Richie 330 Posted January 18, 2017 6 hours ago, RoF said: I would say TP is kinda essential now. It's the easiest way to flatten your roads or do forests etc I drew my roads in bright red on my sat, imported that into L3DT and viewed it with sapphire, my roads are perfect and stood out bright red in sapphire, so i could change the terrain as i went, TP uses the same value on all roads, which sometimes you don't want. My forests I used TerrainBuilder, using shapes but only using 3 different models that were to be the majority, this gave my forest boundries the right edges, I then used the multi brush feature in xCam to fill in the gaps with the bushes and other tree objects. I do like TP but you can get away with no using it, what works best for you is the right way, It's nice having options 1 Share this post Link to post Share on other sites
spookygnu 563 Posted January 18, 2017 1 minute ago, richie said: I do like TP but you can get away with no using it, what works best for you is the right way, It's nice having options Kinda my point really. Share this post Link to post Share on other sites
Richie 330 Posted February 20, 2017 (edited) Does anyone know how to stop making tunnels ? It's not even that steep. http://imgur.com/a/3ZgNx *Edit* Increase Road maximal slope to prevent tunnels Edited February 21, 2017 by richie fixed 1 Share this post Link to post Share on other sites
HorribleGoat 1473 Posted March 28, 2017 @Tom_48_97 ☠ Would it be possible to get a TerrainProcessor plugin that could use shapefiles to set/modify terrain height? What Im really looking for is replacement for the select shape contained terrain verticles function in Terrain Builder as it is really slow to select the verticles and also works only once per program launch. Since TP already has other shape/heightmap related plugins could another one be produced to simply control terrain height? (Set shape contained terrain verticles to height X) If possible this could also be expanded with the other height tools TB has, like smooth scale and add height. In addition some sort of shape edge smooth/strength value would be brilliant so that the height changes would blend in. (from edge blend strength form 0 to 1 in x meters) 1 Share this post Link to post Share on other sites
Meik Will Made It 45 Posted January 20, 2018 the arma 3 tools are so bad Share this post Link to post Share on other sites
R0adki11 3949 Posted January 24, 2018 On 20/01/2018 at 7:08 PM, MS Leveldesigns said: the arma 3 tools are so bad That's abit of a blunt statement, why do you say that? Share this post Link to post Share on other sites
dead kennedy 124 Posted February 10, 2019 On 1/24/2018 at 3:31 PM, R0adki11 said: why do you say that? That's why. 1. http://ssmaker.ru/db9c1287.jpg 2. http://ssmaker.ru/0b0ec830.jpg 3. http://ssmaker.ru/37f0d573.jpg Does anybody else encounter such dumb crash in the latest version of TP? Literally can't create any task nor open an old project. It was ok about a few months ago, but the new version is not usable at all. Share this post Link to post Share on other sites
RoF 241 Posted February 11, 2019 On 2/10/2019 at 12:00 AM, dead kennedy said: That's why. 1. http://ssmaker.ru/db9c1287.jpg 2. http://ssmaker.ru/0b0ec830.jpg 3. http://ssmaker.ru/37f0d573.jpg Does anybody else encounter such dumb crash in the latest version of TP? Literally can't create any task nor open an old project. It was ok about a few months ago, but the new version is not usable at all. They are broke in Stable and Dev, BI are aware of the issue. Share this post Link to post Share on other sites