JackoWacko 10 Posted July 23, 2015 Hello, I saw the video on reddit and just wanted to congratulate you on the map! Awesome addition to the collection and will now be sharing it with my friends. Thanks! Share this post Link to post Share on other sites
thesn4k3 47 Posted July 23, 2015 Nope Arma3 doesnt have the amount of assets needed for a map this large, you can use the AIA data pack which saves 1.2gig. Ah I see. I completely understand, but its still too big and buggy for me. Ill wait for CUP and look again. Regardless, the terrain looks amazing. I did play with it by myself and loved it. Keep up the great work. All in Arma you know is getting replaced in the future by the CUP Terrain pack, which has been optimised by the ground up. And should work with Terrains such as this excellent map :)Yea I have been keeping my eye on that one. Once it is released I will have another look at it. The size of these is a bit big, but for the content included it is understandable. AiA was great when it came out, but as Arma is updated it becomes more buggy and less worth the size. Share this post Link to post Share on other sites
Aus 10 Posted July 24, 2015 Ah I see. I completely understand, but its still too big and buggy for me. Ill wait for CUP and look again. Regardless, the terrain looks amazing. I did play with it by myself and loved it. Keep up the great work.Yea I have been keeping my eye on that one. Once it is released I will have another look at it. The size of these is a bit big, but for the content included it is understandable. AiA was great when it came out, but as Arma is updated it becomes more buggy and less worth the size. I wouldn't blame the AIA pack, Ive found it very good. Australia is very stable using the AIA pack Share this post Link to post Share on other sites
thesn4k3 47 Posted July 24, 2015 I wouldn't blame the AIA pack, Ive found it very good. Australia is very stable using the AIA pack I don't mean to come off sounding like I blame the pack or the author. If i read correctly, he stopped supporting the pack to work on CUP? I have just noticed that every time arma is updated most mods face bugs brought on by changes and unsupported mods tend to collect them. That, coupled with the size of the mod, makes it hard to convince people to use. Share this post Link to post Share on other sites
niunzin 11 Posted July 24, 2015 Thx for this nice map! How can i use the life house system? Share this post Link to post Share on other sites
malau 10 Posted July 25, 2015 no sorry cannot be used in Arma2 Why not?? Is there a technical.limitation on A2 that.prevents it working with maps this size? Is this a limitation that can't be removed? Or is it another reason? Share this post Link to post Share on other sites
Doze 10 Posted July 25, 2015 Loving the look and work guys.. now if only i could get my AIA to work properly, but that's another story. Share this post Link to post Share on other sites
insem 10 Posted July 25, 2015 Thanks for this map guys it is great... Is it me, I cannot hear the magpie sound anymore ? I can hear all the other sounds like wind etc I would like to put the magpie sound back on please advise if this can be done ? Cheers Share this post Link to post Share on other sites
amiscus 11 Posted July 25, 2015 Are there any Mines and or caves? couldn't find any. if so, can anyone link the coords? ---------- Post added at 13:42 ---------- Previous post was at 13:36 ---------- 220335 is a strange looking place, is that intended? Share this post Link to post Share on other sites
Aus 10 Posted July 25, 2015 I started sculpting that area for a naval type small dockyards but got side tracked with Bug fixing. It'll be completed for Version 3 :) ---------- Post added at 00:30 ---------- Previous post was at 00:29 ---------- Why not?? Is there a technical.limitation on A2 that.prevents it working with maps this size? Is this a limitation that can't be removed? Or is it another reason? It was made with Arma 3 toolset and would also mean a complete re-write of all the code plus removing thousands of objects and replacing them :( Share this post Link to post Share on other sites
Aus 10 Posted July 26, 2015 Australia has now been Indexed by the ALIVE team, thanks guys :) Share this post Link to post Share on other sites
commandouksf 14 Posted July 26, 2015 My unit are hoping to use this great looking map for a future campaign. Initial testing with version 1 went very well. Particularly liked the long river on the South of the map with lots of vegetation on the banks, traversing up the river on an armed boat felt just like a scene out of Apocalpse now. That was until we hit the sandbanks over half way up. Discovered too shallow to progress further. Changed to Crrc same problem but we were able to push them using ACE over the sandbanks and then proceeded up the river to the City. Really appreciate all the efforts you have put into this awesome map. We are thinking of adding Campbell SAS Regiment barracks on Coast West of Perth as our initial base. Well done and thank you for your efforts. Share this post Link to post Share on other sites
