA3 regularly again... Haven't scripted anything for about four years so it feels like I'm starting from scratch again especially since all of my old creations are lost to dead computers! This should be a good starting point, thanks. Share this post Link to post Share on other sites
Shane25 0 Posted September 24, 2016 Can anyone do a walk through for me on how to use cruise missles in ARMA 3 tep by step please. Share this post Link to post Share on other sites
elnod 0 Posted October 22, 2016 Lots of great resources. Thanks Share this post Link to post Share on other sites
Zyla 0 Posted October 30, 2016 Hey guys, I'm really new to scripting and sorts and i can't seem to find what i am looking for.1. I'm looking for a script that I can manually pop up targets at 200, 300, and 500 meters. - I'm want to manually pop them up using the scroll wheel option. 2. I'm also looking for a script where I can put pictures up on a billboard and make a power point presentation on the billboard. - Would also like to scroll wheel to change the slide.Thanks, Zyla Share this post Link to post Share on other sites
TheShadowMarksman 1 Posted December 23, 2016 Awesome resource, thanks for the tips! Share this post Link to post Share on other sites
Jes McDevlin 1 Posted December 29, 2016 Nice guide thanks! Share this post Link to post Share on other sites
stormoffires 3 Posted January 2, 2017 great guide! very helpful thank you. Share this post Link to post Share on other sites
athrael999 0 Posted January 4, 2017 Hi! I wonder if anyone can help me with this one: I'd like to count the arguments that a script is called with. For example, this one has 3 arguments. [x,y,z] ExecVM "script.sqf"; Is there a way to do that all? Thank you! Share this post Link to post Share on other sites
gc8 977 Posted January 4, 2017 41 minutes ago, athrael999 said: Hi! I wonder if anyone can help me with this one: I'd like to count the arguments that a script is called with. For example, this one has 3 arguments. [x,y,z] ExecVM "script.sqf"; Is there a way to do that all? Thank you! count _this Share this post Link to post Share on other sites
athrael999 0 Posted January 4, 2017 @gc8: Never thought it could be this simple. Thank you! Share this post Link to post Share on other sites
fowlsunlimited 0 Posted January 6, 2017 Thanks for the info Share this post Link to post Share on other sites
polend33 0 Posted January 20, 2017 Hey guys, some friends and I have started working on an Exile server, we know how to place the traders and design the map a.k.a the simple part. What we need help with is all the scripting and editing of things such as prices, messages, god-mode in safe-zones, ect. If anyone can help that would be fantastic, we are willing to pay money as well, if you are interested, that would be amazing. You can email me here: polend33@gmail.com Send an email if you are interested and I will give you the IP to our TeamSpeak, or use whatever sort of communications you would like to use. Thanks again. -Brandon Share this post Link to post Share on other sites
smithers282 0 Posted January 22, 2017 Thanks for posting this, very helpful! Share this post Link to post Share on other sites
the_uberzer 0 Posted January 25, 2017 Hey I could use some help with something, while I was testing out a mission I made, if I pressed alt then clicked somewhere, I would be teleported to wherever I clicked. Is there any way to disable this? I really need help with this Share this post Link to post Share on other sites
ReeceAwaken 0 Posted February 16, 2017 Ya'll make it seem so easy and I'm struggling with this Start-Process : This command cannot be run due to the error: The system cannot find the file specified. At C:\GameServers\scripts\launch.ps1:28 char:1 + Start-Process -FilePath ($arma3ExeDir) -ArgumentList "-port=2302 -ser ... + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + CategoryInfo : InvalidOperation: (:) [Start-Process], InvalidOperationException + FullyQualifiedErrorId : InvalidOperationException,Microsoft.PowerShell.Commands.StartProcessCommand Share this post Link to post Share on other sites
Heidelberg 2 Posted February 21, 2017 Thanks for the help! Share this post Link to post Share on other sites
Heidelberg 2 Posted February 21, 2017 Will try out some of the guides :) Share this post Link to post Share on other sites
-NotGeorge- 0 Posted May 31, 2017 Hi i am stuck on how to read my variables in game. init: //officer starter addaction ["Begin Mission", {execVM "scripts\startmission.sqf"}]; // _mStart = 0; startmission: _mStart = 1; starter removeAction 0; hint "Mission started, check map for info." my question is, how do i make a trigger activate when _mStart = 1? Share this post Link to post Share on other sites
jshock 513 Posted May 31, 2017 9 minutes ago, xNotGeorgex said: Hi i am stuck on how to read my variables in game. init: //officer starter addaction ["Begin Mission", {execVM "scripts\startmission.sqf"}]; // _mStart = 0; startmission: _mStart = 1; starter removeAction 0; hint "Mission started, check map for info." my question is, how do i make a trigger activate when _mStart = 1? When you put a '_' in front of a variable name it makes it local to the script you are running it in, so in your case "_mStart" is local to the init.sqf. So all you need to do is change "_mStart" to "mStart" in both instances and you should be good to go (barring any notion that this is in multiplayer). Share this post Link to post Share on other sites
-NotGeorge- 0 Posted May 31, 2017 Just now, jshock said: When you put a '_' in front of a variable name it makes it local to the script you are running it in, so in your case "_mStart" is local to the init.sqf. So all you need to do is change "_mStart" to "mStart" in both instances and you should be good to go (barring any notion that this is in multiplayer). oh thanks. i assume i use mstart == 1; in the trigger condition not mstart = 1; also? Share this post Link to post Share on other sites
jshock 513 Posted May 31, 2017 Yes, correct, sorry read past that :). You would remove "this" in the trigger condition field and replace it with what you have there, "mStart == 1". Share this post Link to post Share on other sites
-NotGeorge- 0 Posted May 31, 2017 Just now, jshock said: Yes, correct, sorry read past that :). You would remove "this" in the trigger condition field and replace it with what you have there, "mStart == 1". thank you Share this post Link to post Share on other sites
sarogahtyp 1108 Posted June 15, 2017 I created a new wiki page to clarify the difference between scheduled and unscheduled environment. This was a point where I struggled often in the beginning and where I often see related requests in this forum. Everyone with a wiki account is invited to improve that page which is currently in a very basic state: Scheduler I hope this helps some beginners :-) 3 Share this post Link to post Share on other sites
inlesco 233 Posted June 22, 2017 On 6/16/2017 at 0:49 AM, sarogahtyp said: I created a new wiki page to clarify the difference between scheduled and unscheduled environment. This was a point where I struggled often in the beginning and where I often see related requests in this forum. Everyone with a wiki account is invited to improve that page which is currently in a very basic state: Scheduler I hope this helps some beginners :-) Nice initiative! I also liked this KK's article (even though it's small, it still provides some basic insight into how the game manages the resources) - http://killzonekid.com/arma-scripting-tutorials-scheduler-and-namespace-switching/ Share this post Link to post Share on other sites