SGT Fuller 856 Posted August 9, 2015 v0.5.1 - GPS Systems on all aircraft have been fixed - B-1 and B-2 Manual fire added back in. Take note that you can only manual fire with the default loadout not the service menu changed ones - Weaponname issue for the GBU-31 and 32 is fixed - Bombs floating under F35A is fixed - C130 cargo version now fixed - Weapon parameters increased for select few weapons including GBU-53 - F22 Weapons missing GBU-32 fixed - F22 Gau now attacks only air targets This is where were at right now Share this post Link to post Share on other sites
ice_age0815 37 Posted August 9, 2015 but so far i am really happy with the mod have a ton of fun still would like to see more missions for this mod Share this post Link to post Share on other sites
Evil-One 18 Posted August 9, 2015 Hi Fuller - Is v.0.5.1 the current version at your mediafire link ? Share this post Link to post Share on other sites
lolkij 21 Posted August 9, 2015 Any plans for Osprey with AFM? Share this post Link to post Share on other sites
SGT Fuller 856 Posted August 9, 2015 Hi Fuller - Is v.0.5.1 the current version at your mediafire link ? No its not I always update the changelog before I release Share this post Link to post Share on other sites
SGT Fuller 856 Posted August 9, 2015 Any plans for Osprey with AFM? No Share this post Link to post Share on other sites
vengeance1 50 Posted August 9, 2015 Does anyone else have an issue with Plane Sound not turning off completely (Idles) when "Get Out" or "Engine Off" is used? Vengeance Share this post Link to post Share on other sites
CyclonicTuna 87 Posted August 9, 2015 One thing I haven't seen people mention yet is there are some soundbugs on the AC-130U Spooky when using JSRS, so not the Spectre but the Spooky. The sound assigned the Bofors canon is the same as the internal sound of a tank canon. However this the sound doesn't cut when shooting in full auto so the sound effect start stacking if you catch my drift. The sound effect takes longer to play that to take a shot.This isn't the first time this happened and I find it very strange that the Spooky has diffrent sounds from the Spectre. Furthermore I was wondering why there are 2 AC-130's to begin with and why they're so diffrent. Don't get me wrong I really love AC-130's but the where the Spectre seems to works fine for the most part with LDL's excellent script, the Spooky lacks all of that functionality. Share this post Link to post Share on other sites
nikiforos 450 Posted August 9, 2015 Thank you for this wonderful aircraft and for your hard work.. Can't wait for the hotfix :) Share this post Link to post Share on other sites
sargken 286 Posted August 9, 2015 Thank you for this wonderful aircraft and for your hard work.. Can't wait for the hotfix :) What map is that taken on it looks really cool. Share this post Link to post Share on other sites
nikiforos 450 Posted August 9, 2015 What map is that taken on it looks really cool. The Lost Coast, one of the best maps for air missions in the whole of arma series.. Here is the link : http://www.armaholic.com/page.php?id=28264 Share this post Link to post Share on other sites
SGT Fuller 856 Posted August 9, 2015 One thing I haven't seen people mention yet is there are some soundbugs on the AC-130U Spooky when using JSRS, so not the Spectre but the Spooky. The sound assigned the Bofors canon is the same as the internal sound of a tank canon. However this the sound doesn't cut when shooting in full auto so the sound effect start stacking if you catch my drift. The sound effect takes longer to play that to take a shot. This isn't the first time this happened and I find it very strange that the Spooky has diffrent sounds from the Spectre. Furthermore I was wondering why there are 2 AC-130's to begin with and why they're so diffrent. Don't get me wrong I really love AC-130's but the where the Spectre seems to works fine for the most part with LDL's excellent script, the Spooky lacks all of that functionality. I don't use JSRS so I wouldn't know. I explained a long time ago why there are two ac-130s. One is for legacy players who do not want scripts and the other is the scripted version. That does not need a module. It's for the players game style. I can take them out if you want then there will be no AC-130 then you can find how strange it was that it dissapered. Share this post Link to post Share on other sites
SGT Fuller 856 Posted August 9, 2015 Seems to be a new 1.48 "feature" Attitude indicator in the A-10C is still all cattywompus. And the ecm jammer seems to do nothing. And can you explain the new features in the F-35A? Love all the new weapons. Wish I had a way to guide them. Maybe you can make them lock without guiding? Some guys do that. Helps aim dumb bombs (sorta). Also, the A-10 keeps wanting to "settle" when you go nose up. Like some weird return to center going on when all I'm doing is climbing out. Oh, and the rockets on the A-10. 1 side is always empty :( I'm looking at the altitude indicator. The ECM actually does do something. It has been proven with tests otherwise I wouldn't have added it. The new features on the F35A are the DAS systems that will launch a missile at aircraft in 1500 meters of your aircraft, the other is a SAM pinpoint location that when a enemy fires a missile it will set up a marker on map showing the location got fired from. Will also have a mini feed when any missile is fired at or within 3000 meters of the aircraft. I will look at the nose upc issue Share this post Link to post Share on other sites
ice_age0815 37 Posted August 9, 2015 Still can get this to work with the ac130 to call it in for cas Share this post Link to post Share on other sites
delta3242 399 Posted August 9, 2015 You have to find a "sweet" spot with the C-5 galaxy to get the option to enter it (for me at least). This is with the latest release. Share this post Link to post Share on other sites
CyclonicTuna 87 Posted August 9, 2015 I don't use JSRS so I wouldn't know. I explained a long time ago why there are two ac-130s. One is for legacy players who do not want scripts and the other is the scripted version. That does not need a module. It's for the players game style. I can take them out if you want then there will be no AC-130 then you can find how strange it was that it dissapered. Oh no I didn't mean it like that. I love the Spectre! Share this post Link to post Share on other sites
nikiforos 450 Posted August 9, 2015 Two questions, is the hotfix released? The one at the first page is uploaded 6th of August..Second questions is sniper targetting pod actually working? Do you have a camera etc.? Thanks! Share this post Link to post Share on other sites
officeramr 269 Posted August 9, 2015 Hay Fuller, is it possible to make the B61 nuke a placeable bomb like the MOAB to use as an objective for a mission? Share this post Link to post Share on other sites
ice_age0815 37 Posted August 9, 2015 the MOAB would be cool to drop that sucker out of a C130 Share this post Link to post Share on other sites
SGT Fuller 856 Posted August 9, 2015 Still can get this to work with the ac130 to call it in for cas Place the game logic down and then the type of cas you want and sync it to your player Share this post Link to post Share on other sites
SGT Fuller 856 Posted August 9, 2015 You have to find a "sweet" spot with the C-5 galaxy to get the option to enter it (for me at least). This is with the latest release. It is near the back on either side of the C5 1 Share this post Link to post Share on other sites
SGT Fuller 856 Posted August 9, 2015 Two questions, is the hotfix released? The one at the first page is uploaded 6th of August.. Second questions is sniper targetting pod actually working? Do you have a camera etc.? Thanks! 1. No 2. Not yet Share this post Link to post Share on other sites
SGT Fuller 856 Posted August 9, 2015 Hay Fuller, is it possible to make the B61 nuke a placeable bomb like the MOAB to use as an objective for a mission? No Share this post Link to post Share on other sites
SGT Fuller 856 Posted August 9, 2015 the MOAB[/size] would be cool to drop that sucker out of a C130 MC-130 is a c130 lol Share this post Link to post Share on other sites
ice_age0815 37 Posted August 9, 2015 MC-130 is a c130 lol so you can load that sucker in to the C130 and dump it on some one ? have not tried this yet and the ac130 i cant get this to work i dont know why Share this post Link to post Share on other sites