Vald77r 20 Posted May 1 55 minutes ago, EO said: Regarding Yulakia, there's a particular pbo inside the Yulakia mod folder that is causing the conflict with the Ravage Loot module which in turn is stopping it from populating structures on Yulakia with loot, that same pbo is also throwing up an error on start up whether Ravage is loaded or not, I've pointed this out to icebreakr so hopefully he may address it in an update, in the meantime I might upload a temporary fix for Ravage users. Regarding night camps, they still work as intended, even on Yulakia. (tried and tested) Thanks for clarifying. 1 Share this post Link to post Share on other sites
EO 11277 Posted May 2 @Vald77r Just a heads up, the next update for Yulakia should see full compatibility with Ravage return, just hold tight buddy, Icebreakr is on it. 1 Share this post Link to post Share on other sites
EO 11277 Posted May 9 @Vald77r Yulakia has been updated and is now fully compatible with Ravage.😉 4 Share this post Link to post Share on other sites
LANDER91 0 Posted June 9 Hi all, very sorry if this is the wrong place, or a question that has been answered already - searching is not giving results. Is there a bug that effectively poisons you when you eat? E.g. stats = health 85, hydration 80, nutrition 80, status Healthy. I go to eat tactical bacon, baked beans etc and all of a sudden the screen is blurring and my status goes to weak, then dying after a time. I only started playing this mod a month or so ago and Im hooked. I played ARMA2 dayZ PVE back in the day and Ravage: Altis is scratching this itch. Share this post Link to post Share on other sites
sentinel329 12 Posted June 9 59 minutes ago, LANDER91 said: Hi all, very sorry if this is the wrong place, or a question that has been answered already - searching is not giving results. Is there a bug that effectively poisons you when you eat? E.g. stats = health 85, hydration 80, nutrition 80, status Healthy. I go to eat tactical bacon, baked beans etc and all of a sudden the screen is blurring and my status goes to weak, then dying after a time. I only started playing this mod a month or so ago and Im hooked. I played ARMA2 dayZ PVE back in the day and Ravage: Altis is scratching this itch. It could be radiation sickness causing it. Your character might either be in an actively irradiated area, or your rad level is such that your are only a few points away from crossing over from radiation poisoning to full-blown radiation sickness. Most consumable items will increase your rad level by some amount; the lower the purity and quality of the consumable, the more rads it will give you upon consumption. You need a Geiger Counter (a custom loot item) to know what your current rad level is; if you already have one in your inventory, double-left click on it to turn it on or off. 1 Share this post Link to post Share on other sites
Vald77r 20 Posted July 23 Hi. Can anyone help with some advice? After 3-4 game days, the game begins to freeze significantly near individual buildings and settlements. In this case, the overall FPS can be even higher than 60.9 Share this post Link to post Share on other sites
EO 11277 Posted July 23 35 minutes ago, Vald77r said: Hi. Can anyone help with some advice? After 3-4 game days, the game begins to freeze significantly near individual buildings and settlements. In this case, the overall FPS can be even higher than 60.9 Without knowing anything other than a vague description it's hard to give advice, a little more context would help..... What are your main module settings?....Have you enabled ambient furniture? (I heard of some folks experiencing issues with this settings over prolonged game sessions in the past).....Are you using any external scripting over and above Ravage/CBA? Have you tried using haleks excellent M3MORY mod? 1 Share this post Link to post Share on other sites
Vald77r 20 Posted July 23 35 minutes ago, EO said: Without knowing anything other than a vague description it's hard to give advice, a little more context would help..... What are your main module settings?....Have you enabled ambient furniture? (I heard of some folks experiencing issues with this settings over prolonged game sessions in the past).....Are you using any external scripting over and above Ravage/CBA? Have you tried using haleks excellent M3MORY mod? Sure, I have additional mods installed, but the first few in-game days there are no problems. I can’t complain about mods since I change them periodically (from my list) and the effect is the same. The only thing that still raises questions for me is the VcomAI mod. But thanks for the idea with ambient furniture. Need to try. 1 Share this post Link to post Share on other sites
