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FFAA Mod (Spanish Army Mod) - Release Thread

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On 3/10/2019 at 5:40 PM, NeilZar said:

I just checked out the mod and noticed that the mod overwrites more than half of the font definitions in the configs, why? I don't see why this mod should need to change the fonts.

 

It was first thing that I've noticed after unit I'm playing with started using this Mod.

 

Overally it is a really nice mod but this font change is really annoying, becouse of that I've decided to create small addon that fixes that issue.

 

So if someone else is also annoyed by that issue you can use this addon until authors fix it in their stuff:

https://steamcommunity.com/sharedfiles/filedetails/?id=1687770349

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10 hours ago, veteran29 said:

 

It was first thing that I've noticed after unit I'm playing with started using this Mod.

 

Overally it is a really nice mod but this font change is really annoying, becouse of that I've decided to create small addon that fixes that issue.

 

So if someone else is also annoyed by that issue you can use this addon until authors fix it in their stuff:

https://steamcommunity.com/sharedfiles/filedetails/?id=1687770349

 

Could you report it in our FFAA MOD Issue Tracker? The issue is more complex than I though and I miss information on how can I reproduce, what the error really is about... Thanks!

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Sure, at the time I was creating the addon issue tracker url was pointing to blank page 😛 that's why I decided to create small fix addon. 

 

I'll soon give you detailed info about where the issue is. 

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Hey Micky,

nice to see you again at the project. 

Happy to see also some progress at the mod. 

 

Greetings from Germany

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hi, first of all very nice mod, I am working on a Leopardo reskin for my clan and I encounter a problem: is it possible to disable the Spanish flags on the front and back of the tank please?

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Is there a reason why none of the AT weapons have sub munitions in their configs? Right now none of them do damage to tanks. At least I presume that's the reason why. I'll try to report it on the gitlab if you want to.

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Will there rivers in Lythium in the future? I'm seeing certain places/valley where the places seem suitable for water/river. For example the big dry river which cross the map in the middle, dividing the North and South side, each side with respective City. That river show signs of mug and dirty, so the water color should be brown, like the one we see in Sugar Lake terrain. The brown following/or not water in that currently dry river would be damn cool to be Arma 3 map!!:D

We still have to see map with major river like that in Arma 3(Lavonia river bit  small).

 

 The teasers on upcoming contents are looking great! Thanks for the work done ffaa team.

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