Desty 10 Posted April 25, 2015 At present we wish to maintain the highest carrying capacityleaving teams to work out their realistic factors for themselves as this way less realism teams can enjoy the experience while the more disciplined units can take a more conservative avenue. I hope that clears things up, KetsuCorp P.S. We don't believe in holding anybody's hands in game. Thanks for the respone, nice to hear! Share this post Link to post Share on other sites
sethos 2 Posted April 25, 2015 I'm seeing 11 packs in OP yet 10 packs on Six, is that right? Share this post Link to post Share on other sites
ketsucorp 22 Posted April 25, 2015 Is there any chance that maybe completly new helmet models will be included in the future? Currently I'm using the helmets from RHS, but for example the tan is much more brighter then you're tan and they have no black variants. I know some helmets are included in you're pack, but I don't like vanilla helmets...http://i.cubeupload.com/mo0go7.png (795 kB) the tan from RHS is brighter http://i.cubeupload.com/5t2ojD.png (859 kB) OCP is much brighter too We're attempting to update our new helmets and if you wish to have RHS helmet support please contact within this forum directly and tell them we're open to it with a permission granted from them. If you can get that we'll engage with their staff. We've had a lot of statement's requesting we reskin their work to higher definition also. If there is a big enough demand we will liaise with them to provide the same level of equipment customization, I personally would be excited to offer this autonomy, but failing to do so we will attempt to upgrade our helmets. Great feedback by the way, we really appreciate this, Many Thanks, KetsuCorp ---------- Post added at 21:16 ---------- Previous post was at 21:14 ---------- I'm seeing 11 packs in OP yet 10 packs on Six, is that right? We believe they've yet to provide ABU for us, we will address this in the coming patch. We will be be able to update our information in the coming months as it proceeds forwards. We're almost done with the initial release, we only have NWU, AOR1 & 2 and BDU/DCU and UCU left to finish. We really appreciate the input. Share this post Link to post Share on other sites
Teddybear1 11 Posted April 25, 2015 (edited) Can you make gasmasks and Spotter Scopes and Flareguns and maybe make them work with ACE 3 it would be dandy too.:j: Maybe a one man sniper tent with scope,radio and a crate all-in-one. Add some sort of system with flares that can warn of intruders . Edited April 25, 2015 by Teddybear1 Share this post Link to post Share on other sites
Mattastic 97 Posted April 26, 2015 To make your survival fatigues work to where you can use fins underwater you need to add uniformType = "Neopren"; to the config for them. Specifically like this: class gear_B_CryeScuba_MARPATD_01: b_soldier_survival_F { author = "KetsuCorp"; _generalMacro = "I_Soldier_F"; scope = 1; displayName = "U.S. MARPATD Crye Uniform 01A, Scuba Kit"; nakedUniform = "U_BasicBody"; model = "\A3\Characters_F_EPA\BLUFOR\b_soldier_survival_01.p3d"; vehicleClass = "GEARS_MARPATD_C"; uniformClass = "CryeScuba_MARPATD_01"; uniformType = "Neopren"; hiddenSelections[] = {"Camo","Camo3","Insignia"}; hiddenSelectionsTextures[] = {"\GEARS_MARPATD\clothing\crye\MARPATD\data\crye_MARPATD_01_co.paa","\GEARS_MARPATD\clothing\cryeshirts\MARPATD\data\basicbody_bk.paa"}; Share this post Link to post Share on other sites
ketsucorp 22 Posted April 26, 2015 To make your survival fatigues work to where you can use fins underwater you need to add uniformType = "Neopren"; to the config for them. Specifically like this: class gear_B_CryeScuba_MARPATD_01: b_soldier_survival_F { author = "KetsuCorp"; _generalMacro = "I_Soldier_F"; scope = 1; displayName = "U.S. MARPATD Crye Uniform 01A, Scuba Kit"; nakedUniform = "U_BasicBody"; model = "\A3\Characters_F_EPA\BLUFOR\b_soldier_survival_01.p3d"; vehicleClass = "GEARS_MARPATD_C"; uniformClass = "CryeScuba_MARPATD_01"; uniformType = "Neopren"; hiddenSelections[] = {"Camo","Camo3","Insignia"}; hiddenSelectionsTextures[] = {"\GEARS_MARPATD\clothing\crye\MARPATD\data\crye_MARPATD_01_co.paa","\GEARS_MARPATD\clothing\cryeshirts\MARPATD\data\basicbody_bk.paa"}; Is ours not working properly? This was (and has been) working in testing. Share this post Link to post Share on other sites
Mattastic 97 Posted April 26, 2015 When you swim in the water with the survival fatigues you will not swim any faster with the fins on if you don't add it. Doing so will make it be recognized as the wet suit and will let the player wearing it swim faster. As they should if they are using fins. Share this post Link to post Share on other sites