AlexSV 0 Posted August 25 On 7/23/2024 at 11:44 AM, Vald77r said: Hi. Can anyone help with some advice? After 3-4 game days, the game begins to freeze significantly near individual buildings and settlements. In this case, the overall FPS can be even higher than 60.9 I have the same problem. Share this post Link to post Share on other sites
Gunter Severloh 4063 Posted August 26 What you guys can try is clear your steam cache and rpt folder of cache files. For steam just right click the steam icon ----> Settings -----> Downloads ----> Clear download cache For the rpt, go to this folder ------> C:\Users\username\AppData\Local\Arma 3 clear everything out of there, though if your playing in mp then some save data might be removed, for sp you can clear that out, they may or may not help. Overall as asked by EO you guys got to provide some details like: - What mods are you using? - Your computer setup (specs)? - What mission your playing either subbed or created by you? - Whats going on in the mission? - Is there lots of enemies and explosions, or not to many? - What map are you on, where are you on the map? - How are you playing it, be it through editor preview, scenarios, or through mp lan, or even on a dedicated server? With details we can get a better idea of what you may be dealing with and can give you a straightforward answer. Its the same concept if you bring your car to a mechanic and you tell him the car makes a sound and then you leave him with that, now the dude has to ask 20 questions to figure out whats going on. Heres an idea to try, test with just Ravage mod itself, still get the same issue? if not, then add in the mods you use if any, one at a time and test, it could be a mod, or some mods, or even the mission with the issue. Make sure your logs are on at full in the launcher parameters and the rpt can reveal some things for you, like mods with a ton of conflicts will spam the rpt and cause a draw or fps loss. 2 Share this post Link to post Share on other sites
BroussardH 0 Posted August 26 Hi guys, I play with Outbreak mods, e.g. Altis, Malden, Tanoa Outbreak, etc. created by GilliganTrevor93 and using the Ravage mod. The problem is that after 2 or 3 days of playing the game slows down. The fps-drop is getting bigger and bigger, often the first shot is delayed by 0.5-1 seconds. These symptoms first appear in cities, and if we continue to play, even in uninhabited countryside, near zombies, the fps drop is so great that the game becomes unplayable. By this time, loading the save takes 6 minutes, a save file can be 600 MB. I use the m3mory save mod and a few others. I think the reason may be that I check as many loot sources as possible, e.g. garbage dump, boxes, car wrecks, etc., the more data the mod needs to store. So whether I looted it and if not, what kind of object was in it that I left behind. Arma 3 runs on SSD. Windows 10 Pro, 11th Gen Core i5 11600K, Geforce RTX 3060 Ti, 16 GB RAM. Share this post Link to post Share on other sites
EO 11277 Posted August 27 Great concise and sensible advice from @Gunter Severloh, as usual, what a legend this guy is. 9 hours ago, BroussardH said: Hi guys, I play with Outbreak mods, e.g. Altis, Malden, Tanoa Outbreak, etc. created by GilliganTrevor93 and using the Ravage mod. The problem is that after 2 or 3 days of playing the game slows down. The fps-drop is getting bigger and bigger, often the first shot is delayed by 0.5-1 seconds. These symptoms first appear in cities, and if we continue to play, even in uninhabited countryside, near zombies, the fps drop is so great that the game becomes unplayable. By this time, loading the save takes 6 minutes, a save file can be 600 MB. I use the m3mory save mod and a few others. I think the reason may be that I check as many loot sources as possible, e.g. garbage dump, boxes, car wrecks, etc., the more data the mod needs to store. So whether I looted it and if not, what kind of object was in it that I left behind. Arma 3 runs on SSD. Windows 10 Pro, 11th Gen Core i5 11600K, Geforce RTX 3060 Ti, 16 GB RAM. I think the problem may be that your playing a series of missions (Outbreak) that were last updated nearly five years ago, and more importantly, all of which are running versions of Ravage that are outdated by quite a significant margin. I'd imagine that a lot of the non Ravage scripts (and mods) required for these missions could be running outdated code too, superseded by all the major platform updates Arma 3 has received. 1 1 Share this post Link to post Share on other sites
