Guest Posted June 2, 2016 Foxhound, please remove your references to the map needing AIA, it hasnt used AIA since CUP has been released, and there is no 501.1 this will confise ppl, this hotfix is to fix the lighting issues with map 5.01 since the new 1.60 arma update, its simply a lighting fix not a new map version This better? New version frontpaged on the Armaholic homepage. Small patch only available from the bottom of the main downloadpage. Australia v5.01.1 Community Upgrade Project - Terrains Core Regarding version. Well, I updated our main archive with your fix and by changing the version it is more clear to the users the archive was updated, else they will be confused wether or not they need to download it since they already have 5.01. And, other mirrors also use different version numbering, so why only my work is seen as the cause of confusion to me sounds a bit weird. Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted June 3, 2016 Anyone using the PWS version still seeing the same messed up skybox after the latest Australia update ? Share this post Link to post Share on other sites
anfo 118 Posted June 10, 2016 Hi Auss Is there a way to take your container cranes from the docks and replicate them? We want to make a bigger container yard and a few more of these would help it's creation. Share this post Link to post Share on other sites
Auss 208 Posted June 10, 2016 Hi Auss Is there a way to take your container cranes from the docks and replicate them? We want to make a bigger container yard and a few more of these would help it's creation. you can use Xcam to simply click on them then place where you want, Or u can use the BIS sample models to create and re-texture them, put them into a new addon :) Share this post Link to post Share on other sites
beno_83au 1369 Posted June 12, 2016 Hey Auss, one of my kids found a bug today when he was wandering around Sydney (yeah that's right, I let my kids wander around Sydney, but usually only at night): https://youtu.be/EV5tBG9EzYI 3 Share this post Link to post Share on other sites
anfo 118 Posted June 21, 2016 Hi Auss I don't want to say this is a bug with the map (because, you know...BIS), but if an AI controlled vehicle approaches a bargate, it baulks and won't go any further. Is a workaround (apart from a human driver) available here? By the way the bargates in question are at a base in central QLD (near the big river). Share this post Link to post Share on other sites
Auss 208 Posted June 21, 2016 hmm could be because there's no road, or that the AI thinks the path is blocked, either by the Bargate or something else. Share this post Link to post Share on other sites
Karmafied 0 Posted June 21, 2016 Are there new loot tables for all the new buildings in 5.1? Share this post Link to post Share on other sites
thecuban 1 Posted June 22, 2016 Anyone using the PWS version still seeing the same messed up skybox after the latest Australia update ? Yes, I am also having this issue. the "fog" at the render limit appears as a hellish black instead of the light sky blue. I downloaded off of PWS Pics: https://drive.google.com/open?id=0Bzko44PAXDRCNm43UnZwbkVtRGM Share this post Link to post Share on other sites
Fadi 22 Posted June 22, 2016 Yes, I am also having this issue. the "fog" at the render limit appears as a hellish black instead of the light sky blue. I downloaded off of PWS Pics: https://drive.google.com/open?id=0Bzko44PAXDRCNm43UnZwbkVtRGM You're missing the hotfix: https://forums.bistudio.com/topic/182043-australia-version-501-release/page-24#entry3033932 3 Share this post Link to post Share on other sites
Auss 208 Posted June 23, 2016 Are there new loot tables for all the new buildings in 5.1? I'd check the exile forums 1 Share this post Link to post Share on other sites
naity dones 0 Posted June 30, 2016 how i can configurate a australia life server to sale building to players Share this post Link to post Share on other sites
Auss 208 Posted July 1, 2016 how i can configurate a australia life server to sale building to players This is not the thread to ask that type of question, the correct place would be an RP life forum. Share this post Link to post Share on other sites
anfo 118 Posted July 14, 2016 RE: Prison Vehicle Gate Hello Auss and others I have searched briefly for terms within this forum that may help me understand the mechanics of the prison doors, but I still don't think it's clear to me. Are any prison vehicle or pedestrian sliding gates operational? I notice card readers but they look like they may be props only. Cheers! Anfo Share this post Link to post Share on other sites
anfo 118 Posted July 20, 2016 RE: Prison Vehicle Gate Bump? Share this post Link to post Share on other sites
Auss 208 Posted July 20, 2016 all prison gates and police doors are opened the same way, check first post for code Share this post Link to post Share on other sites
anfo 118 Posted July 20, 2016 all prison gates and police doors are opened the same way, check first post for code Thanks Auss, easy when you know how! ;) Share this post Link to post Share on other sites
fresqo 10 Posted July 31, 2016 Fantastic work on this map auss, using it for our Underbelly Australia life mod atm. Share this post Link to post Share on other sites
supergruntsb78 67 Posted August 5, 2016 as of Apex update i get the following error when loading the Australia map WARNING: Used restricted combination of settins for "land_fuelstation". shape class == "house" and it has supply ability in a same time. Binarization of the map may provide unstable results and game can even crash when used when i click close its ok and loads the map as usual ?? Share this post Link to post Share on other sites
Nox Noctis 10 Posted October 7, 2016 Not sure if this is already know but the skybox seems to have some rendering issues, everything is black past your render distance and the sky is a weird color. I know IceBreaker had similar issues with his Isla Duala map so he may know how to fix it... Share this post Link to post Share on other sites
Fadi 22 Posted October 7, 2016 Not sure if this is already know but the skybox seems to have some rendering issues, everything is black past your render distance and the sky is a weird color. I know IceBreaker had similar issues with his Isla Duala map so he may know how to fix it... Hotfix is linked here ( https://forums.bistudio.com/topic/182043-australia-version-501-release/page-24#entry3033932) as well as on his Workshop page 1 Share this post Link to post Share on other sites
Team SFS 8 Posted October 21, 2016 Im working on a persistent battlefield on this beautiful map, do you know when it will be indexed for Alive?Thank you for your work mate. Share this post Link to post Share on other sites
CrazyCorky 463 Posted October 22, 2016 Im working on a persistent battlefield on this beautiful map, do you know when it will be indexed for Alive? Thank you for your work mate. Indexed for ALIVE is usually done by the ALIVE team not the map maker. Or you can do it yourself if you need it done. 1 Share this post Link to post Share on other sites
Auss 208 Posted October 29, 2016 heres some pics of new buildings I've been working on for the next version 12 Share this post Link to post Share on other sites