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General about 1.85 patch

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Colonel_Klink @ Oct. 18 2002,08:58)</td></tr><tr><td id="QUOTE">The 3rd bug has already been reported, and that is the fact that aircraft disappear north of Nogova. Add South East West and all the islands and we have BIS version of the Bermuda triangle<span id='postcolor'>

We really have everything in this game. Even the famous Bermuda triangle. biggrin.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @ Oct. 17 2002,15:45)</td></tr><tr><td id="QUOTE">Also, I'm not sure whether this was fixed in 1.85 but I remember that there is somewhat of a 'cheat' on going up/down very steep hills.<span id='postcolor'>

Not fixed.

I don't mind, though, because the AI isn't too bothered by steep slopes. I actually think the speed reduction (running-to-walking) is somewhat annoying, especially when you're leading a squad of AIs set to aware. They'll all run past you as you struggle uphill...

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Well, well, well ...

The common problem with all patches is that they break more than they fix.

My $.02:

Maybe it could be possible for BIS to release nightly patches, to allow fanatic users to beta-test them ?

And continue to release stable patches for other audience.

This may look extreme, but that's the way most open source software is developed today. Of course, OFP is not open source,

but I didn't say nightly patches should be "source", they might be binary as well.

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In reference to OFP MP 1.8x servers,

there is a possible problem, dunno whether it is caused by new Patch, perhaps because of disconnect cheat fix

when the ingame message "Player XXX losing connection" appears, then sometimes players fly out of game...., doesnt expierenced it by myself...

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okok...i read better the news on main page now...seems that i can use MaxCustomFileSize=0 to ban custom stuff on our dedicated server.

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on the other hand,dust from moving tank is visible even better. I saw the dust first and then the tank. distance was about 500-600 meters(in my guess). setviewdistance was 900.

tank AIs definitely got smarter. they flanked me and kaboom!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpaceAlex @ Oct. 19 2002,00:27)</td></tr><tr><td id="QUOTE">I have another bug: Smoke coming from the vehicle's exhaust is not visible anymore.<span id='postcolor'>

Jonno already mentioned this a few pages back.

I have to comment on the AI, it's greatly improved especially for the airplanes.

They actually dogfight with one another now. wow.gif Try going up against two mig's with your tomcat, it's brilliant fun!

Great patch guys! smile.gif

wow.gif PEACE

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Dunno what I've done wrong. Got into a tank as gunner but can no longer move the turret. Sending them out to a mechanic for an overhaul.. perhaps its because i haven't been in a tank for a while that the turret bearings are all rusted up.. ah well back to extreme biking. Did you know that you can bike up hills faster than you can walk.. it might solve some of the ai uphill problems..

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Colonel_Klink @ Oct. 19 2002,11:40)</td></tr><tr><td id="QUOTE">Got into a tank as gunner but can no longer move the turret.  <span id='postcolor'>

Was anyone "turned out"?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Colonel_Klink @ Oct. 19 2002,12:40)</td></tr><tr><td id="QUOTE">Dunno what I've done wrong. Got into a tank as gunner but can no longer move the turret.<span id='postcolor'>

Yes, I had the same problem with the M2A2 Bradley and v.1.85. I switched from commander to gunner and was not able to turn the turret sad.gif

And BANG, that was the end, because the AIs had oiled their BMP. wow.gif

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Sorry if anything I mention has been mentioned before, but I just did not want to read thrrough over twenty pages of posts. biggrin.gif

Here is my little "complaint" list:

- The firing sound for the Hunting Rifle has the sound of chambering the next round, so you can hear the sniper work the bolt from a coulpe hundred meters away.

- Hunting Rifle magazine pictures look a little too familiar.

- Many of the official addons still have visible tracers, could this be fixed next patch, pleeeease? biggrin.gif It seems awkward that the Hunting Rifle fires tracer rounds.

- G3 and FAL equipment pictures still mixed up, I do not see how such a fatal bug can be left in!! wink.gif

Despite this, the patch was great, and I look forward to more. biggrin.gif

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Does anyone have a clue whats causing the sound bug?

Because it really, really sucks when you don't hear the weapon firing sounds? What are the system specs of people who don't have it?