Hans(z) 56 Posted August 28 Hi, I have spotted ravage bug, which didn't occur to me untill recently. Raiders spawn without weapons and IMO I think ravage gear module is the culprit. Some DLCs and big mods (like RHS) are set to "YES" by default. Some mission makers leave the option on "YES" since they want to make mission compatible with optional XY DLC or optional addon, which is nice. You are all right if you load all DLCs and addons which were set on "YES", but when you do not load them (because they're optional) classnames are missing from weapon list and AI spawn without weapons, when rng function assign them weapon. For example I found this in .rpt file when I was playing workshop mission, where western sahara DLC was not even in optionals: "Warning Message: Bad vehicle type arifle_SLR_V_lxWS" @BroussardH I think you can edit those mission by yourself if you DO NOT upload them back to steam workshop. I do this with almost every mission whose last update is older than ravage's last update. You simply put newer ravage modules and copy content from old to new, then delete the old ones. Share this post Link to post Share on other sites
AlexSV 0 Posted August 28 On 8/27/2024 at 9:07 AM, EO said: Great concise and sensible advice from @Gunter Severloh, as usual, what a legend this guy is. I think the problem may be that your playing a series of missions (Outbreak) that were last updated nearly five years ago, and more importantly, all of which are running versions of Ravage that are outdated by quite a significant margin. I'd imagine that a lot of the non Ravage scripts (and mods) required for these missions could be running outdated code too, superseded by all the major platform updates Arma 3 has received. The default mission has the same problems mods used:@CBA_A3;@Ravage;@RHSAFRF;@RHSUSAF;@RHSSAF;@RHSGREF;@m3mory; mission:Ravage.Altis Share this post Link to post Share on other sites
BroussardH 0 Posted August 28 3 hours ago, Hans(z) said: @BroussardH I think you can edit those mission by yourself if you DO NOT upload them back to steam workshop. I do this with almost every mission whose last update is older than ravage's last update. You simply put newer ravage modules and copy content from old to new, then delete the old ones. How can I open the scenario in Zeus? Or what do I need to do to edit it? I've never done this before. On 8/27/2024 at 8:07 AM, EO said: I think the problem may be that your playing a series of missions (Outbreak) that were last updated nearly five years ago, and more importantly, all of which are running versions of Ravage that are outdated by quite a significant margin. I'd imagine that a lot of the non Ravage scripts (and mods) required for these missions could be running outdated code too, superseded by all the major platform updates Arma 3 has received. I understand. I'll try a new mission or maybe try editing it as Hans(z) suggested. Share this post Link to post Share on other sites
Hans(z) 56 Posted August 28 46 minutes ago, BroussardH said: How can I open the scenario in Zeus? Or what do I need to do to edit it? I've never done this before. I understand. I'll try a new mission or maybe try editing it as Hans(z) suggested. I sent you PM Share this post Link to post Share on other sites
haleks 8212 Posted August 28 Hey guys, Regarding loot-related issues recently reported : I haven't touched Arma 3 in a long long while, so take this with a grain of salt, but, looking at the code, I'm thinking the approach I went for back then is probably flawed. Basically, the code keeps track of every object searched by players, and creates new variables for every each one of them. The problem, I think, is that said variables aren't deleted unless players take another look at these objects after some time ingame... If the terrain is large enough, it is possible that the number of variables gets big enough to impact performances before players start examining objects they already visited (thus destroying old variables)... Hashmaps weren't available back then, and could, potentially, provide a solution; but I reckon the most robust fix would be to cap the number of objects we keep track of. No promises, but I reckon one last hotfix is necessary. I will certainly fiddle with the code, and provide a test version on this forum if I can come up with a solid enough workaround. Just to be sure, does any of you guys encounter those performance issues without the dynamic furniture system ? 5 1 Share this post Link to post Share on other sites
