YenLin801215 12 Posted December 13, 2015 Thank you for the great mod.I have a problem.I only use the CBA and USAF mod and will get this error message when I get in the Arsenal.QAQ" 2 Share this post Link to post Share on other sites
Masnooper 42 Posted December 13, 2015 Thank you for the great mod. I have a problem. I only use the CBA and USAF mod and will get this error message when I get in the Arsenal.QAQ" Same here Share this post Link to post Share on other sites
zagor64bz 1225 Posted December 13, 2015 Same here Same as well here! Share this post Link to post Share on other sites
SGT Fuller 856 Posted December 14, 2015 This error has nothing to do with the USAF mod. As you can see it is a boot camp error so it's a generic Arma 3 error. I will look into it more but I have not run into this issue. Share this post Link to post Share on other sites
SGT Fuller 856 Posted December 14, 2015 I usually avoid to ask about updates but time goes by it's getting too silent here.. I got the impression that some sort of update was imminent in November but maybe I was wrong. This is one of the few mods I'm interested in. Trust me it's coming. I have a life too you know :) 2 Share this post Link to post Share on other sites
SGT Fuller 856 Posted December 14, 2015 So if you are not locking on,how do you know if you are at the correct heigth/range etc to release the bomb? i understand that you pick the drop spot on the pop up map and the bomb will zero in on it,but is there a symbol or marker to say"ok you are close enough to release now"? I will make a video for it so you can see a WIP 2 Share this post Link to post Share on other sites
arindfle 18 Posted December 15, 2015 So if you are not locking on,how do you know if you are at the correct heigth/range etc to release the bomb? i understand that you pick the drop spot on the pop up map and the bomb will zero in on it,but is there a symbol or marker to say"ok you are close enough to release now"? you'll see in due time ;) Share this post Link to post Share on other sites
arindfle 18 Posted December 15, 2015 I will make a video for it so you can see a WIP don't give up the goods just yet! haha 1 Share this post Link to post Share on other sites
helldesign 10 Posted December 17, 2015 How to use the Electro-Optical Targeting System of F-35A Lighting II? When I turn it on from the menu it opens a small map with the only option to set and clear GPS target. I thought EOTS is meant to be something like this: or am I mistaken? Share this post Link to post Share on other sites
yasotay 198 Posted December 18, 2015 With all the other goodness going on, any chance that the up-gunned CV-22 is going to get an update? Share this post Link to post Share on other sites
Masnooper 42 Posted December 18, 2015 How to use the Electro-Optical Targeting System of F-35A Lighting II? When I turn it on from the menu it opens a small map with the only option to set and clear GPS target. I thought EOTS is meant to be something like this: or am I mistaken? If you want something like that you may use this file for now:https://www.4shared.com/zip/XOM4fHT4ba/TGP_Script_Masnooper_v10.html Share this post Link to post Share on other sites
octop01 30 Posted December 18, 2015 How to use the Electro-Optical Targeting System of F-35A Lighting II? When I turn it on from the menu it opens a small map with the only option to set and clear GPS target. I thought EOTS is meant to be something like this: or am I mistaken? Camera will be added later. Maybe in the next update. Share this post Link to post Share on other sites
helldesign 10 Posted December 19, 2015 I didn't know it's not implemented yet. I'll give a try to that file. Thanks guys. Share this post Link to post Share on other sites
octop01 30 Posted December 19, 2015 I have a question. I recently used the RHS F22 and PAK-FA. I was impressed with the speed these jets managed to reach. This made it a impressive fight in the air. I chased my opponents through clouds while shooting them with my missiles. This gave me really the feel I was steering a jet which in real life has these incredible engines mounted on them. Maybe you could also give the USAF-Mod fighter jets a significant boost in power, to be on par with Firewill's Jets and RHS.Also the range of the F-35 DAS could be increased from 1500 to 3000 meters, so it doesn't activate too late. 2 Share this post Link to post Share on other sites
