Drifter 167 Posted April 30, 2015 (edited) Hello, some may already know of my first terrain called "Southern Wardak Province, Afghanistan". If not then here is a link to the post - HERE First off I would like to say that I'm not abandoning my Wardak terrain. I am still working on Wardak from time to time. Since Wardak was my first terrain I made, I treated it as it was my learning terrain, to familiarize my self with terrain builder and buldozer. Now that I got the hang of TB and Buldozer, I know feel more comfortable with create a more advance and detailed terrain such as the Korengal Valley. So far this is in early work in progress and I might prioritize this terrain over my wardak terrain. Requirements: JBAD_Buildings - http://www.armaholic.com/page.php?id=26806 Version 0.1 Alpha - http://www.mediafire.com/download/jkh4r894ul638g9/Korengal+V0.1a.rar About the terrain: This terrain will be base on the real terrain of the Korengal Valley, I am trying as hard as I can to make this terrain as accurate as possible to the real deal. The terrain will consist of all the foot paths, roads, buildings, compounds, landmarks and bases that are present on the terrain in real life. Features: * Korengal Outpost * OP Restrepo (Former site) - This area will be on map and empty for custom base layouts * Towns / villages * Roads and patrol paths * Caves and hidden basements in houses * Dried river with rocks (The base of the valleys are gradually increasing in height so water in the river will not make it with out flooding the valley.) More to be shown in the future. Questions and Answers: Q: Will you continue working on Wardak, Afghanistan? A: Yes, as of now it will be put off to the side for now. Q: Will their be an Alpha release of this terrain? A: Not sure at this stage of the build. Will announce if and when it will be released. Q: Will this terrain require any specific addons to run? A: Yes, you will need the JBAD_Buildings addons made by Milk8Man and Smokedog. Q: How big is the terrain? A: 10.2km large (10240 meters to be exact). Old Pictures: Terrain Builder photos: [/img] [/img] [/img] [/img] Map view / sat map: (Due to google maps not having up to date pictures of the area their is a chunk of map that is colored differently due to that area not updated in google maps. Sadly their was no way to fix it.) [/img] New Pictures: These photos are not the newest of all the photos I have on my PC, but are newer then the ones above. [/img] [/img] [/img] Requirements: JBAD_Buildings - http://www.armaholic.com/page.php?id=26806 Version 0.1 Alpha - http://www.mediafire.com/download/jkh4r894ul638g9/Korengal+V0.1a.rar Thanks to: MilkMan and Smokedog for JBAD_Buildings The A3 Community. Edited May 14, 2015 by Drifter Share this post Link to post Share on other sites
bigpoppablunts 53 Posted April 30, 2015 Looks nice Drifter. Thanks for releasing it. Share this post Link to post Share on other sites
Drifter 167 Posted April 30, 2015 Looks nice Drifter. Thanks for releasing it. Well, I couldn't stand missing out on maps like this, like Clafghan from ArmA 2 :D Share this post Link to post Share on other sites
EricJ 765 Posted April 30, 2015 (edited) Don't know how far into the Pech you're going but I have a small amount of areas shots though of the Nangalam/Blessing area. But however I've been in the real terrain as Fraggle Rock and did an operation in Omar, which is right at the northern mouth (where my initial Company sector was) where it met the Pech anyway. If you'd like I can send all of my shots anyway if needed. EDIT: Nevermind, I'll send you what I got if it's 10km (Blessing was only six kays north of the Korengal anyway) by 10km. Edited April 30, 2015 by EricJ Share this post Link to post Share on other sites
Drifter 167 Posted April 30, 2015 new photos from a in-game perspective. [/img] [/img] [/img] [/img] Share this post Link to post Share on other sites
EricJ 765 Posted April 30, 2015 Looking nice... also there is FB Vegas and another which escapes me on the Eastern side of the Korengal as well. COP Michigan/Penich is just NW of the mouth of the Korengal mouth as well just kitty corner of Kandigal (which is right at the mouth of the valley), Tantil, and Matin along the Pech just NE of the Korengal. Share this post Link to post Share on other sites
Drifter 167 Posted May 2, 2015 New pictures of my progress on the section by the Korengal Outpost. [/img] [/img] [/img] [/img] [/img] [/img] [/img] [/img] [/img] Share this post Link to post Share on other sites
cosmic10r 2331 Posted May 2, 2015 Awesome stuff drifter :) Share this post Link to post Share on other sites
phronk 898 Posted May 2, 2015 That looks muuuuuch better than your last screenshots. Are you using a real heightmap or is it mostly modified/custom/hand-placed by you, as far as hills and mountains go? I only ask because the hills and mountains look a lot shallower than the ones from Clafghan. Their mountains were very steep and reached high altitudes. Not criticizing, just curious on how you're doing it. Share this post Link to post Share on other sites
