zukov 490 Posted July 9, 2018 51 minutes ago, R0adki11 said: Does that mean we will see these in vanilla Arma3 in a future update? absolutely NO...... maybe the Big holosight on mh2b HMG for the FIA/sindiakat... will be cute or the finished ranger green vest or the brown leather tactical vest (would be fantastic) Share this post Link to post Share on other sites
Igor Nikolaev 511 Posted July 9, 2018 Some kind of "THROWBACK 2011" DLC would be cool to see :D 1 Share this post Link to post Share on other sites
kllrt 154 Posted July 11, 2018 I just made them use able, that's all. You'll be able to retexture them now 5 2 Share this post Link to post Share on other sites
Phantom Hawk 44 Posted July 11, 2018 Good to hear thanks for your work. Share this post Link to post Share on other sites
zukov 490 Posted August 17, 2018 On 11/7/2018 at 8:50 PM, kllrt said: I just made them use able, that's all. You'll be able to retexture them now from yesterday changelog "Tweaked: The "headgear_placeholder" "equip_placeholder" models were updated ! equip placeholder? Share this post Link to post Share on other sites
krycek 349 Posted August 24, 2018 Using "this setObjectTextureGlobal [0, "\A3\Characters_F\Common\Data\basicbody_black_co.paa"];" from VR suit to CSAT&CTRG stealth uniforms looks pretty badass although it ain't perfect. Sadly they seem to work only on default A3 islands, on mod islands they revert to their original texture and I have no idea why. With CSAT stealth suit and black balaclava you can get a pretty accurate Splinter Cell unit. 10 1 Share this post Link to post Share on other sites
krycek 349 Posted August 27, 2018 Btw guys, I found a solution for the reverting to original texture issue when exporting the mission to sp or mp, it wasn't about the modded islands. Apparently in editor they keep this black retexture but if exported to sp they revert to original suit texture if you as player start as the Splinter Cell unit or have one grouped to you. So set them as playable and not grouped to the player keeps the retexture (you can use Zeus or a join wp if you want them grouped to you). 1 Share this post Link to post Share on other sites
whiztler 137 Posted September 2, 2018 (edited) _unit setObjectTextureGlobal [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"]; this setObjectTextureGlobal [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"]; This (scripted and via Eden) no longer works in MP for me. Can anyone else confirm? Had the same problem with vehicle textures as well, but then solved it by using BIS_fnc_initVehicle. Edit 22 Sep - submitted following bug report @ BIS feedback tracker: https://feedback.bistudio.com/T132768 Edited September 22, 2018 by whiztler Submitted bug report @ feedback tracker Share this post Link to post Share on other sites
maxl30 81 Posted October 19, 2018 Exist there any AAF M2A1 Slammer texture in the vanilla data files ? Because for the Phanter are some available ... Source: http://armedassault.wikia.com/wiki/File:Arma3-Screenshot-33.jpg Share this post Link to post Share on other sites
seacaptainjim 67 Posted October 19, 2018 http://armedassault.wikia.com/wiki/File:Arma3-Screenshot-30.jpg And a CSAT skin Share this post Link to post Share on other sites
zukov 490 Posted October 21, 2018 On 19/10/2018 at 2:15 AM, maxl30 said: Exist there any AAF M2A1 Slammer texture in the vanilla data files ? Because for the Phanter are some available ... Source: http://armedassault.wikia.com/wiki/File:Arma3-Screenshot-33.jpg misses only the turret texture Share this post Link to post Share on other sites
maxl30 81 Posted October 21, 2018 11 minutes ago, zukov said: misses only the turret texture Where exactly is the chassis file ? Share this post Link to post Share on other sites