Tyler60k 0 Posted December 21, 2015 Would you ever think about modeling the USAF Fire Department? Standard crash tenders: https://s-media-cache-ak0.pinimg.com/236x/5b/b0/a2/5bb0a24fd282c9ce0518278bf349f9ba.jpg http://olive-drab.com/images/mvg_vehicle_id_fire_375.jpg And the firefighters w/ SCBA http://www.eglin.af.mil/shared/media/photodb/photos/120425-f-oc707-003.jpg Fire Proximity Suit https://upload.wikimedia.org/wikipedia/commons/5/53/Fire_fighters_practice_with_spraying_equipment,_March_1981.jpg Blue Hazmat http://www.afsec.af.mil/shared/media/photodb/photos/110424-F-KE165-970.jpg Yellow Hazmat http://media.defense.gov/2015/Dec/08/2001323589/670/394/0/151208-F-QQ371-143.JPG But the USAF Fire Department also has civilian-life fire apparatus Engine http://www.afcec.af.mil/shared/media/photodb/photos/2014/04/140418-F-GW922-005.jpg Ladder Truck https://c2.staticflickr.com/4/3725/12154943335_51fbed4e13_b.jpg Rescue http://www.indianafiretrucks.com/pictures/miami/grissom_afb/rescue-5-up.jpg Squad http://farm4.static.flickr.com/3191/2849083232_10586fd3c6.jpg Hazmat https://c4.staticflickr.com/8/7424/8722149289_aa637cf85b_z.jpg Brush http://media.defense.gov/2013/Sep/30/2000713577/670/394/0/120718-F-UI641-002.JPG Tender https://upload.wikimedia.org/wikipedia/commons/9/9b/Water_Tanker_Truck_20,_US_Air_Force.jpg Airport Crash Tender http://i.imgur.com/zbEIasv.jpg Supervisor https://c1.staticflickr.com/9/8026/7212364508_11631fd70b_b.jpg I know it'd be a lot of work but it's just a suggestion, maybe just 1 or 2 firetrucks and a basic firefighter uniform: Uniform: Turnout pants w/o coat http://www.fireapparatusmagazine.com/content/dam/etc/medialib/new-lib/Fire_Apparatus/print-articles/volume-16/issue-08/64913.res/_jcr_content/renditions/pennwell.web.288.432.jpg Vest: Turnout jacket http://firerescue1-praetorian.netdna-ssl.com/G-xcel.jpg (That is so we have the option of taking off the jacket and leaving on a station uniform w/ turnout pants) Helmet: Standard fire helmet Mask/Sunglasses: SCBA It's something to think about, and like I said I know it's a lot of work but people would really enjoy this feature. Share this post Link to post Share on other sites
minimi66 4 Posted December 22, 2015 Hi, Please could someone tell me if there is an exiting SP mission for the AC-130U or Spectre that enables you to just orbit at a decent height and speed and practice engaging targets with the 3 weapon systems? I have been trying and struggling with the existing showcase scenario and with creating my own such mission in the editor but my knowledge of editing is very limited and the aircraft just drops to 100m and fly's so fast and low that engaging anything is impossible. Or some direction on how to do the scripting or editing myself. Believe me, i have looked and searched through the threads on this but so far have found nothing specific, but i'm certain it's probably there somewhere? Sorry! :-) I absolutely LOVE this Mod and really want to get to grips with the Spooky! Thanks very much. Share this post Link to post Share on other sites
Masnooper 42 Posted December 22, 2015 I have a question. I recently used the RHS F22 and PAK-FA. I was impressed with the speed these jets managed to reach. This made it a impressive fight in the air. I chased my opponents through clouds while shooting them with my missiles. This gave me really the feel I was steering a jet which in real life has these incredible engines mounted on them. Maybe you could also give the USAF-Mod fighter jets a significant boost in power, to be on par with Firewill's Jets and RHS. I used them too. but they are too buggy and just fast. The cannon is not even aligned and zeroed to the cross-hair or HUD position. One of them didn't have cannon firing and impact effect!! I