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KetsuCorp: General Equipment Addon Release (GEAR)

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[...]

What we hope to see is a number of unit developers come out from the

shadows and create specific units that use these uniforms and items, a

great deal of effort has gone into the collective customization level with

GEAR and no other modification will provide this level of (sometimes very

superfluous) customization. We hope that when the GEARS U.S. Archive

is finished you will enjoy knowing we have given every possible detail to

both the camouflage, the items and their prescribed intended functionality.

[...]

Well, you are counting with one already :) I've been busy lately but I managed to make a good bunch of units and make it look good without any problems so far, as soon as I finnish working on some group configs and stuff, I'll be releasing USMC (All 3 camos) and US Army (OCP) at v0.9 with groups and vehicles assigned, continuing to work on other units, I'm thinking about what to do next with AOR camo, I definitely wanna leave that for Special Forces, use as much variety as possible there... Needless to say that as I discussed this with you guys on moddb, I want to use all your gear packs with units, and if possible, make sure also the soldiers can use your goggles/masks as well, which is something I'm starting to read on since I got all the groups and vehicles thing almost figured out.

Have you guys thought about doing Desert ABU? I would love to have both options.

Lastly, I'm no modeler or texture artist but in terms of configuration of units and some other stuff I can handle very well, so if you need help on that, please contact me and I'll give it my best try to help :)

Drake out.

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@Community,

Thank you all so much, your support has driven us to continue

working towards completing the entire U.S. collection with due

haste. Please note that when we complete this we intend and

aim to take on board custom requests for your units in addition.

Does your unit need custom nametapes? patches? specifics or

details that we don't yet cover? Let us know in Private MSG in

BIStudio Forums Private Message and we will work out what it

is that you need. We hope to cater for just about any need in

customizing our already expanding content and we love that it

is what the community wants and needs. We truly are grateful.

Many Thanks,

KetsuCorp

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hey, i was wondering if you guys have a road map of what's to come when the American pack is done? 

Germans, Brits? Is there an order already?

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I'm having an issue with all of the items having unlimited space. Not sure what the issue is?

 

EDIT:

 

I checked again, for myself and everyone on our dedicated server we get unlimited space in GEAR rucksacks and obscene amounts of capacity with GEAR vests and uniforms. 

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So I am looking at the config and I see you all have max SupplyXX and MaximumLoad for backpacks is set to 999999..... Can I ask why this is the case? It totally ruins the mod.

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hey, i was wondering if you guys have a road map of what's to come when the American pack is done? 

Germans, Brits? Is there an order already?

 

There will be a hiatus from the development roadmap upon completion of the U.S.

Package to determine this order. At present we wish to see users vote and place

demand bids for their country's required pack. We aim to provide every camo of

the modern era of said requested country and if you can imagine how quick we're

able to release the size of modification that we have at present, you can imagine

how great a GEARS_EU Final package will look amongst a series of others, also.

 

I'm having an issue with all of the items having unlimited space. Not sure what the issue is?

 

EDIT:

 

I checked again, for myself and everyone on our dedicated server we get unlimited space in GEAR rucksacks and obscene amounts of capacity with GEAR vests and uniforms. 

 

This is a topic already discussed read prior pages.

 

So I am looking at the config and I see you all have max SupplyXX and MaximumLoad for backpacks is set to 999999..... Can I ask why this is the case? It totally ruins the mod.

 

To directly address your concerns:

 

We have set these numbers to emphasize an unlimited capacity, it

should be down to the unit leaders and not ourselves to arbitrate a

realistic environment. If you are unable to conduct an operation on

the basis of providing your unit a schematic ruleset for what should

and should not be taken onboard missions, then I do not believe it

should fall down to us to hold your hand. Because, if in the error of

judgement we choose to make the mod carry too little, you would in

return complain about this also. This was no error that you found.

 

To summarize as has been mentioned on prior pages, this is a mod

that can be enjoyed by realism users and casual gamers alike, we

hold no right nor place to tell you what you can and cannot carry, it

is for you to determine yourselves, and shows great responsibility in

our decision making not to make those assumptions for you. Would

recommend you be glad that we chose to give you the choice, not

that we take it from you in the hopes of making an unbearable play

experience. As stated before, we will absolutely not interfere on this.

 

You carry what you want, not what we will tell you to.

 

Hope that helps,

 

KetsuCorp

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Is it possible to add the pistol visualization to the "backpack" pistol belts? As small a thing as it may be in the grand scheme of things, it's a measurable improvement for me to actually see my equipment in its place instead of an empty holster.

Also - do you have plans on adding other vests? For example, chest rigs, slash bandoliers, etc.

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Is it possible to add the pistol visualization to the "backpack" pistol belts? As small a thing as it may be in the grand scheme of things, it's a measurable improvement for me to actually see my equipment in its place instead of an empty holster.

Also - do you have plans on adding other vests? For example, chest rigs, slash bandoliers, etc.