ketsucorp 22 Posted April 26, 2015 When you swim in the water with the survival fatigues you will not swim any faster with the fins on if you don't add it. Doing so will make it be recognized as the wet suit and will let the player wearing it swim faster. As they should if they are using fins. Surely the individual would be swimming slowly with the Crye uniform being worn? Nonetheless we will add this into the kit patch intentions for the remaining updates as we proceed on. If you have any other issues noticed please contact us here. Thank you, KetsuCorp Share this post Link to post Share on other sites
R-o-x 11 Posted April 26, 2015 Mattastic is correct. When using the scuba uniform, its like he's swimming without fins. Compare it to the Survival Fatigues and you will see. Share this post Link to post Share on other sites
ketsucorp 22 Posted April 26, 2015 Mattastic is correct. When using the scuba uniform, its like he's swimming without fins. Compare it to the Survival Fatigues and you will see. By adding this function we will be able to get Scuba speed returned to the swimmer in question when utilizing the Survival Fatigue, yes? If so, please answer and we will rectify it in the coming patch data. Also, if I may, the team would like some professional feedback on a number of things, one of them is the usage from USMC related units and so therefore I ask the question: What do you think of the mod? Thank you for any feedback, KetsuCorp Share this post Link to post Share on other sites
Mattastic 97 Posted April 26, 2015 By adding this function we will be able to get Scuba speed returnedto the swimmer in question when utilizing the Survival Fatigue, yes? If so, please answer and we will rectify it in the coming patch data. Also, if I may, the team would like some professional feedback on a number of things, one of them is the usage from USMC related units and so therefore I ask the question: What do you think of the mod? Thank you for any feedback, KetsuCorp Yes the speed will be increased to the swimmer to that of a scuba diver and as for feedback I don't have much yet other than that. Myself and another individual have been looking at the mod for only a couple of days to determine whether it is something we want to start using in various capacities. One thing up front that we liked is the variety of combinations you have in the mod is very nice. After we investigate it further I will get back to you with more feedback. Share this post Link to post Share on other sites
tobinator 41 Posted April 28, 2015 We're attempting to update our new helmets and if youwish to have RHS helmet support please contact within this forum directly and tell them we're open to it with a permission granted from them. If you can get that we'll engage with their staff. We've had a lot of statement's requesting we reskin their work to higher definition also. If there is a big enough demand we will liaise with them to provide the same level of equipment customization, I personally would be excited to offer this autonomy, but failing to do so we will attempt to upgrade our helmets. Great feedback by the way, we really appreciate this, Many Thanks, KetsuCorp Didn't got an answer. I think it's better when you ask. Share this post Link to post Share on other sites
broduz 71 Posted May 4, 2015 Hey KetsuCorp!! Love the pack. Small request...Was hoping you could expand it a bit and include the Fighter Chest Rigs. Also, if you could include the Fighter Chest Rigs and the Range Master thigh rig into one, so that both are included in the armor slot, that'd be super cool. Share this post Link to post Share on other sites
ketsucorp 22 Posted May 7, 2015 Hey KetsuCorp!!Love the pack. Small request...Was hoping you could expand it a bit and include the Fighter Chest Rigs. Also, if you could include the Fighter Chest Rigs and the Range Master thigh rig into one, so that both are included in the armor slot, that'd be super cool. Dear Broduz, KetsuCorp has been hard at work patching the existing systems to new specifications and will be releasing the USN related expansion for GEAR which includes AOR1/2/NWU formats. We may include a further patch in the future that combines these great vest items, however at this time we don't believe they are available for model editing via a BIS issue. If BIS releases the models for editing we can assure you even better ideas that that including new vests combined with other immensely detailed projects, but at present we are unable to. Do look forward to our next update as it will bring new fixes. Many Thanks, KetsuCorp Share this post Link to post Share on other sites
