NemesisRE 27 Posted August 4, 2016 Hey rebel, probably the Cigarette addon from SyNcRoNiCzZ would be the perfect match for you. It contains models for a closed, open and empty pack. Would it be possible to replace the glasses/glasses shemag cigarette when finished with the actual glasses/glasses shemag instead of removing them completely? I love this mod! In our missions is the lighter part of the default gear :) Share this post Link to post Share on other sites
rebelvg 281 Posted August 26, 2016 There's something new coming. New update will be stand-alone (ACE only), it will have new cig models. Cig pack, matches and lighter reconfigured as magazines so the game will count exactly how many cigarettes you took from the pack or how many times you used matches. Also it's fully backwards compatible, no need to change your old missions etc, all classnames are the same, so command like player addItem "murshun_cigs_matches"; will give you mag-configured matches. And it will still work with ewk cigs the same way it worked before. The "light up" animation won't be used if you don't have ewk cigs enabled, the only thing that's missing from standalone. But it will work if ewk cigs is enabled. Also one small thing is that matches and lighter are gone from the item menu in the virtual arsenal as they are magazines now, but, next arma update will have all magazines list in the virtual arsenal. And addon will have a steam workshop release. 4 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted August 26, 2016 When you say standalone, do you mean this will no longer be dependent on ACE too, or just EWK? Share this post Link to post Share on other sites
rebelvg 281 Posted August 26, 2016 When you say standalone, do you mean this will no longer be dependent on ACE too, or just EWK? Only ACE. Edited the post. 1 Share this post Link to post Share on other sites
rebelvg 281 Posted August 28, 2016 Update is here! Version 1.2 New cig models by Facel. New cig pack model by Facel. Changed dependencies. ACE3 only. New items are reconfigured as magazines, but still have same classnames. Use player addItem "murshun_cigs_matches"; player addItem "murshun_cigs_lighter"; player addItem "murshun_cigs_cigpack"; to add new items to your inventory. Github download. https://github.com/rebelvg/murshun_cigs/releases/download/1.2/murshun_cigs.zip Workshop release. http://steamcommunity.com/sharedfiles/filedetails/?id=753946944 4 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted August 28, 2016 Awesome. :) If you don't mind, what map is the in the video with the beautiful flower field? Share this post Link to post Share on other sites
rebelvg 281 Posted August 28, 2016 Awesome. :) If you don't mind, what map is the in the video with the beautiful flower field? Iron Front Lite Omaha Beach. Share this post Link to post Share on other sites
OrLoK 20 Posted August 28, 2016 Hello there Where's a pipe for us upper class British officers? Rgds LoK 3 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted August 29, 2016 Iron Front Lite Omaha Beach. Oh wow. That shot reminds of that scene in MGS 4. Nice video. :) Share this post Link to post Share on other sites
kecharles28 197 Posted August 31, 2016 Updated mod v1.20 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted August 31, 2016 New version frontpaged on the Armaholic homepage. Murshun Cigs Mod v1.2 Community Base Addons A3 Advanced Combat Environment 3 (ACE 3) Share this post Link to post Share on other sites
arcanum 16 Posted August 31, 2016 It would be really nice to actually switch model for burned not lighted cig when I put it out. Share this post Link to post Share on other sites
c0nse-0n3r 19 Posted September 2, 2016 Would it be possible to replace the glasses/glasses shemag cigarette when finished with the actual glasses/glasses shemag instead of removing them completely? I 2nd this for what it's worth. Still possible to use with EWK glasses/shemag but the whole item gets removed after. Or even a special brand of cigpack like -- Cigs (glasses) with the glasses attached. Not a big deal but only thing I miss from EWK. Killer stuff either way rebel! Loving your mod alot. Perfomance is smooth and ACE interact is a great idea. So easy to tactically light up in battle. Good for AFK players in multi. The cherry tip is a nice touch especially at night B) Used to use EWK in alot of missions. Plan to switch em over to Mursh now. Keep up the great work! Share this post Link to post Share on other sites
rebelvg 281 Posted September 14, 2016 Would it be possible to replace the glasses/glasses shemag cigarette when finished with the actual glasses/glasses shemag instead of removing them completely? I love this mod! In our missions is the lighter part of the default gear :) Thanks! This will be possible when I restructure my cig script a bit. It wasn't designed for that. No ETA atm. Share this post Link to post Share on other sites
Cullin 15 Posted September 29, 2016 Problem is that I can't have my spectacle glasses on my face when I'm smoking a cigarette. Could you do cigarette combined with spectacle glasses (regular eyeglasses)? Share this post Link to post Share on other sites
scottdog62 9 Posted December 22, 2016 Hey, Is there a way I can just have the AI smoke using an Animation? Also is it possible to do that without ACE3? Want a ciggie for a mission I'm working on. Share this post Link to post Share on other sites
_leech 29 Posted February 3, 2017 A version of this mod that is non-dependent of ace would be nice (when only used for enemy ambience). Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted February 4, 2017 13 hours ago, neetch said: A version of this mod that is non-dependent of ace would be nice (when only used for enemy ambience). There´s the old (and still functional) version http://www.armaholic.com/page.php?id=27985 And I highly recommend this Campaign which uses these cigars actively (both AI and player wise) Cheers! 1 Share this post Link to post Share on other sites
rebelvg 281 Posted February 4, 2017 New update. Version 1.21 Changes to the dependency. Now can work without ACE so you can run it on vanilla only. So if you run it with ACE, it's all the same as before, but if you run it on vanilla it'll work via mouse wheel action menu. Some limitations, to get cig from cig pack you have to put it in your uniform only, otherwise the mouse-wheel action will always be there which is kind of what I always wanted to avoid. And you can't light other unit's cigs for now. https://github.com/rebelvg/murshun_cigs/releases/download/1.21/murshun_cigs.zip http://steamcommunity.com/sharedfiles/filedetails/?id=753946944 7 Share this post Link to post Share on other sites
Guest Posted February 4, 2017 New version frontpaged on the Armaholic homepage. Murshun Cigs Mod v1.21 Community Base Addons A3 Advanced Combat Environment 3 (ACE 3) Share this post Link to post Share on other sites
_leech 29 Posted February 4, 2017 Nice update. Btw how DO you make an ai smoke a cig? Share this post Link to post Share on other sites
rebelvg 281 Posted February 5, 2017 9 hours ago, neetch said: Nice update. Btw how DO you make an ai smoke a cig? You can add this line into the unit's init line. [this] spawn murshun_cigs_fnc_start_cig; 2 Share this post Link to post Share on other sites
Eldowww 9 Posted February 5, 2017 excellent mod, always wanted something like this in arma, works well with capturing the slav emotion in the world of arma ;) 5 Share this post Link to post Share on other sites
_leech 29 Posted February 5, 2017 16 hours ago, rebelvg said: You can add this line into the unit's init line. [this] spawn murshun_cigs_fnc_start_cig; I get "expected nothing" when doing this. What am i doing wrong? (tried removing [ ]) Share this post Link to post Share on other sites
rebelvg 281 Posted February 5, 2017 On 2/5/2017 at 7:54 PM, neetch said: I get "expected nothing" when doing this. What am i doing wrong? (tried removing [ ]) Oh, yeah, if you're using unit's init box you need to use. 0 = [this] spawn murshun_cigs_fnc_start_cig; 1 Share this post Link to post Share on other sites