kendar 65 Posted October 22, 2015 Using this mod, and loving it, i Wonder if you can explain the role of the different modules that are in the editor ? Share this post Link to post Share on other sites
EO 11277 Posted October 22, 2015 Using this mod, and loving it, i Wonder if you can explain the role of the different modules that are in the editor ? There is a brief description of what each module does if you click on the "SHOW INFO" button. Share this post Link to post Share on other sites
kendar 65 Posted October 22, 2015 Thanks, but they also disable some Bis Modules (Sites Opfor/Blufor/indep for example) Share this post Link to post Share on other sites
lordbooka 159 Posted October 27, 2015 Thanks, but they also disable some Bis Modules (Sites Opfor/Blufor/indep for example) I don't know when they (BIS) had changed the root class for Site modules from class Site_Military_Base: Module_F {}; to class Site_Military_Base : Site_F {}; Anyway, that is why all site modules right now have been disabled (because they are inherited from wrong class). Share this post Link to post Share on other sites
kendar 65 Posted November 14, 2015 Just in case you didn't know this problem : Share this post Link to post Share on other sites
lordbooka 159 Posted November 17, 2015 Just in case you didn't know this problem : Thanks kendar. I don't know why this happens, even PKP and PKM have shared the same structure (both config and model). I will find the solution to solved this. Share this post Link to post Share on other sites
lordbooka 159 Posted December 4, 2015 WarfareThai EX TAF 0.1.4.0 http://www.mediafire.com/download/3x6p29i1t5cthzd/wtfextaf140.7z - Fixed PKP.- Fixed Armor Protection.- Fixed Site Module.- Fix NPC Random Gear.- Fixed some minor issues. 4 Share this post Link to post Share on other sites
kendar 65 Posted December 4, 2015 Many thanks for this update and for sharing your quality work again ;) Share this post Link to post Share on other sites
Plinskin 23 Posted December 4, 2015 WarfareThai EX TAF 0.1.4.0 http://www.mediafire.com/download/3x6p29i1t5cthzd/wtfextaf140.7z - Fixed PKP. - Fixed Armor Protection. - Fixed Site Module. - Fix NPC Random Gear. - Fixed some minor issues. Thank you for the update and... I saw you added a new armor vest the "Tactical EX vest"... excellent work. :D Share this post Link to post Share on other sites
Guest Posted December 4, 2015 New version frontpaged on the Armaholic homepage. WarfareThai Ex. Thai Armed Force v0.1.4.0 Share this post Link to post Share on other sites
sonsalt6 105 Posted December 4, 2015 Updated mod v0.1.4.0 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
pulstar 55 Posted December 4, 2015 lordbooka, any plans on implementing new radio langauge(s)? Share this post Link to post Share on other sites
lordbooka 159 Posted December 5, 2015 lordbooka, any plans on implementing new radio langauge(s)? No. This can consume much time in developing, and increase the mod size. (If you know any mod which has radio protocol for Arabic/African/Slavic, please let me know. Then, I can make a compatible patch for the language) Anyway, I have implemented (some) battle shouts for the Middle-Easts and Africans already. 2 Share this post Link to post Share on other sites
kendar 65 Posted December 5, 2015 for the slavic language i suggest this mod : https://forums.bistudio.com/topic/185667-2035-russian-armed-forces/?p=2931013 Would be nice ;) Share this post Link to post Share on other sites
pulstar 55 Posted December 5, 2015 for the slavic language i suggest this mod : https://forums.bistudio.com/topic/185667-2035-russian-armed-forces/?p=2931013 Would be nice ;) It's the same bog-standard A2 russian protocol. :( Share this post Link to post Share on other sites
kendar 65 Posted December 5, 2015 Yes, did you now another protocol ? There was one in Majoris PLA, but i never succeed in hearing it since one official patch... Share this post Link to post Share on other sites
lordbooka 159 Posted December 6, 2015 Anyway. If you use COREVCompatibleRHS.pbo and run the mod with RHS (Escalation or AFRF) together, it will turn EEAF units speak russian. Share this post Link to post Share on other sites
rekkless 240 Posted December 6, 2015 Updated mod v0.1.4.0 available at withSIX. Download now by clicking: Mate, Yet again your Warfare Thai Ex mod is 38mb the mod is over 1gig. Can you please sort it out. Share this post Link to post Share on other sites
kecharles28 197 Posted December 6, 2015 Updated mod v0.1.4.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
kendar 65 Posted December 6, 2015 Anyway. If you use COREVCompatibleRHS.pbo and run the mod with RHS (Escalation or AFRF) together, it will turn EEAF units speak russian. Ok, didn't know that as i don't use RHS mods. So i will stay with EEAF in altian English. Share this post Link to post Share on other sites
kendar 65 Posted December 22, 2015 Lordbooka, This mod is a must have for me and i was wondering what can we expect for the future ? have you any plan to add content on it ? Share this post Link to post Share on other sites
lordbooka 159 Posted December 30, 2015 Lordbooka, This mod is a must have for me and i was wondering what can we expect for the future ? have you any plan to add content on it ? I think there will nothing but fix the bugs (or add some minor contents), until the Tanoa Expansion comes. 2 Share this post Link to post Share on other sites