zukov 490 Posted October 21, 2018 1 minute ago, maxl30 said: Where exactly is the chassis file ? this setObjectTexture [0, "\a3\armor_f_beta\APC_tracked_01\Data\apc_tracked_01_aa_body_opfor_co.paa"]; this setObjectTexture [0, "\a3\armor_f_beta\APC_tracked_01\Data\apc_tracked_01_body_indp_co.paa"]; if i remember well missing the skirts also Share this post Link to post Share on other sites
maxl30 81 Posted October 21, 2018 3 minutes ago, zukov said: this setObjectTexture [0, "\a3\armor_f_beta\APC_tracked_01\Data\apc_tracked_01_aa_body_opfor_co.paa"]; this setObjectTexture [0, "\a3\armor_f_beta\APC_tracked_01\Data\apc_tracked_01_body_indp_co.paa"]; if i remember well missing the skirts also Thank you ^^ Maybe i can do some own Textures to complete it. Share this post Link to post Share on other sites
zukov 490 Posted October 21, 2018 1 hour ago, maxl30 said: Thank you ^^ Maybe i can do some own Textures to complete it. you can mix the AAf chassis with tropical NATO camo (green) 1 Share this post Link to post Share on other sites
zukov 490 Posted October 22, 2018 For whom interests object: Kerry carrier vest and assault bagpack if you use the no flag texture in "expansion/characters_f_exp/vests /Data/V_PlateCarrier1_rgr_noflag_F_co.paa" you obtain 2 additional and useful assets without Kerry's name don't forget the assault Kerry bag has camo 1 and 2 Share this post Link to post Share on other sites
maxl30 81 Posted October 22, 2018 Hey zukov, you write the APC Data lines not the MBT, are there any files for the MBT ? Share this post Link to post Share on other sites
zukov 490 Posted October 22, 2018 8 minutes ago, maxl30 said: Hey zukov, you write the APC Data lines not the MBT, are there any files for the MBT ? are the same change only the turret, place the slammer in editor and try the script in the init file Share this post Link to post Share on other sites
maxl30 81 Posted October 26, 2018 Nope you´re wrong Share this post Link to post Share on other sites
zukov 490 Posted December 20, 2018 i used the gendarmerie uniform to make a generic guerrilla soldier. Unfortunately almost all vests don't fit well with this uniform. this textures don't work for the Kerry's used uniform (blue/dark shirt with military pant and gloves) for unknows reasons this setObjectTexture [0, "\A3\Characters_F_Exp\Syndikat\Data\U_I_C_Soldier_Para_3_F_1_co.paa"]; this setObjectTexture [1, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"]; (change in _sage_ if you want) _ 5 Share this post Link to post Share on other sites
zukov 490 Posted January 12, 2019 Ghillie suits? i tried but without luck, changes only the nato uniform this setObjectTexture [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"]; this setObjectTexture [3, "A3\Characters_F_Exp\OPFOR\Data\ghillie_tna_CO.paa"]; Share this post Link to post Share on other sites
zukov 490 Posted January 13, 2019 this setObjectTexture [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"]; on pacifc's NATO sniper , the CSAT ghillie fits better like color but not possible by init 3 Share this post Link to post Share on other sites
zukov 490 Posted January 28, 2019 another ghille the AAF with the desert uniform from tanoa...... ideal for a FIA sniper this setObjectTexture [0, "\A3\Characters_F_Exp\Syndikat\Data\U_I_C_Soldier_Para_4_F_2_co.paa"]; 5 Share this post Link to post Share on other sites
gary bigboy 0 Posted April 8, 2019 Hey guys. Ive been looking all over for a priest uniform and I cant find one. I don't want to install any mods I just want something to copy and paste into a units init. Thank you Share this post Link to post Share on other sites
zukov 490 Posted April 9, 2019 On 4/8/2019 at 3:17 AM, gary bigboy said: Hey guys. Ive been looking all over for a priest uniform and I cant find one. I don't want to install any mods I just want something to copy and paste into a units init. Thank you is not possible you have to made a conifg file in a separate addon Share this post Link to post Share on other sites