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I have no idea what so ever what causes the sound bug. It seems to only happen when I fire fast (duh), or when the game goes slow. It does not happen tho when the game runs fast. confused.gif

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Hello, I am not apologetic about discovering problems with a product I purchased. I am finding more difficulties than fixes.

I was and still am very enthusiastic about this game. It is by far one of the most interesting and compelling games I've played. But I am beginning to agree with many reviewers that OPF is a great but flawed game.

The main problem is the game not recognizing triggers. I cannot proceed in the game because I am stuck in the mission: "Occupation". For the fourth time I have played through this mission, wiping out all enemy forces I can find, only for nothing to happen. The trigger is not recognized as being achieved. I'm stuck. Before the patch I had no difficulty in proceeding past this mission. This also happened to me in the mission: "Second Service". But after THREE tries the civilian finally showed up with the truck.

I am not wholy positive that the supply bug is fixed either. In the mission: "Field Exercises" I loaded the tanks and a captured BMP with everything I could find, only it did not appear into the next mission.

Overall, the game seems to play much easier now since the patch. I am able to sneak past guards more easily. And enemy units begin firing only after sighting you in for several seconds.

I will try to get past this mission again. But if this is an issue for a future patch, I do not know if I can wait that long. I can appreciate the level of complexity of the code involved. But as a software product, it is still flawed. Throughout the past several months this has always been the first game I'll put in, whenever I have time to play. I only look forward to playing your fully realized version.

If I may: regarding other aspects of the game. I have only dabbled with the mission editor. But I have found it to be punitive when you make the slightest of mistakes. Not to diminish your efforts, but the easiest mission editor I have ever used was in IL-2 Sturmovik.

And this forum: Jesus, let it go! Internet junkies fall into either the thoughtless, savage vandals category; or the sniveling power freaks category. Which category would you say this forum falls into?

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Nope. Tried again in the tank. Nobody was turned out. Same as the other post, the Bradley included. The turret, she no move!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GAMEER_77 @ Oct. 19 2002,11:28)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpaceAlex @ Oct. 19 2002,00:27)</td></tr><tr><td id="QUOTE">I have another bug: Smoke coming from the vehicle's exhaust is not visible anymore.<span id='postcolor'>

Jonno already mentioned this a few pages back.

I have to comment on the AI, it's greatly improved especially for the airplanes.<span id='postcolor'>

Damn, missed that. sad.gif

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Concernin the Lag/desync wit MP games, could the cause of this possibly be to do wit the fact more info/traffic bein transferred to clients?

eg.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

1.78 - Fixed: MP: Missile direction was not transfered to other clients.

1.78 - Fixed: MP: Fired flares were not transfered to other clients.

1.82 - Fixed: Fire burning is synchronized in MP

1.82 - Fixed: MP: Remote grenades and bullet tracers are now visible. (dunno if this actually does anything)

<span id='postcolor'>

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Hi !

I am new to OFP:R (although I bought it quite a while ago) but I loved it and now I almost stopped flying FALCON 4.0 for this simulation.

Since I am fairly new I don't know which issues (in general or particular regarding 1.85) have been brought up but I like to strongly urge the developers to introduce a new sound adjustment slider for VEHICLE INTERNAL SOUNDS - and ONLY(!!!wink.gif FOR THEM. It is very very annoying that I can't hear a squad-mate in a M1A1 or helicopter because of the engine sounds. Although I can reduce the EFFECT SOUNDS this also reduces other very important sounds and puts me in danger in high thread enviorments.

Is there any hope that this problem can be adressed soon?

Predator out!

Resistance is futile.

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I appreciate what you're saying but doesn't this add to the realism? Obviously I've never been in an M1A1 or a chopper but at least on tv and in the movies they really have to yell to be heard when inside a chopper........

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Most of the time troops carried in the back of helicopters don't have any of that, they simply sit and shout to each other, or perhaps we see different American movies over here smile.gif

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The patch seem another very real step forward. One question that may perhaps be more an issue for Codemasters than BIS. Given some old missions (Ambush + RH Defend ) don't work properly under the latest patch ( to say nothing of the old RH Mi17 landing bug ) and with the new 'Game of the Year' edition due, is it possible to patch these missions?

Sure, we can just use the old launcher and play under the old 1.30 version but it seems a shame to lose all the advances that have been made since.

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