nomisum 129 Posted January 9, 2016 We experience quite a rpt-spam with thai armed forces since the last update or so. Seems there is something broken with the internal loadout scripts of some units. Example RPT: 15:23:58 Error in expression <t _i)}) then {if ((_array select _i) == _find) then {_array deleteAt _i;_array p> 15:23:58 Error position: <_find) then {_array deleteAt _i;_array p> 15:23:58 Error Undefined variable in expression: _find 15:23:58 File COREVLiteLoadouts\functions\fn_replaceInArray.sqf, line 5 15:23:58 Error in expression <t _i)}) then {if ((_array select _i) == _find) then {_array deleteAt _i;_array p> 15:23:58 Error position: <_find) then {_array deleteAt _i;_array p> 15:23:58 Error Undefined variable in expression: _find 15:23:58 File COREVLiteLoadouts\functions\fn_replaceInArray.sqf, line 5 15:23:58 Error in expression <t _i)}) then {if ((_array select _i) == _find) then {_array deleteAt _i;_array p> 15:23:58 Error position: <_find) then {_array deleteAt _i;_array p> 15:23:58 Error Undefined variable in expression: _find 15:23:58 File COREVLiteLoadouts\functions\fn_replaceInArray.sqf, line 5 15:23:58 Error in expression <) then {[_uniformItems,(_mags select 0),_mag] call COREVLO_fnc_replaceInArray;};> 15:23:58 Error position: <_mag] call COREVLO_fnc_replaceInArray;};> 15:23:58 Error Undefined variable in expression: _mag 15:23:58 File COREVLiteLoadouts\scripts\npcRandomGearsAI.sqf, line 46 15:23:58 Error in expression <t _i)}) then {if ((_array select _i) == _find) then {_array deleteAt _i;_array p> 15:23:58 Error position: <_find) then {_array deleteAt _i;_array p> 15:23:58 Error Undefined variable in expression: _find 15:23:58 File COREVLiteLoadouts\functions\fn_replaceInArray.sqf, line 5 15:23:58 Error in expression <t _i)}) then {if ((_array select _i) == _find) then {_array deleteAt _i;_array p> 15:23:58 Error position: <_find) then {_array deleteAt _i;_array p> 15:23:58 Error Undefined variable in expression: _find 15:23:58 File COREVLiteLoadouts\functions\fn_replaceInArray.sqf, line 5 15:23:58 Error in expression <t _i)}) then {if ((_array select _i) == _find) then {_array deleteAt _i;_array p> 15:23:58 Error position: <_find) then {_array deleteAt _i;_array p> 15:23:58 Error Undefined variable in expression: _find 15:23:58 File COREVLiteLoadouts\functions\fn_replaceInArray.sqf, line 5 15:23:58 Error in expression <) then {[_uniformItems,(_mags select 0),_mag] call COREVLO_fnc_replaceInArray;};> 15:23:58 Error position: <_mag] call COREVLO_fnc_replaceInArray;};> 15:23:58 Error Undefined variable in expression: _mag 15:23:58 File COREVLiteLoadouts\scripts\npcRandomGearsAI.sqf, line 46 15:23:58 Error in expression <t _i)}) then {if ((_array select _i) == _find) then {_array deleteAt _i;_array p> 15:23:58 Error position: <_find) then {_array deleteAt _i;_array p> 15:23:58 Error Undefined variable in expression: _find 15:23:58 File COREVLiteLoadouts\functions\fn_replaceInArray.sqf, line 5 15:23:58 Error in expression <t _i)}) then {if ((_array select _i) == _find) then {_array deleteAt _i;_array p> 15:23:58 Error position: <_find) then {_array deleteAt _i;_array p> 15:23:58 Error Undefined variable in expression: _find 15:23:58 File COREVLiteLoadouts\functions\fn_replaceInArray.sqf, line 5 15:23:58 Error in expression <t _i)}) then {if ((_array select _i) == _find) then {_array deleteAt _i;_array p> 15:23:58 Error position: <_find) then {_array deleteAt _i;_array p> 15:23:58 Error Undefined variable in expression: _find 15:23:58 File COREVLiteLoadouts\functions\fn_replaceInArray.sqf, line 5 15:23:58 Error in expression <) then {[_uniformItems,(_mags select 0),_mag] call COREVLO_fnc_replaceInArray;};> 15:23:58 Error position: <_mag] call COREVLO_fnc_replaceInArray;};> 15:23:58 Error Undefined variable in expression: _mag 15:23:58 File COREVLiteLoadouts\scripts\npcRandomGearsAI.sqf, line 46 [...] _unit addMagazine _mag; sleep 0.03; _unit addWeapon _weapo> 15:24:00 Error position: <_mag; sleep 0.03; _unit addWeapon _weapo> 15:24:00 Error Undefined variable in expression: _mag 15:24:00 File COREVLiteLoadouts\scripts\npcRandomGearsAI.sqf, line 73 15:24:00 Error in expression <rimgun;}; sleep 0.05; _unit addMagazine _mag; sleep 0.03; _unit addWeapon _weapo> 15:24:00 Error position: <_mag; sleep 0.03; _unit addWeapon _weapo> 15:24:00 Error Undefined variable in expression: _mag 15:24:00 File COREVLiteLoadouts\scripts\npcRandomGearsAI.sqf, line 73 15:24:00 Error in expression <rimgun;}; sleep 0.05; _unit addMagazine _mag; sleep 0.03; _unit addWeapon _weapo> 15:24:00 Error position: <_mag; happens with editor placed units (in this case taliban). Share this post Link to post Share on other sites
lordbooka 159 Posted January 10, 2016 We experience quite a rpt-spam with thai armed forces since the last update or so. Seems there is something broken with the internal loadout scripts of some units. happens with editor placed units (in this case taliban). I assume it is caused by the random equipment scripts can not find the suitable item for the replacement. Anyway, I think the next version can solved this issue. Share this post Link to post Share on other sites
drebin052 324 Posted January 10, 2016 Now that the Marksmen .pbos have been decrypted by BI, are there any plans to add dropped magazine models for the DLC weapons as well? Your mod is one of the very few out there to actually implement this small detail for all of your weapons that often gets overlooked, and you've even done this for the vanilla weapons too which is even better. :) Share this post Link to post Share on other sites