need to say that I like to see F-22 with better maneuverability and amber colored canopy glass. :) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted December 22, 2015 Hi, Please could someone tell me if there is an exiting SP mission for the AC-130U or Spectre that enables you to just orbit at a decent height and speed and practice engaging targets with the 3 weapon systems? I have been trying and struggling with the existing showcase scenario and with creating my own such mission in the editor but my knowledge of editing is very limited and the aircraft just drops to 100m and fly's so fast and low that engaging anything is impossible. Or some direction on how to do the scripting or editing myself. Believe me, i have looked and searched through the threads on this but so far have found nothing specific, but i'm certain it's probably there somewhere? Sorry! :-) I absolutely LOVE this Mod and really want to get to grips with the Spooky! Thanks very much. I think this one is just what you need.... http://steamcommunity.com/sharedfiles/filedetails/?id=432042885&searchtext=usaf+mod I would advise mine (cheap sellout lol) but the Spectre has to refuel first and then fly to target area... maybe too complicated http://steamcommunity.com/sharedfiles/filedetails/?id=307683842&searchtext=usaf+mod Cheers and Meryy Xmas! Share this post Link to post Share on other sites
SGT Fuller 856 Posted December 22, 2015 I apologize for the lack of updates. I have been away due to my wife being sick and work. I have been getting some work in here and there though. Working as hard as i can, but this update will not be out before xmas but hopefully will be out 1st week or 2week january. Im still in need of a Texture artist and a person good with Photoshop. It will speed things up. Here is what's done and what im working on IN PROGRESS Currently working on adding rotorlib to the HH-60 Currently working on explosion effects for bombs. Working MFDs To Do List Update Textures Update Damage values and radius for weapons ACE Interaction Add tail gun to CV-22 Osprey Fix error with Pilots uniform Completed USAF Mod now works with Lesh's Tow(ing) Mod AC-130U script optimized A-10C Interior sounds fixed A-10C Flight mechanics fixed F-22 interior sounds fixed Targeting Pod script added Reverse Thrust added to C-17, C-130J, AC-130, MC-130 and A-10. F35A loadouts updated Refueling script updated Fuel tanks work as fuel tanks Awacs script optimized C-130 and AC-130 ramps no longer lift the plane in the air C-17 move in flight script fixed Collision lights fixed to mimic real world conditions RTP bug fixes etc Potential Interactive cockpits 1 Share this post Link to post Share on other sites
SGT Fuller 856 Posted December 22, 2015 Would you ever think about modeling the USAF Fire Department? Standard crash tenders: https://s-media-cache-ak0.pinimg.com/236x/5b/b0/a2/5bb0a24fd282c9ce0518278bf349f9ba.jpg http://olive-drab.com/images/mvg_vehicle_id_fire_375.jpg And the firefighters w/ SCBA http://www.eglin.af.mil/shared/media/photodb/photos/120425-f-oc707-003.jpg Fire Proximity Suit https://upload.wikimedia.org/wikipedia/commons/5/53/Fire_fighters_practice_with_spraying_equipment,_March_1981.jpg Blue Hazmat http://www.afsec.af.mil/shared/media/photodb/photos/110424-F-KE165-970.jpg Yellow Hazmat http://media.defense.gov/2015/Dec/08/2001323589/670/394/0/151208-F-QQ371-143.JPG But the USAF Fire Department also has civilian-life fire apparatus Engine http://www.afcec.af.mil/shared/media/photodb/photos/2014/04/140418-F-GW922-005.jpg Ladder Truck https://c2.staticflickr.com/4/3725/12154943335_51fbed4e13_b.jpg Rescue http://www.indianafiretrucks.com/pictures/miami/grissom_afb/rescue-5-up.jpg Squad http://farm4.static.flickr.com/3191/2849083232_10586fd3c6.jpg Hazmat https://c4.staticflickr.com/8/7424/8722149289_aa637cf85b_z.jpg Brush http://media.defense.gov/2013/Sep/30/2000713577/670/394/0/120718-F-UI641-002.JPG Tender https://upload.wikimedia.org/wikipedia/commons/9/9b/Water_Tanker_Truck_20,_US_Air_Force.jpg Airport Crash Tender http://i.imgur.com/zbEIasv.jpg Supervisor