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daimen

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About daimen

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  1. daimen

    Zombies & Demons 5.0

    if i knew how to write script i would not be here , im srry but im to stupid to be able to write my own . its like a knot in my head i get stuck and start getting head aches
  2. daimen

    Zombies & Demons 5.0

    to be more specific only the player may activate that . else every one and anything will run that script not real good if you are making a economy based shooter game it would be neat to detect any kill and its hard to find the right peace of code that ties it all to the player i tried many things triggers , event handlers . even the recent may update to this mod the - RZ_fnc_zombie_onDeath_exec EH last one is working perfect but not as i want to work as any thing or any one can trigger it just for reference cod zombies (waw version ) plus arma gameplay . thats what i am trying to achieve as simple as possible mission
  3. daimen

    Zombies & Demons 5.0

    can i get some further assistance . every time the game deletes the entity the code gets run . this should only be activated by the player the code provided RZ_fnc_zombie_onDeath_exec = {systemchat format ["%1 zombie is now dedded",_this]; this is what i have dont with the code RZ_fnc_zombie_onDeath_exec = {systemchat format ["%1 zombie is now dedded",_this];execVM "moneyscript.sqf"; };
  4. daimen

    Zombies & Demons 5.0

    yup its working now perfectly no hitch nothing i dont know what caused the error , it was gone after a little cleanup of my own stuff thx so much mrSanchez i am finaly getting somewhere and as a cheer i have left you chat message so every one will remember who to thank for the last line of script. now i can get to the more head hurting of all repeatable quests for this mission
  5. daimen

    Zombies & Demons 5.0

    Error in expression <_onDeath_exec = {systemchat format ["%1 zombie is now dedded",_this];};"> Error position: <zombie is now dedded",_this];};"> Error Missing ; i tried it and thats the error i get placed it in init file just as is if it helps this is whats needed on every kill to run private ["_credits"]; // Get the current credits of my_factory _credits = my_factory getVariable "R3F_LOG_CF_credits"; // Add 15 000 to the value _credits = _credits + 15; // Set the new credits my_factory setVariable ["R3F_LOG_CF_credits", _credits, true]; also its for randomly spawned zombies from the spawners and the mission is for Single player all the info helps i guess thx for helping
  6. daimen

    Zombies & Demons 5.0

    greets i wanted to know how i use the fallowing --> RZ_fnc_zombie_onDeath_exec i am not so good with scripting but this is a life saver. for a year i am looking on how to get a peace of code to run on a zombie kill without to complex scripting can i find some help here , this is the last thing i need to complete my mission
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