lt_ryan 12 Posted August 3, 2015 Any chance of this happening? This was already a feature in ACE2, it is possible 1 Share this post Link to post Share on other sites
delta3242 399 Posted August 3, 2015 This was already a feature in ACE2, it is possible I found this on YouTube. Share this post Link to post Share on other sites
sabre 244 Posted August 4, 2015 What happened to the M203S Version? It's not in Virtual Arsenal, I can only spawn it in with Zeus, but it dissapears when I open Virtual Arsenal. Should be back in the next version, abit of miscommunication led to that one coming out. Share this post Link to post Share on other sites
pulstar 55 Posted August 4, 2015 My hope is that someday authentic turret momentum and targeting lead would be implemented into Arma. Hopefully the RHS team will be the first to do it :) Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 4, 2015 ...wasn't that in the original ACE release back in A1? I've definitely done that somewhere along the series. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted August 4, 2015 ...wasn't that in the original ACE release back in A1? I've definitely done that somewhere along the series. Nah, it was NoWonderDog's FCS mod for Arma 1 that had deflection like that for the Abrams gunner's sight. Share this post Link to post Share on other sites
dk-vcb 31 Posted August 4, 2015 steel beast for the win Share this post Link to post Share on other sites
Fanatic72 181 Posted August 4, 2015 Are we getting close to another update? :)) cant wait for them M113s!!! :wub: Share this post Link to post Share on other sites
mistyronin 1181 Posted August 4, 2015 Are we getting close to another update? :)) cant wait for them M113s!!! :wub: It's too early to say. Truth is that the M113 still need some work and love. 1 Share this post Link to post Share on other sites
farsun 10 Posted August 4, 2015 Where do I put the wget tools to update my mods? I currently have the 0.3.7 version and I want to update them, do I drop them in a folder on the desktop or do I go elsewhere with them? Thanks in advance. Share this post Link to post Share on other sites
PuFu 4600 Posted August 4, 2015 http://www.rhsmods.org/page/updaters Where do I put the wget tools to update my mods? I currently have the 0.3.7 version and I want to update them, do I drop them in a folder on the desktop or do I go elsewhere with them? Thanks in advance. Share this post Link to post Share on other sites
nerdwing 13 Posted August 4, 2015 M1A2 sights dont work like that anymore I dont think, guys. Earlier M1A1 definitely did, but at some point it just became an auto-lead thing while you follow the target with the reticule. Kinda weird, since I imagine the M1A1's worked better :( So what RHS has currently is, in fact, accurate. I've been getting some erratic and incorrect readings for range on the M1A2 though, namely trying to shoot towards the area of 2km using the gunner's sight. I lase the target (stationary, as I am too), and I often get a measurement that results in my shot hitting a good bit low of the target. Is this possibly an issue with the ingame LRF reporting range to the closest part of the model or some such, rather than the actual point attempting to be designated? It very often results in me getting obliterated by T-80's etc because I am repeatedly hitting short :( EDIT: Think I found the problem. Seems the LRF isnt properly calculating for differences in elevation between the shooter and target. So shooting from above will end with my round going short, for instance. Is this fixable, or an engine problem? Share this post Link to post Share on other sites
pulstar 55 Posted August 5, 2015 You're correct Nerdwing, but since RHS includes the M1A1 I keep hoping for some sort of miracle lol There's also the turret rotation momentum issue. In Arma 3 it's like cranking an ancient turret, no implementation of hydraulics. In SB you can hear them whine when you rotate the turret too fast >.< 1 Share this post Link to post Share on other sites
nerdwing 13 Posted August 5, 2015 You're correct Nerdwing, but since RHS includes the M1A1 I keep hoping for some sort of miracle lol There's also the turret rotation momentum issue. In Arma 3 it's like cranking an ancient turret, no implementation of hydraulics. In SB you can hear them whine when you rotate the turret too fast >.< Thanks :) Are you able to confirm if the FCS isnt properly calculating your height when adjusting for fire? Firing from the upper rim of the salt lake, compared to firing from the bed itself for instance. The shots taken from elevated spots dont take into account your height advantage, so dont give the proper measurement when you fire which results in a miss. Or maybe its firing from a non-level surface, IDK. Share this post Link to post Share on other sites