ketsucorp 22 Posted May 9, 2015 UPDATE: We've added the MICH 2001 Helmet to the package and will be updating all variants to follow. Currently researching MICH 2001 Helmet Covers to ensure maximum compatibility during uniform usage. Finally, we've adjust the ballistic system and will allow for a mid-point between high armor for generic users and realistic (20HP for vest aka "lite" plate carrier) instead. Added 701, 801, 901 item type to configs and fixed neopren scuba for a set of survival fatigues throughout platform. In process of finishing AOR1 and AOR2 plus NWU's. Next patch will contain all of these plus new camo. Any final requests before moving onto Final GEARS USA related materials must be made in lieu of this message we will try to cater for this as we intend to move onto other nations as per the request of all communities. Lastly, We may defer the ballistics fix request to the ACE3 development staff for a full eventhandler based hitpoint system using plates. We will give our research and findings to them to ensure they get the maximum of our insight over the appropriate way to counter the unfair ballistics of ArmA III. We appreciate any and all support you provide to us on here. Many Thanks, KetsuCorp Share this post Link to post Share on other sites
broduz 71 Posted May 9, 2015 UPDATE:We've added the MICH 2001 Helmet to the package and will be updating all variants to follow. Currently researching MICH 2001 Helmet Covers to ensure maximum compatibility during uniform usage. Finally, we've adjust the ballistic system and will allow for a mid-point between high armor for generic users and realistic (20HP for vest aka "lite" plate carrier) instead. Added 701, 801, 901 item type to configs and fixed neopren scuba for a set of survival fatigues throughout platform. In process of finishing AOR1 and AOR2 plus NWU's. Next patch will contain all of these plus new camo. Any final requests before moving onto Final GEARS USA related materials must be made in lieu of this message we will try to cater for this as we intend to move onto other nations as per the request of all communities. Lastly, We may defer the ballistics fix request to the ACE3 development staff for a full eventhandler based hitpoint system using plates. We will give our research and findings to them to ensure they get the maximum of our insight over the appropriate way to counter the unfair ballistics of ArmA III. We appreciate any and all support you provide to us on here. Many Thanks, KetsuCorp Only suggestion, mentioned above, is to include the Fighter Chest rig in OCP/UCP/etc. Your team's retextures are simply amazing!! Share this post Link to post Share on other sites
ketsucorp 22 Posted May 10, 2015 Thank you, We will consider upgrading the Fighter Chest rig from BI to GEAR quality in the coming months, right now we are preparing to roll out a new patch that includes new and improved helmets, new texture work and some reformat of the coding included to incl. Scuba speed fix & Armor. Share this post Link to post Share on other sites
1LT Creech 57 Posted May 26, 2015 UPDATE:We've added the MICH 2001 Helmet to the package and will be updating all variants to follow. Currently researching MICH 2001 Helmet Covers to ensure maximum compatibility during uniform usage. Finally, we've adjust the ballistic system and will allow for a mid-point between high armor for generic users and realistic (20HP for vest aka "lite" plate carrier) instead. Added 701, 801, 901 item type to configs and fixed neopren scuba for a set of survival fatigues throughout platform. In process of finishing AOR1 and AOR2 plus NWU's. Next patch will contain all of these plus new camo. Any final requests before moving onto Final GEARS USA related materials must be made in lieu of this message we will try to cater for this as we intend to move onto other nations as per the request of all communities. Lastly, We may defer the ballistics fix request to the ACE3 development staff for a full eventhandler based hitpoint system using plates. We will give our research and findings to them to ensure they get the maximum of our insight over the appropriate way to counter the unfair ballistics of ArmA III. We appreciate any and all support you provide to us on here. Many Thanks, KetsuCorp Sorry if this has already been said or requested, but do you think there would ever be a chance to add in dress blues for factions. For example, a lot of milsim communities and RPG communities would like to see some US military dress blues for ceremonial and memorial services. I see there are HQ and Officer uniforms, but would like to see something along the lines of http://usoonpatrol.org/assets/mc/dturner/2013_03/DressBlues_photo07_web1.jpg (166 kB) or Many thanks in advance for listening (reading)! Share this post Link to post Share on other sites
bayernmaik 12 Posted May 26, 2015 Hey Ketsucorp, When can i expect the releaso of next Update? Do you have a release-date? Cant wait, ist so awesome. Share this post Link to post Share on other sites
