zukov 490 Posted April 10, 2015 http://www.armaholic.com/page.php?id=28559 Share this post Link to post Share on other sites
badluckburt 78 Posted April 11, 2015 I hope Deanosbeano accepts donations because that is definitely worth some :D I wonder how much time it took him seeing how 'hard' it was according to BI. Share this post Link to post Share on other sites
sgtbarnes73 11 Posted April 11, 2015 They are still not perfect 100% yet though: Known issues: You must understand before using that there are 3 important unfixables that must be taken into consideration before using these are as follows : (1) You cannot swim along the surface you must dive down and swim below the water (2) you cannot drive through unless you are going slow "Q" for default "W" &"E" or turbo will give crap result (3) most important You cant use two of the same ponds in a mission /terrain or the graphic glitch will appear* Share this post Link to post Share on other sites
chortles 263 Posted April 12, 2015 I hope Deanosbeano accepts donations because that is definitely worth some :D I wonder how much time it took him seeing how 'hard' it was according to BI.How hard it was to get "engine native", you mean -- players might not notice #3, but they'd absolutely notice (and give BI hell for) #1 and #2. Share this post Link to post Share on other sites
Gunter Severloh 4067 Posted April 12, 2015 A question for you guys, and dont take this the wrong way, but aside the eye candy if you will, can you guys tell me what is the excitement all about, about having ponds on a map like Altis? I mean imo other then scenic values, you cant do anything with them otherwise, i guess, depends on what a mission maker has in mind. Share this post Link to post Share on other sites
chortles 263 Posted April 12, 2015 It's more about the ability to get them onto maps besides Altis/Stratis. Share this post Link to post Share on other sites
zukov 490 Posted April 12, 2015 A question for you guys, and dont take this the wrong way, but aside the eye candy if you will, can you guys tell me what is the excitement all about, about having ponds on a map like Altis?I mean imo other then scenic values, you cant do anything with them otherwise, i guess, depends on what a mission maker has in mind. by me, is a gameplay reason, with ponds you have bridges and other features that help to create tactical maps Share this post Link to post Share on other sites
ineptaphid 6413 Posted April 12, 2015 by me, is a gameplay reason, with ponds you have bridges and other features that help to create tactical maps Exactly-also maps like chernarus had and podagorsk had large lakes and dams which really added to the experience.And judging from the dry lake with a dam at one end on altis ,it was meant to have it aswell. Share this post Link to post Share on other sites
badluckburt 78 Posted April 13, 2015 How hard it was to get "engine native", you mean -- players might not notice #3, but they'd absolutely notice (and give BI hell for) #1 and #2. True. I could live with the first issue but the other two can be quite annoying. Lets just hope this provides some incentive for BI to completely fix them soon. Share this post Link to post Share on other sites
tpw 2315 Posted April 13, 2015 I had a quick play with placing a few ponds on Altis and the results looked mindblowing. I think this is an important mod that proves that inland water is possible on A3 maps. If I could only work out how deonsbeano actually did it I'd have a go at making a few really small ponds to see if I could simulate puddles and streams in wet weather. Share this post Link to post Share on other sites
itscane 10 Posted April 16, 2015 This is really nice! Share this post Link to post Share on other sites
m1lkm8n 411 Posted April 18, 2015 Take a look at these: They are fully operational. You can swim above and below the surface. They work as well as swimming in the ocean pretty much. im going to make a video showing exactly how to produce these ponds yourself and the two options you have. I'll get that video up probably later today or tomorrow. 1 Share this post Link to post Share on other sites
egilsandfeld 7 Posted April 19, 2015 Wow this is great news, Deanos and M!lk! Can't wait for some clues on how to get them in :) Share this post Link to post Share on other sites
serjames 357 Posted April 19, 2015 What is this witchcraft ?! Great job !!! Share this post Link to post Share on other sites
oktyabr 12 Posted April 27, 2015 Anyone feel up to doing a tutorial on how to get these working in a new terrain? :D Share this post Link to post Share on other sites
m1lkm8n 411 Posted April 27, 2015 One thing I failed to mention in the video is in the roadway Lod add the texture in data_f\surfaces called surf_water_co Share this post Link to post Share on other sites
lightspeed_aust 681 Posted June 7, 2015 Best news ever! Thanx guys! Share this post Link to post Share on other sites
alexkhvorov 10 Posted July 27, 2015 What so technical about it? Share this post Link to post Share on other sites
mr pedersen 41 Posted October 2, 2015 Any one know how to get the ponds to show up ingame? This what I done: * Place dbo_Ponds unbinarizd in P: Drive* Placed one pond in Terrain Builder and it looks fine in Buldozer.* Placed dbo_Ponds.PBO in my modfolder same as my island is in.I start the game and the pond dont show up ingame on my island!Help please. Share this post Link to post Share on other sites
jw custom 56 Posted October 2, 2015 Whats your path to the pond data on P drive? Share this post Link to post Share on other sites
mr pedersen 41 Posted October 2, 2015 Whats your path to the pond data on P drive? P Drive/dbo_Ponds/data Share this post Link to post Share on other sites
jw custom 56 Posted October 2, 2015 In deanosbeano release thread on armaholic he write: (a) Essentially its the A2 chernarus water pieces and made for my own port of Chernarus and as such anyone with the proper export data fromchernarus A2 and knowledge of Terrain builder A3 can simply add thes as a library template and they will import as normal because the naming is unchanged Not sure what that export data is. Share this post Link to post Share on other sites
mr pedersen 41 Posted October 2, 2015 I had the wrong path. This solve the problem: P Drive/dbo/dbo_Ponds/data Share this post Link to post Share on other sites