https://c1.staticflickr.com/9/8026/7212364508_11631fd70b_b.jpg I know it'd be a lot of work but it's just a suggestion, maybe just 1 or 2 firetrucks and a basic firefighter uniform: Uniform: Turnout pants w/o coat http://www.fireapparatusmagazine.com/content/dam/etc/medialib/new-lib/Fire_Apparatus/print-articles/volume-16/issue-08/64913.res/_jcr_content/renditions/pennwell.web.288.432.jpg Vest: Turnout jacket http://firerescue1-praetorian.netdna-ssl.com/G-xcel.jpg (That is so we have the option of taking off the jacket and leaving on a station uniform w/ turnout pants) Helmet: Standard fire helmet Mask/Sunglasses: SCBA It's something to think about, and like I said I know it's a lot of work but people would really enjoy this feature. No, im sorry. This mod alone is alot of work. Try putting this in the suggestion thread but it wont happen by me Share this post Link to post Share on other sites
SGT Fuller 856 Posted December 22, 2015 I have a question. I recently used the RHS F22 and PAK-FA. I was impressed with the speed these jets managed to reach. This made it a impressive fight in the air. I chased my opponents through clouds while shooting them with my missiles. This gave me really the feel I was steering a jet which in real life has these incredible engines mounted on them. Maybe you could also give the USAF-Mod fighter jets a significant boost in power, to be on par with Firewill's Jets and RHS. Also the range of the F-35 DAS could be increased from 1500 to 3000 meters, so it doesn't activate too late. My planes are on par with Firewill and RHS. You have to understand that im trying to keep it realistic as with weight on bombs and such. As for the DAS i dont want to make the plane OP but i can maybe boost it a lil but not by much Share this post Link to post Share on other sites
sargken 286 Posted December 22, 2015 Sonic Boom script? Great List so far though. What's the possibility of having the Afterburner Icon like the F/A - 18 by spartan and saul there is an A indicating Afterburner in the status bar in the top left, its a small "touch". Share this post Link to post Share on other sites
srbknight 925 Posted December 22, 2015 I apologize for the lack of updates. I have been away due to my wife being sick and work. I have been getting some work in here and there though. Working as hard as i can, but this update will not be out before xmas but hopefully will be out 1st week or 2week january. Im still in need of a Texture artist and a person good with Photoshop. It will speed things up. Here is what's done and what im working on IN PROGRESS Currently working on adding rotorlib to the HH-60 Currently working on explosion effects for bombs. Working MFDs To Do List Update Textures Update Damage values and radius for weapons ACE Interaction Add tail gun to CV-22 Osprey Fix error with Pilots uniform Completed USAF Mod now works with Lesh's Tow(ing) Mod AC-130U script optimized A-10C Interior sounds fixed A-10C Flight mechanics fixed F-22 interior sounds fixed Targeting Pod script added Reverse Thrust added to C-17, C-130J, AC-130, MC-130 and A-10. F35A loadouts updated Refueling script updated Fuel tanks work as fuel tanks Awacs script optimized C-130 and AC-130 ramps no longer lift the plane in the air C-17 move in flight script fixed Collision lights fixed to mimic real world conditions RTP bug fixes etc Potential Interactive cockpits Bombs effects can i ask you is that (finally) different explosion effects :D Share this post Link to post Share on other sites
Masnooper 42 Posted December 22, 2015 Sonic Boom script? Great List so far though. What's the possibility of having the Afterburner Icon like the F/A - 18 by spartan and saul there is an A indicating Afterburner in the status bar in the top left, its a small "touch".And sort the afterburner options on top of the index menu whither it's on or off to be in touch. 1 Share this post Link to post Share on other sites
officeramr 269 Posted December 22, 2015 Will the fighter jets still be getting the B61? Apart from the F-22 of course Share this post Link to post Share on other sites