jcinto23 10 Posted September 29, 2015 I apologize if it was asked already, but have you guys considered contacting the Project: Contingency team?Their project is non-prophet and their models are made by hand so they may let you use some of them if you ask Share this post Link to post Share on other sites
scorch_052 127 Posted September 29, 2015 I apologize if it was asked already, but have you guys considered contacting the Project: Contingency team? Their project is non-prophet and their models are made by hand so they may let you use some of them if you ask We have not. I was under the impression that was on hiatus so I'm very glad to see they are continuing work. Share this post Link to post Share on other sites
somesangheili 111 Posted September 29, 2015 Would be great if they gave you their old Sangheili model Share this post Link to post Share on other sites
krycek 349 Posted September 29, 2015 The city map looks fantastic,finally a truly futuristic map in Arma 3. :) Share this post Link to post Share on other sites
bad benson 1733 Posted September 29, 2015 The city map looks fantastic,finally a truly futuristic map in Arma 3. :) agreed! this is starting to get a real total conversion vibe to it :) Share this post Link to post Share on other sites
scorch_052 127 Posted October 11, 2015 New Uplink posted https://www.reddit.com/r/OperationTrebuchet/comments/3oa5pt/uplink_b0001_oct102523/ Share this post Link to post Share on other sites
phantomphan 54 Posted October 11, 2015 I keep getting an error that says Include file userconfig\OPTRE\OPTRE.hpp. Share this post Link to post Share on other sites
scorch_052 127 Posted October 11, 2015 You're missing a file that can be found in the download. Copy the userconfig folder in @OPTRE to your A3 Directory. Don't worry if you can't figure it out because that step won't be necessary after the next update. Share this post Link to post Share on other sites
scorch_052 127 Posted October 15, 2015 https://www.youtube.com/watch?v=jd5iQ3cB2Ds Share this post Link to post Share on other sites
scorch_052 127 Posted October 16, 2015 v0.13 Released https://www.reddit.com/r/OperationTrebuchet/comments/3ozpqt/operation_trebuchet_v013_release/ 2 Share this post Link to post Share on other sites
Guest Posted October 16, 2015 New version frontpaged on the Armaholic homepage. Operation Trebuchet v0.13 alpha Share this post Link to post Share on other sites
thedog88 4 Posted October 16, 2015 thank you foxhound for putting that link up so fast :) Share this post Link to post Share on other sites
kecharles28 197 Posted October 16, 2015 Updated mod v0.13-alpha available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
scorch_052 127 Posted October 18, 2015 New Uplink posted https://www.reddit.com/r/OperationTrebuchet/comments/3p6jtu/uplink_b0002_oct172523/ An official public server has been put up running OPTRE and CBA only ArmA 3 Server IP - 69.46.27.242:2302 TS3 Server IP - 69.46.27.242 1 Share this post Link to post Share on other sites
akulla 12 Posted October 19, 2015 For the drop pods is there a script or init line that allows me and a few other AI to drop with the full built in action at the start of spawn? I've seen it in videos but I can't exactly find out how. No one will answer my question. Lol Share this post Link to post Share on other sites
scorch_052 127 Posted October 19, 2015 For the drop pods is there a script or init line that allows me and a few other AI to drop with the full built in action at the start of spawn? I've seen it in videos but I can't exactly find out how. No one will answer my question. Lol Check the showcase mission included in the download. Share this post Link to post Share on other sites
b.a.verrecus 16 Posted October 21, 2015 Check the showcase mission included in the download. i would like to know the same thing. problem is, if i unpack the showcase,i cannot open it in the editor and the mission.sqm is also not readable... Share this post Link to post Share on other sites
jetfox 1 Posted October 21, 2015 i would like to know the same thing. problem is, if i unpack the showcase,i cannot open it in the editor and the mission.sqm is also not readable... Unbinarize the mission then. as for drop pods: _item assignAsDriver _para; _item moveInDriver _para; _para setPos [(position _para) select 0, (position _para) select 1, 500]; [_para, _item] spawn OPTRE_HEV_fnc_podLaunchAI;... or check the reddit, lots of things on there for helpful information. Share this post Link to post Share on other sites
coffeeshock 20 Posted October 25, 2015 Compared to all the other rifles, both AR versions sit a bit too low when aiming in all stances, could you raise it just a tad for a better cheek weld? Share this post Link to post Share on other sites
ligerfangz 13 Posted October 31, 2015 You guys gonna make a longsword bomber? Or Shortsword? Shortsword would be better since its smaller, and the longsword is bigger than a B-52 soo... Nevermind. Share this post Link to post Share on other sites
John-092 2 Posted November 1, 2015 Not sure if this is the right place to ask but; Has anyone considered making an open steam group for all of us OPTRE players? Sometimes the servers are empty and I think that if we could all gather in a group we could easily find people to play with. 1 Share this post Link to post Share on other sites
scorch_052 127 Posted November 3, 2015 Not sure if this is the right place to ask but; Has anyone considered making an open steam group for all of us OPTRE players? Sometimes the servers are empty and I think that if we could all gather in a group we could easily find people to play with. We have now 1 Share this post Link to post Share on other sites
John-092 2 Posted November 3, 2015 We have now Great news! Is the group already up? The only one I could find is invite only and has most of the dev team in it. Share this post Link to post Share on other sites
scorch_052 127 Posted November 3, 2015 https://www.reddit.com/r/OperationTrebuchet/comments/3rb2p3/uplink_b0004_nov022523/ Uplink http://steamcommunity.com/groups/OPTRE and Steam Group 1 Share this post Link to post Share on other sites
Forky 19 Posted November 3, 2015 You know what I think what might couldnt work correctly on these buildings in arma? The Ai.. they simply walk trough static objects placed on zeus or editor. I dont know if its fixed for now, its a while since I checked this bug Share this post Link to post Share on other sites