Aus 10 Posted July 26, 2015 (edited) My unit are hoping to use this great looking map for a future campaign. Initial testing with version 1 went very well. Particularly liked the long river on the South of the map with lots of vegetation on the banks, traversing up the river on an armed boat felt just like a scene out of Apocalpse now. That was until we hit the sandbanks over half way up. Discovered too shallow to progress further. Changed to Crrc same problem but we were able to push them using ACE over the sandbanks and then proceeded up the river to the City. Really appreciate all the efforts you have put into this awesome map. We are thinking of adding Campbell SAS Regiment barracks on Coast West of Perth as our initial base. Well done and thank you for your efforts. You wont have any issues now with Version 2 Rivers I deepened them all so they are all usable now :) If you look in Perth theres a road to nowhere atm, that was going to be leading into an Airbase west of Perth. I just havent built it yet. Get Xcam make the base as prefab and I can hardcode it onto the map, saves time and you get to have your base for all to use :) Edited July 26, 2015 by Aus Share this post Link to post Share on other sites
commandouksf 14 Posted July 27, 2015 You wont have any issues now with Version 2 Rivers I deepened them all so they are all usable now :)If you look in Perth theres a road to nowhere atm, that was going to be leading into an Airbase west of Perth. I just havent built it yet. Get Xcam make the base as prefab and I can hardcode it onto the map, saves time and you get to have your base for all to use :) That is great news to hear. I'm currently on leave with my family in the Med and back next week to try out version 2. Will also have a look into Xcam and see what that looks like too. Everyone here really likes your efforts, thanks again Share this post Link to post Share on other sites
webzi 10 Posted July 27, 2015 Hi Aus, There are some pretty big issues with 2.0 The places in the black zones "Forbudt zone". When you drive there your game will crash. I tested with 1.0, no crash - With 2.0 it crashes all the time when in a car. I tried in the editor - Also crashing there. I hope you can look into this. Just tell me if you need a better picture. http://imageshack.dk/imagesfree/5xX18169.jpg (454 kB) Share this post Link to post Share on other sites
Aus 10 Posted July 27, 2015 Hi Aus,There are some pretty big issues with 2.0 The places in the black zones "Forbudt zone". When you drive there your game will crash. I tested with 1.0, no crash - With 2.0 it crashes all the time when in a car. I tried in the editor - Also crashing there. I hope you can look into this. Just tell me if you need a better picture. http://imageshack.dk/imagesfree/5xX18169.jpg (454 kB) See post #252 on previous page for reason your game is crashing ---------- Post added at 00:20 ---------- Previous post was at 00:16 ---------- https://www.dropbox.com/s/1s5b1j80e4z9w9v/cement.rar?dl=0 Try this addon Share this post Link to post Share on other sites
insem 10 Posted July 27, 2015 Hi Aus Where the magpie sounds removed ? I can hear them in v1 in editor but not v2. Thanks Insem Share this post Link to post Share on other sites
Aus 10 Posted July 28, 2015 The volume was reduced on the birds, perhaps alittle to much as I cant hear them now lol Share this post Link to post Share on other sites
burago 10 Posted July 28, 2015 Hi Aus i have the Problem that i cant open the door's by the Police HQS and this is realy borring. If you have an soulution for this problem pls give it to me Share this post Link to post Share on other sites
Aus 10 Posted July 28, 2015 Hi Aus i have the Problem that i cant open the door's by the Police HQS and this is realy borring.If you have an soulution for this problem pls give it to me First Thread has your answer Share this post Link to post Share on other sites
C7_4K 10 Posted July 28, 2015 where is key file for server ? Share this post Link to post Share on other sites
chrys45 1 Posted July 28, 2015 Hi Aus great map, really impressive. Good to see some new buildings too. :) Could you make them available in zeus so that it would be much easier to place them correctly ? Share this post Link to post Share on other sites
gobi42 15 Posted July 28, 2015 Played a little duws on this map today. Excellent work. Look forward to future updates Share this post Link to post Share on other sites
buzz_navy@yahoo.com 0 Posted August 1, 2015 awesome work man Share this post Link to post Share on other sites
stephnet 11 Posted August 2, 2015 Hi Aus, The links in the first Topic page no longer working since updating the forum. Share this post Link to post Share on other sites