BroussardH 0 Posted August 28 1 hour ago, haleks said: Hey guys, Regarding loot-related issues recently reported : I haven't touched Arma 3 in a long long while, so take this with a grain of salt, but, looking at the code, I'm thinking the approach I went for back then is probably flawed. Basically, the code keeps track of every object searched by players, and creates new variables for every each one of them. The problem, I think, is that said variables aren't deleted unless players take another look at these objects after some time ingame... If the terrain is large enough, it is possible that the number of variables gets big enough to impact performances before players start examining objects they already visited (thus destroying old variables)... Hashmaps weren't available back then, and could, potentially, provide a solution; but I reckon the most robust fix would be to cap the number of objects we keep track of. No promises, but I reckon one last hotfix is necessary. I will certainly fiddle with the code, and provide a test version on this forum if I can come up with a solid enough workaround. Just to be sure, does any of you guys encounter those performance issues without the dynamic furniture system ? Me. I only use CUP interior, not any mod with furniture in its name. Share this post Link to post Share on other sites
pvt. partz 248 Posted August 28 2 hours ago, haleks said: Just to be sure, does any of you guys encounter those performance issues without the dynamic furniture system ...I do know TPW furniture can drag down fps during a long session. Share this post Link to post Share on other sites
BroussardH 0 Posted September 1 On 8/28/2024 at 8:30 PM, Hans(z) said: I sent you PM Thanks, I managed to go through the process. We'll see what happens if I change a scenario. As a first step, I added a GF_Cleanup script to the scenario called The Altis Outbreak (Ravage Mod), with the init file modification. Share this post Link to post Share on other sites
Vald77r 20 Posted September 5 On 8/25/2024 at 6:19 PM, AlexSV said: I have the same problem. I solved this problem by disabling "Ambient Furnitures" and installing the Tinter-Furniture mod. 1 Share this post Link to post Share on other sites
BroussardH 0 Posted September 5 On 8/27/2024 at 8:07 AM, EO said: I think the problem may be that your playing a series of missions (Outbreak) that were last updated nearly five years ago, and more importantly, all of which are running versions of Ravage that are outdated by quite a significant margin. I'd imagine that a lot of the non Ravage scripts (and mods) required for these missions could be running outdated code too, superseded by all the major platform updates Arma 3 has received. I tried a new mod. https://steamcommunity.com/sharedfiles/filedetails/?id=3210541042 Unfortunately, I am experiencing the same error. The more loot sources I scan, the bigger the fps drop after a while. Share this post Link to post Share on other sites
EO 11277 Posted September 8 On 9/5/2024 at 7:36 PM, BroussardH said: Unfortunately, I am experiencing the same error. The more loot sources I scan, the bigger the fps drop after a while. Maybe a small adjustment to your playstyle would help, ease off on the dumpster diving and maybe scavenge from roaming AI instead, the rewards after the battle taste much sweeter. Joking aside, I think it's important to understand what's going on behind the scenes in any Ravage scenario, there are limitations, especially with performance, which is why I gently suggested a tweak to your playstyle, it might help in the long run. 1 Share this post Link to post Share on other sites
Vald77r 20 Posted September 15 The "vehicle damages" function is broken in the vehicles module. It doesn't matter if the function is on or off because the cars that always appear are rusty. Is there a command to fix this? Share this post Link to post Share on other sites
pvt. partz 248 Posted September 15 @BroussardH Have a look here... https://imgur.com/a/kSqoNBf ...Also, Rydygiers Pilgrimage mission has a cleanup script you might research. I hope we're talking about the same thing? Share this post Link to post Share on other sites