ardhocool 0 Posted July 21, 2017 IS This game work with arma 3 v 1.40?? Share this post Link to post Share on other sites
natoed 12 Posted July 22, 2017 @ryandombrowsky and or @MrSanchez Ryan's zombies and demons with CBA Extended Event Handlers There's a reason/reasons its no supported, please share... rpt log [XEH]: One or more children of class CAManBase do not support Extended Event Handlers. Fall back to loop. 8:24:55 [XEH]: Ryanzombieslogiceasy does not support Extended Event Handlers! Addon: @Zombies_and_Demons 8:24:55 [XEH]: Ryanzombieslogicspawnfast1opfor does not support Extended Event Handlers! Addon: @Zombies_and_Demons trying to get Bloodlust mod working with your so so great zombies, just need some more gore to go with it. many thanks cheers natoed Share this post Link to post Share on other sites
natoed 12 Posted August 1, 2017 Ok after some more testing, got it working with bloodlust lite thou it can be hit & miss but the more gore the better its was epoch's default AH blocking everything as its a cya next tuesday happy zombie spatting for me now cheers natoed Share this post Link to post Share on other sites
kremator 1065 Posted August 1, 2017 On 21/07/2017 at 1:52 PM, ardhocool said: IS This game work with arma 3 v 1.40?? You DO know that we are on version 1.72? If you are running a lower version then it is pirated! 1 Share this post Link to post Share on other sites
palatine 24 Posted August 4, 2017 Hi, sorry I hav a noob question: How do you order your friendly AI unit / companion to use antivirus pill / injector? Or if there's no way to do it... Let's say a friendly AI member get infected but not turning to zed yet (i heard they coughing badly), how do I cure them via script? Thanks ;) Share this post Link to post Share on other sites
Mr H. 402 Posted August 5, 2017 Hi, I'd like to know if there's a workaround to the fact that changing zombies uniforms disables their animations (and therefore any movement)? Because I'd like to use Frith Ruins gear on zombies. Share this post Link to post Share on other sites
ardhocool 0 Posted August 5, 2017 On 8/1/2017 at 5:22 PM, kremator said: You DO know that we are on version 1.72? If you are running a lower version then it is pirated! Yeah man, i`m just JOKE.. Share this post Link to post Share on other sites
xxgetbuck123 945 Posted August 5, 2017 6 minutes ago, ardhocool said: Yeah man, i`m just JOKE.. Shocking joke to say the least. There is literally no reason to ask that unless of course you are running 1.40, of which now you are trying to palm it off as a joke. Share this post Link to post Share on other sites
palatine 24 Posted August 7, 2017 On 8/5/2017 at 0:02 AM, palatine said: Hi, sorry I hav a noob question: How do you order your friendly AI unit / companion to use antivirus pill / injector? Or if there's no way to do it... Let's say a friendly AI member get infected but not turning to zed yet (i heard they coughing badly), how do I cure them via script? Thanks ;) With all experts around, I'm not sure if this is a hard question after all... Share this post Link to post Share on other sites
leonstk 0 Posted August 9, 2017 zombie destroy my leopard 2 and they keep coming keep coming until ... all my weapon out of ammo Share this post Link to post Share on other sites
snorp 0 Posted September 27, 2017 Hello, first of all, this mod is really awesome. Thank you for all the work and effort involved. I'd be interested to know if they're working on the sounds. Since there is no spatial sound, it would be a good option to at least adjust the volume. Greetings, Snorp. Share this post Link to post Share on other sites
daimen 0 Posted October 7, 2017 greets i wanted to know how i use the fallowing --> RZ_fnc_zombie_onDeath_exec i am not so good with scripting but this is a life saver. for a year i am looking on how to get a peace of code to run on a zombie kill without to complex scripting can i find some help here , this is the last thing i need to complete my mission Share this post Link to post Share on other sites
MrSanchez 243 Posted October 7, 2017 It's been a while but iirc you just override it. somewhere in init.sqf maybe: RZ_fnc_zombie_onDeath_exec = { systemchat format ["%1 zombie is now dedded",_this]; }; Share this post Link to post Share on other sites
