Sweeper 0 Posted October 8, 2002 I'm not an author but possibly he should be working here? This is a skin designed for HL but he broke the poly count! Share this post Link to post Share on other sites
kegetys 2 Posted October 8, 2002 skin? Its a nice model but personally I wouldnt want to see that in any game today due to its way too high polycount. Share this post Link to post Share on other sites
Sweeper 0 Posted October 8, 2002 sorry forgot to add it... it ain't mine.... I found it at CS official forums... I don't steal credit from others... Here is an other pic He can do detail but this has high counts... Look at the bipod spring. Share this post Link to post Share on other sites
CrunchyFrog 0 Posted October 8, 2002 Hmmmm, that has WAY to high polycount ...Fliper's M4A1 pack 2.1 is fine for me. though, it would be nice if fliper in maybe to come future update would but some scopes on em (ACOG and Reflex) Share this post Link to post Share on other sites
Sweeper 0 Posted October 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CrunchyFrog @ Oct. 08 2002,13:31)</td></tr><tr><td id="QUOTE">Hmmmm, that has WAY to high polycount ...Fliper's M4A1 pack 2.1 is fine for me. though, it would be nice if fliper in maybe to come future update would but some scopes on em (ACOG and Reflex)<span id='postcolor'> Is it too high for an radeon 9700 PRO? just wondering... That card is a beast itself. Share this post Link to post Share on other sites
Gunship -OFP-ZONE- 0 Posted October 8, 2002 LOL, its too high for your Radeon and Ofp! Share this post Link to post Share on other sites
-CCCP-Stalker 0 Posted October 8, 2002 This model is like the real M4. I really like it. Too bad we can't play with it in OFP. Don't ask why. Share this post Link to post Share on other sites
ravendk 25 Posted October 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([CCCP]Stalker @ Oct. 08 2002,18:44)</td></tr><tr><td id="QUOTE">This model is like the real M4. I really like it. Too bad we can't play with it in OFP. Don't ask why.<span id='postcolor'> well its TOO high detailed thats why ... Share this post Link to post Share on other sites
Jester983 0 Posted October 8, 2002 This person has talent. But you guys are right. WAY too HIGH poly. Personally Fliper's M4s are just fine. I dont think we need more. Share this post Link to post Share on other sites
blackdog~ 0 Posted October 9, 2002 You don't usually get into close combat anyway, to admire the full detail and beauty of the model... so what would be the point? With detailed textures, the gun can look like it is high poly when it isn't. P.S. Graphic cards don't make a major difference in poly counts. A Radeon might slow it down even more, it depends more on your CPU speed. Share this post Link to post Share on other sites
Major Fubar 0 Posted October 9, 2002 That SR-25 sure looks sweet though... Share this post Link to post Share on other sites
cassandra 0 Posted October 9, 2002 I can't believe those are rendered, they look like carved out plastic or spraypainted metal or carved out metal or.. you get the picture. perhaps in 5 years or so we might see such detail in home computer games, but that might be the kind of foresight people had between the 20's to the 60's (they had vision ) Share this post Link to post Share on other sites
Sweeper 0 Posted October 9, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cassandra @ Oct. 09 2002,08:48)</td></tr><tr><td id="QUOTE">I can't believe those are rendered, they look like carved out plastic or spraypainted metal or carved out metal or.. you get the picture. perhaps in 5 years or so we might see such detail in home computer games, but that might be the kind of foresight people had between the 20's to the 60's (they had vision )<span id='postcolor'> In the topic he said super high poly M4. Well the render was pretty nice but no skin yet applied. But the detail was what caught my eye. what is the average poly of the OPF engine? the guy who made it didnt't say the poly count... Possibly it didn't show up. Share this post Link to post Share on other sites
PFC_Mike 2 Posted October 9, 2002 A lot of the way a weapon looks in in the skin. Most small changes in height can be done with bumpmaps. Share this post Link to post Share on other sites
Kermit 0 Posted October 11, 2002 I thought that Counterstrike (horrid game) used animations for the weapon models seen from the first person view and not three dimensional models. Share this post Link to post Share on other sites
IceFire 0 Posted October 11, 2002 Those are not comp generated models. Those are real plastic models. Share this post Link to post Share on other sites
Sweeper 0 Posted October 11, 2002 They use 3d models... ome are "poly-whores" and make very much detailed models while you don't see all the poly's make it a waste of CPU power. Share this post Link to post Share on other sites
colonel_klink 0 Posted October 11, 2002 This guy should be making these models for 3d movies. Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted October 11, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Oct. 09 2002,04:53)</td></tr><tr><td id="QUOTE">That SR-25 sure looks sweet though...<span id='postcolor'> The SR-25 fires the 7.62x51 cartridge, that looks like it fires the 5.56x45, so won't it be the SR-15, you can tell by the length of the Reciever and the magazine style. Also the barrel looks like the M4A1 type, so I think it is an SR-15. Very nice model though. Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted October 11, 2002 Looking at it though, it looks like an M4A1 with an RIS grip Share this post Link to post Share on other sites