Damian90 697 Posted August 5, 2015 @Nerdwing, @Pulstar 1) Currently in RHS we have only the most modern M1A1SA, M1A1FEP and M1A2SEP, all of them uses the same new type of primary sight with same day and thermal channels, and same capabilities, which means no more moving sight reticle in M1A1's, it's all DAHA sights now, not old SAHA. 2) As for FCS, yes we admitt it's still not working as it should, we were even considering making it a new, but remember there is so much to do, and we have private lifes as well, for example soon I will join military and for 4 months I won't be able to help much with the mod development. will the contact 5 era just disappear or will there be the leftover structure? as seen in this webpage(http://fofanov.armor...P/kontakt5.html). Kontakt-5 always disappear in real life. What is wrote on that site is not true, actually author admitted that and I know Vasily Fofanov, he said that he was also mislead by some sources, however he lost interest in his site and won't fix that false information. Here is video showing that during tests Kontakt-5 modules disintegrated after each hit. Watch from 1:12 where K-5 tests on T-80U are presented. 1 Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 5, 2015 Nah, it was NoWonderDog's FCS mod for Arma 1 that had deflection like that for the Abrams gunner's sight. That's the one, cheers. :) Share this post Link to post Share on other sites
nerdwing 13 Posted August 5, 2015 @Nerdwing, @Pulstar 1) Currently in RHS we have only the most modern M1A1SA, M1A1FEP and M1A2SEP, all of them uses the same new type of primary sight with same day and thermal channels, and same capabilities, which means no more moving sight reticle in M1A1's, it's all DAHA sights now, not old SAHA. 2) As for FCS, yes we admitt it's still not working as it should, we were even considering making it a new, but remember there is so much to do, and we have private lifes as well, for example soon I will join military and for 4 months I won't be able to help much with the mod development. Of course :) I just wanted to make sure the bug was confirmed, since its such a fantastic mod. Share this post Link to post Share on other sites
billman 10 Posted August 5, 2015 thank you damian. i know he abandoned his website some time ago, or anything that i have found in english. Share this post Link to post Share on other sites
mrpilotguy 0 Posted August 6, 2015 Honestly it would be interesting to see US Navy SeaHawks and more helicopters. Your helicopters are spot on 100% perfect but it would be cool to see helicopters left out a lot such as MH-6M, AH-6, Kiowa, Lakota, Sea Knight, etc. Share this post Link to post Share on other sites
delta3242 399 Posted August 6, 2015 but it would be cool to see helicopters left out a lot such as MH-6M, AH-6 Just use the Mission Enhanced Little Bird mod, RHS is not focusing on special operations yet. Share this post Link to post Share on other sites
mistyronin 1181 Posted August 6, 2015 Just use the Mission Enhanced Little Bird mod, RHS is not focusing on special operations yet. Uhm, ehm... More or less what he said... :) Share this post Link to post Share on other sites
farside 6 Posted August 7, 2015 Seeing as how BI forums post search seems to be a bit backward for me or perhaps I'm typing the wrong things into the box (more than likely) Could you please clear up the obvious misunderstanding I'm having with the Tochka and its scripted launch procedure? entering "[tochka,1] spawn rhs_fnc_ss21_AI_prepare" into either the init or a trigger seem to yeild errors. If someone could break this down into simple, easy to understand instructions it'd be most appreciated. Share this post Link to post Share on other sites
Wilco 944 Posted August 7, 2015 Honestly it would be interesting to see US Navy SeaHawks and more helicopters. Your helicopters are spot on 100% perfect but it would be cool to see helicopters left out a lot such as MH-6M, AH-6, Kiowa, Lakota, Sea Knight, etc. As you can probably already tell, we are focused primarily on three aspects right now, Russian Federation, U.S. Army, and United States Marine Corps. There are plans for Army birds already in the works. An SH-60 wouldn't make much sense considering where we are headed, and the CH-46 has officially been retired. I'll let you know that we are focusing on currently used birds at this time but we have a ton of projects on the table currently. 1 Share this post Link to post Share on other sites
[ha]boris 49 Posted August 7, 2015 RHS Hello!It has long wanted to ask you to make grenades ПГ-7В, ПГ-7ВМ and ПГ-7ВС for РПГ-7. Or at least any one of these grenades.Especially because reticle in ПГО-7 for these grenades you already have.It does not require much time and effort, but much diversity can be an РПГ-7. Thanks. Share this post Link to post Share on other sites
PuFu 4600 Posted August 7, 2015 RHS Hello! It has long wanted to ask you to make grenades ПГ-7В, ПГ-7ВМ and ПГ-7ВС for РПГ-7. Or at least any one of these grenades. Especially because reticle in ПГО-7 for these grenades you already have. It does not require much time and effort, but much diversity can be an РПГ-7. Thanks. You can always create those models, if they are of required quality, will surely get them into RHS, and give you the credits for the job. I am sure it doesn't require too much effort and time for you to do that. 10 Share this post Link to post Share on other sites