daimen 0 Posted October 7, 2017 (edited) Error in expression <_onDeath_exec = {systemchat format ["%1 zombie is now dedded",_this];};"> Error position: <zombie is now dedded",_this];};"> Error Missing ; i tried it and thats the error i get placed it in init file just as is if it helps this is whats needed on every kill to run private ["_credits"]; // Get the current credits of my_factory _credits = my_factory getVariable "R3F_LOG_CF_credits"; // Add 15 000 to the value _credits = _credits + 15; // Set the new credits my_factory setVariable ["R3F_LOG_CF_credits", _credits, true]; also its for randomly spawned zombies from the spawners and the mission is for Single player all the info helps i guess thx for helping Edited October 7, 2017 by daimen add more info Share this post Link to post Share on other sites
daimen 0 Posted October 7, 2017 yup its working now perfectly no hitch nothing i dont know what caused the error , it was gone after a little cleanup of my own stuff thx so much mrSanchez i am finaly getting somewhere and as a cheer i have left you chat message so every one will remember who to thank for the last line of script. now i can get to the more head hurting of all repeatable quests for this mission Share this post Link to post Share on other sites
ryandombrowsky 124 Posted October 9, 2017 More silly videos. :P 7 Share this post Link to post Share on other sites
Strike_NOR 898 Posted October 10, 2017 14 hours ago, ryandombrowsky said: More silly videos. :P Holy undead! That was some amazing work! Did you make this? Either way that is some really awesome editing. Perfectly timed animations, voice, etc. Really well done! Enjoyed every second of it! Especially loved the car scene, that was really well made! Share this post Link to post Share on other sites
Valken 623 Posted October 10, 2017 Awesome video to show off the mod! Really fantastic! Share this post Link to post Share on other sites
daimen 0 Posted October 14, 2017 can i get some further assistance . every time the game deletes the entity the code gets run . this should only be activated by the player the code provided RZ_fnc_zombie_onDeath_exec = {systemchat format ["%1 zombie is now dedded",_this]; this is what i have dont with the code RZ_fnc_zombie_onDeath_exec = {systemchat format ["%1 zombie is now dedded",_this];execVM "moneyscript.sqf"; }; Share this post Link to post Share on other sites
nelo_riot 8 Posted October 15, 2017 Daimen, What are you trying to achieve? Zombie Dead = Give player money? If this is the case then maybe consider using: { if (side _x isEqualTo EAST) then //East being the side the Zombies are on - this will obviously run whenever an enemy on the East Side is killed. { _x addEventHandler ["Killed", {execvm "money.sqf"}]; }; } forEach allUnits; No matter what you are looking for I think you might need to be using an Eventhandler unless Z&D's uses a completely different created function. Share this post Link to post Share on other sites
daimen 0 Posted October 16, 2017 to be more specific only the player may activate that . else every one and anything will run that script not real good if you are making a economy based shooter game it would be neat to detect any kill and its hard to find the right peace of code that ties it all to the player i tried many things triggers , event handlers . even the recent may update to this mod the - RZ_fnc_zombie_onDeath_exec EH last one is working perfect but not as i want to work as any thing or any one can trigger it just for reference cod zombies (waw version ) plus arma gameplay . thats what i am trying to achieve as simple as possible mission Share this post Link to post Share on other sites
nelo_riot 8 Posted October 17, 2017 Have you tried Eventhandler Killer? That seems like it would function completely as required. Player who killed zombie gets money? Share this post Link to post Share on other sites
daimen 0 Posted October 19, 2017 if i knew how to write script i would not be here , im srry but im to stupid to be able to write my own . its like a knot in my head i get stuck and start getting head aches Share this post Link to post Share on other sites
ineptaphid 6413 Posted October 19, 2017 On 7/21/2017 at 1:52 PM, ardhocool said: IS This game work with arma 3 v 1.40?? Hi! You're banned buddy! 2 5 Share this post Link to post Share on other sites
Strike_NOR 898 Posted November 4, 2017 Hi @ryandombrowsky ! I am currently on Devbranch running ONLY your mod and I can't get the Zombies to attack Civilians. I am trying to accomplish a ground-zero like scenario where 1 zombie spawns from a spawner module and infects the available civilian AI. However, the zombies refuse to attack civilians and simply ignore their presence. I have checked the following: Zombie settings module: Civilian attacks : ON Zombie spawner module: Side : Tried with west, east, independent, same results. What am I doing wrong? The zombies spawn, attack blue/east (if set to ind faction), but never even glimpse at the civilians. Share this post Link to post Share on other sites