ketsucorp 22 Posted May 28, 2015 KETSUCORP DEFENSE INDUSTRIES"General Equipment Addon Release (AOR)"by KetsuCorpKetsuCorp is proud to announce their completion of the first phase of GEARor General Equipment Addon Release. A vast modification to provide a unitwith the ability to customize their entire group with highly visceral upgrades.As such, it is required that to download this modification we ask you visit usat http://www.moddb.com to get the download, download link will be below:Click here to find out more! (Download Here)SUMMARYGeneral Equipment Addon Release (AOR) & (NWU) are now available via the newrelease to GEAR. Giving the player the ability to use U.S. Navy, USNAVSPECWARpersonnel equipment in this new arsenal will help expand their growing library ofGeneral Equipment Addon Release oriented equipment and thus customizations.INSTALLATION-1- Download from the downloads page listed above online.-2- Extract to your ArmA III installation directory found at:"C:\Program Files (x86)\Steam\SteamApps\common\Arma 3 "-3- Overwrite prior versions and activate the mod in-game.-4- We recommend using an ArmA III launcher or tool for it.-5- When using GEARs Camo expansions overwrite @GEARS.-6- Enjoy.NOTE: All expansions require GEAR CORE modification addon.DOWNLOADS:GEAR AORGeneral Equipment Addon Release is supplemented by its new powerful unitcamo: AOR/NWU. With it, users can now create a plethora of highly diversecamouflaged units and use them in their missions as they see fit. Our camois sure to please anyone looking to outfit a wide range of U.S. based units.General Equipment Addon Release (CORE) is required to use this expansion.Click Here to Download!CREDITS• M.Shimura, Project Leader• J.Schmidt, .P3D / O2 Editor• Zooloo75, Lead Programmer• BadBenson, Config Support• Lennard, AN/PVS-15 NVG's• SP Craig, Headwear Support• Kiory, Balaclava Model Work• Massi, USMC 8-Point Cover• Tryk, Pro-Tec Helmet ModelSpecial Thanks:We'd like to thank the folks at Bohemia Interactive for providing us a toughchallenge. Your work is impressive. Plus a personal thanks to KetsuCorp fortheir constant drive and commitment to steadily expand their knowledge ofcomputer science and boosting their already impressive resumes as a team. Share this post Link to post Share on other sites
J. Schmidt 10 Posted May 28, 2015 Great Job! Can't wait to test it out in-game. Share this post Link to post Share on other sites
ketsucorp 22 Posted May 28, 2015 (edited) BIS Community, After much development restructuring, optimization and improvement we have re-released our packages with a series of changes aimed at implementing that which is sought after most by the community. Several of the changes include: -Capacity Adjustments -Restored Armor Parameters -Neopren parameter added to Scuba Kits -Diversified Suitpack for items dropped on floor -Added New Pro-Tec Helmets -Added MICH 2001 Helmets -Added Overall Helmet Variations incl. GoggleStraps -Optimized and reduced/removed erroneous data -Overall New Classnames (Check Documentation/Master_Classnames.txt) -Completed and Added support for GEARS_AOR There will be some time before the next update, please bare in mind that this project is nearing completion. Suggestions, commissions and customization in developing custom GEARS packages will be made available via the front page. The final USA Oriented Package to be released is a yet unnamed project, that of which intends to supply BDU, DCU & UCU as final patterns to the GEARS Kit. We're excited to say that your support has gotten us exceptionally far and in doing so our releases more elaborate. Please ensure that any feedback &/or concerns are placed here. We highly recommend you redownload the GEARS spectrum of downloads and refresh any extant data remaining prior to patch. We thank you for your patience in this matter, given our time schedules we'd like to apologize for the delay, we usually remain ontop of patching within an ongoing development window of roughly one month. We have exceeded that and would like to apologize for any inconveniences made due to this big delay. Many Thanks, KetsuCorp P.S. We're intent on looking for a mission maker who will make one single set mission for camera work to help in the development of a trailer. Couple this with presentation and screenshots, and we will demonstrate these for our nomination entry into Mod of the Year 2015 for Armed Assault 3 for MODDB.COM Credits will be made fully available for your creation of it. We hope to help a budding video trailer maker get his foothold online. Edited May 28, 2015 by KetsuCorp Share this post Link to post Share on other sites
Guest Posted May 28, 2015 Thanks for sending us the updated and new releases :cool: New versions frontpaged on the Armaholic homepage. General Equipment Addon Release - ABU v1.10General Equipment Addon Release - ACU v1.10General Equipment Addon Release - NVG v1.10General Equipment Addon Release - TN v1.10General Equipment Addon Release - OD v1.10General Equipment Addon Release - SG v1.10General Equipment Addon Release - CB v1.10General Equipment Addon Release - MARPAT v1.10General Equipment Addon Release - USA v1.10General Equipment Addon Release - OCP v1.10General Equipment Addon Release - AOR & NWU v1.00General Equipment Addon Release - Core Share this post Link to post Share on other sites
sniper pilot 36 Posted May 28, 2015 Cool beans! Glad you added the armor values thank you! Share this post Link to post Share on other sites