EricJ 765 Posted May 2, 2015 If you go into Google Earth and get at ground level you're looking about about 3,000+ MSL around Nangalam, which was about the same height of the Korengal Valley floor and all the way to Asadabad to the east. So no, the mountains in that area don't reach into the sky like Clafghan does, unlike the Tora Bora, and to the west of the valleys, where the Hindu Kush gets sharper and higher in elevation. Matter of fact referencing Clafghan I don't know where in the Kunar those valleys and mountains are and the area looks right, given Restrepo and Korengal. Looking beautiful Drifter. Share this post Link to post Share on other sites
Drifter 167 Posted May 2, 2015 Awesome stuff drifter :) Thanks :) Awesome work! Thanks for feedback :) That looks muuuuuch better than your last screenshots. Are you using a real heightmap or is it mostly modified/custom/hand-placed by you, as far as hills and mountains go? I only ask because the hills and mountains look a lot shallower than the ones from Clafghan. Their mountains were very steep and reached high altitudes. Not criticizing, just curious on how you're doing it. Yes, I do terraform a lot of the mountains to reshape them a bit to fit the towns and foot paths on them. I do use a real height map from real life, however in L3DT I change the verticle height map so the mountain are not ridiculously steep, some parts of the mountain I still keep them steep. Thanks for the feedback :D ---------- Post added at 11:45 AM ---------- Previous post was at 11:44 AM ---------- If you go into Google Earth and get at ground level you're looking about about 3,000+ MSL around Nangalam, which was about the same height of the Korengal Valley floor and all the way to Asadabad to the east. So no, the mountains in that area don't reach into the sky like Clafghan does, unlike the Tora Bora, and to the west of the valleys, where the Hindu Kush gets sharper and higher in elevation.Matter of fact referencing Clafghan I don't know where in the Kunar those valleys and mountains are and the area looks right, given Restrepo and Korengal. Looking beautiful Drifter. Thanks a ton :D Share this post Link to post Share on other sites
oktyabr 12 Posted May 3, 2015 Looks very nice! I am a huge fan of Clafghan and have great interest in any map for Arma 3 that has the same "feel" :) Share this post Link to post Share on other sites
Drifter 167 Posted May 4, 2015 (edited) Looks very nice! I am a huge fan of Clafghan and have great interest in any map for Arma 3 that has the same "feel" :) You and me both, exactly why I'm taking the time to create this terrain for the community :D ---------- Post added at 05:49 PM ---------- Previous post was at 04:37 PM ---------- I will be streaming my progress on Twitch.tv of this terrain, for those that are interest here is the link to my twitch - http://www.twitch.tv/akdrifter (I advise you guys to read below about somethings to expect in my stream, nothing bad. Just a heads up.) I have my stream quality pretty low to maintain a good connection as I am in my Teamspeak with a few of my friends, and as of now they are playing Rust. I am playing music as well, to be exact Electronica (DnB, Chillstep, House nothing bad to give headaches, or annoyance, pretty relaxing music for this stuff :)) I won't be doing much talking so feel free to mute the sound of music and my friends chatting away :D Also, for the music I am using Non Copyrighted music, mainly from trustworthy YouTube uploaders. Like NCS (Non Copyrighted Sounds) where I get a majority of all my music. Ended stream Edited May 4, 2015 by Drifter Share this post Link to post Share on other sites
Drifter 167 Posted May 13, 2015 Expect an alpha version release soon guys :D Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted May 13, 2015 loving the progress. Any thoughts of using DBO ponds for the lover valley parts that could use water? Share this post Link to post Share on other sites
Drifter 167 Posted May 14, 2015 loving the progress. Any thoughts of using DBO ponds for the lover valley parts that could use water? Thanks. I'm not familiar on how to use DBO ponds. I can look more into it. Share this post Link to post Share on other sites
Drifter 167 Posted May 14, 2015 Korengal Valley v0.1 Alpha Release Requirements: JBAD_Buildings - http://www.armaholic.com/page.php?id=26806 http://www.mediafire.com/download/jkh4r894ul638g9/Korengal+V0.1a.rar Share this post Link to post Share on other sites
diephuis 12 Posted May 18, 2015 thats some good stuff \o/ Share this post Link to post Share on other sites
ineptaphid 6413 Posted October 26, 2015 loving the progress. Any thoughts of using DBO ponds for the lover valley parts that could use water? i agree here-DBO ponds would be great!It adds ponds etc back to arma. Share this post Link to post Share on other sites
stu81 45 Posted October 26, 2015 Is this still being worked on? I'm sure I saw a korengal valley map being cancelled cuz they lost their save? If it is sweet can't wait. Share this post Link to post Share on other sites
Drifter 167 Posted October 26, 2015 Is this still being worked on? I'm sure I saw a korengal valley map being cancelled cuz they lost their save? If it is sweet can't wait. Sadly this project did become corrupted and I do plan on bringing it back in the future, when people may ask, I'm not sure, I have other projects on my mind including 3-4 different terrains. One is currently Work in Progress, Southern Waziristan, Pakistan. Share this post Link to post Share on other sites