+1 to this, chest rigs, and new marksman armor (w/ shoulder pads)

 

Also, I'm fairly certain KetsuCorp already included slash bandoliers...

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Is it possible to add the pistol visualization to the "backpack" pistol belts? As small a thing as it may be in the grand scheme of things, it's a measurable improvement for me to actually see my equipment in its place instead of an empty holster.

Also - do you have plans on adding other vests? For example, chest rigs, slash bandoliers, etc.

 

The object is classed as a backpack so I'm afraid that's going

to take some tinkering and I don't think it is possible for staff I

know to currently do that. It's because the classname gets all

of the derived code from the original classname, not on .p3d's.

 

We'll look into that. We are considering new vests, but at this

time the final patch is a brush up on the existing work before

the move onto larger expansions and more clearer work done

for other countries. We also have to figure out what is wanted.

 

+1 to this, chest rigs, and new marksman armor (w/ shoulder pads)

 

Also, I'm fairly certain KetsuCorp already included slash bandoliers...

 

Correct, Slash bandoliers (which should be known as Sash

bandoliers to clarify) Are there. We are unsure yet about if

we intend to add the chest rigs or if we will make our own, I

currently have checked the work load and the staff haven't

shown any progress on that request, likely due to how low

quality the original UVMaps were for the ArmA 3 Chest Rig.

 

And yes we are adding the Independent new Marksman DLC

Vest, the other one for Blufor is an abomination and is not in

any single way realistic or used. The staff decided one is real

and looks very similar to an IOTV/MTV type vest, whereas all

the others are private or custom defined .p3d based on fiction.

 

Hope that helps.

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Did you ever think about doing police gear and civilian gear. Would be nice in some scenarios and im sure the RPG community would like it.

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Hi KetsuCorp

 

I really prefer your awesome mod but unfortunately there is one small thing that prevents me of using it.
Myself as a player might be able to live with the fact that the vest, backpack's and so on have unlimited space.

But as a mission maker who likes to make balanced multiplayer mission (coop or pvp) bother the fact that there are some players out there who always going to take advantage of this: unlimited inventory space. (like taking hundred's of explosive charges) :(

 

You said that you let us decide how much we want to carry. But maybe you can give us the option to choose between a version with or without limited inventory space. :)

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Don't bother chrys, you're just going to get some spiel about how it's your fault for not somehow tracking what everyone who plays a mission carries on a constant basis, rather then a poorly designed mod. My advice, use Tryk's mod, it's actually balanced for something other then screenshots.

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What's wanted? German uniforms! with standard inventory space if possible!

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Did you ever think about doing police gear and civilian gear. Would be nice in some scenarios and im sure the RPG community would like it.

 

We have several custom requests for such things for a number of police dept.

 

Hi KetsuCorp

 

I really prefer your awesome mod but unfortunately there is one small thing that prevents me of using it.

Myself as a player might be able to live with the fact that the vest, backpack's and so on have unlimited space.

But as a mission maker who likes to make balanced multiplayer mission (coop or pvp) bother the fact that there are some players out there who always going to take advantage of this: unlimited inventory space. (like taking hundred's of explosive charges) :(

 

You said that you let us decide how much we want to carry. But maybe you can give us the option to choose between a version with or without limited inventory space. :)

 

Prior posts discuss and address it, and currently the direction withstands.

 

Don't bother chrys, you're just going to get some spiel about how it's your fault for not somehow tracking what everyone who plays a mission carries on a constant basis, rather then a poorly designed mod. My advice, use Tryk's mod, it's actually balanced for something other then screenshots.

 

I think poorly designed is the wrong word usage, this modification

aims at providing customized levels of visual equipment, this aim

has been accomplished. If it were in our design to seek for better

weight or HP values we may become reliant on stating that, but a

series of statements from our staff have indicated otherwise. The

fact that we defend our developers and their decisions is what at

the core of our group emphasize quality. They chose to create at

the very least a vast variety of visually improved equipments, the

modification that Tryk provides is not in the same nature as ours

and cannot really be used to have an accurate comparison, that

mod provides uniforms and equipment with sometimes new data

or models, our objective is to diversify the existing A3 vanilla .paa.

 

That said, our objective was well achieved even in the first .PBO

when we expanded out the vary many ranges of trims and color

you can apply to a single uniform. Our objective is merely to set

a wide range of U.S. (and future other) camouflages at a quality

and quantity that will pacify requests for more variety, that and a

choice to not hinder player capacity at any level should not be a

factoring issue unless (and is warranted) regarding a mission or

map maker who chooses to do so. In that sense, we see a point

but again, reiterate, ours is a modification for expansive diversity

and not that aimed at hindering players or groups from operating.

 

On a personal note, as a spokesperson for the staff, I personally

would feel insulted if a mod team or developer chose to think for

me in my choices of equipment and do personally praise what all

the developers have done in this dev team, in other games i may

not have such a luxury and I enjoy that. That could be hailed as a

taboo statement in this community, but the reality is, if you do not

know what you should be limited to taking, why let us decide for a

group or individual? I find the semantics side on the air of liberty.

 

My personal two cents, despite how much my staff recommend I

do avoid providing a personal aspect on the development info I

am tasked with placing out there. So I wish to ensure that you in

your response at least address my argument and also avoid the

inflammatory rhetoric of using 'spiel' or deferring arguments to a

''use x instead of y'' logic. I hope that I have helped clarify on this.

 

What's wanted? German uniforms! with standard inventory space if possible!

 

Germany is listed in the future potential work, we have a great

list of EU requestees, we also aim to support other mods, too!

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Prior posts discuss and address it, and currently the direction withstands.

Too bad. At least worth asking. Anyway I' give this inventory - space thing a try. This units looks just a way to good not to try to use them.

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Hi KetsuCorp

 

I really prefer your awesome mod but unfortunately there is one small thing that prevents me of using it.

Myself as a player might be able to live with the fact that the vest, backpack's and so on have unlimited space.

But as a mission maker who likes to make balanced multiplayer mission (coop or pvp) bother the fact that there are some players out there who always going to take advantage of this: unlimited inventory space. (like taking hundred's of explosive charges) :(

 

You said that you let us decide how much we want to carry. But maybe you can give us the option to choose between a version with or without limited inventory space. :)

Would you rather be pissed because you could fit too much or to little. I know where i stand.

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Would you rather be pissed because you could fit too much or to little. I know where i stand.

 

Isn't that obvious ? What I want doesn't matter cause the authors make their final decision. Best you can do is not to download the mod or to live with that fact.

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Would you rather be pissed because you could fit too much or to little. I know where i stand.

That's a false argument, the gear in this pack consists entirely of reskins of vanilla content. The weight, armor and carrying capacity of the items already exists. Ketsucorp have choose set this entire pack up in accordance with their opinions on Arma III's systems, and with their own opinions. If they just said, "nah we like it this way, and we don't do requests" I wouldn't care, there are alternatives. But they claim it's all about choice, which they then lecture people about that topic at length. Choice is apparently multiple belt colors, but not an optional "vanilla gear weight and gear carry weight.pbo"      

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All excellent points for and against the argument of weight, those

who agree that the quality is too high quality not to pass up, I am

certain you will have some creedance to review at a later point all

the features you feel are missing or need revision. However, as it

stands, I also agree with both sides of the street, they all weigh in.

 

Chrys, we appreciate you trying out the library sized arsenal for it

and the equipment therein. Meanwhile, War_lord we appreciate a

versatile argument against points, criticism is what we strive for, it

is why we appreciate any of the feedback you provide on here too.

 

Many thanks for weighing in on this issue, somewhat pun intended.

 

KetsuCorp

 

Update: Thanks for considering it simply for the texture quality!

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Hello KetsuCorp,

 

I have been looking into your NEW & AOR pack for a bit and I feel like the textures for the NWU Type 1 and AOR's 2-3 seem a little off, and yes I have tried looking at it from different lighting perspectives. I think its more to do with the patterning and somewhat with the coloring. I have provided examples below of all 3 types, currently I feel that AOR Type II seems too much like Desert MARPAT (even though they are "related"). I was wondering if with the examples I will provide take a look into updating your NWU & AOR pack with updated patterns and color tweaks, other than that the models are very well done!

 

NWU-A4.jpg

                                                                 Navy Type I

 

 

MARPAT_comparison.PNG

 

 

 

 

Also as a suggestion for the few arctic/sub-arctic tundra based maps that exist, I would like to request the following camo pattern with references for your consideration, thanks :)

 

Hyperstealth-Deceptex-Hotel-6.jpg

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Have counter-terrorist units, like the SAS, GSG-9, etc. been suggested yet? And by the way, I'm not sure if it's intended, but the MARPAT vests (both desert and woodland) hardly have any MARPAT in them, they're basically tan.

 

Anyway, awesome mod.

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Have counter-terrorist units, like the SAS, GSG-9, etc. been suggested yet?

What do you mean? As a SF special mission unit the SAS wears whatever camo suits the the mission, mainly wearing Multicam in Afghanistan. GSG-9 as a police counter terrorist unit wears black or dark blue on operations. There's no special pattern linked to either group.

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What do you mean? As a SF special mission unit the SAS wears whatever camo suits the the mission, mainly wearing Multicam in Afghanistan. GSG-9 as a police counter terrorist unit wears black or dark blue on operations. There's no special pattern linked to either group.

 

Well, just like there's OD, black, tan and more packs, I was suggesting mainly dark blue/greyish camos.

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Hey KetsuCorp! just wondering if you could provide some insight on what you meant by....

 

-Added IBH Helmet Programme (Essential for upcoming GEAR SEAL pack)
 

 

:) Thank you for your awesome work!

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Integrated Ballistic Helmet, it's a particular type of helmet, as best as I could tell looking between all the damn airsoft results.  

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