zooloo75 834 Posted March 1, 2015 Just announcing that I am working on a sequel to my old Firefight Improvement System, "Valor". More details will come later. Share this post Link to post Share on other sites
MFG4Ever 13 Posted March 1, 2015 Looking forward to seeing what you come up with this time around ;) Share this post Link to post Share on other sites
miketim 20 Posted March 1, 2015 Amazing news! ;) Cant wait for a new FFIS, whatever its named Share this post Link to post Share on other sites
Tablesalt 12 Posted March 1, 2015 Thanks so much! FFIS works but it's a bit wonky at times Share this post Link to post Share on other sites
xidarkreaper 12 Posted March 2, 2015 The Excitement is over 9000. Share this post Link to post Share on other sites
astrell 3 Posted March 2, 2015 Praise the Sun! I'm so loving you! Any features with headless client planned? Share this post Link to post Share on other sites
citazenman 10 Posted March 4, 2015 I really liked FFIS. I felt that it lacked a lot of urban conflict support. The A.I. would usually just run out of their positions as soon as things started happening. some recent mods like ASR AI actually make units enter buildings as well as stay fixed in them. I would definitely like to see something like this in your new release. I'm very excited to see how it turns out. Best of luck. Share this post Link to post Share on other sites
zooloo75 834 Posted March 5, 2015 I really liked FFIS. I felt that it lacked a lot of urban conflict support. The A.I. would usually just run out of their positions as soon as things started happening. some recent mods like ASR AI actually make units enter buildings as well as stay fixed in them. I would definitely like to see something like this in your new release. I'm very excited to see how it turns out. Best of luck. FFIS2 (cancelled) had a large focus on urban combat, this one will as well. Share this post Link to post Share on other sites
devilslayersbane 28 Posted March 5, 2015 Hey, Zooloo, one of my favorite things about FFIS was the fact that they would call in mortar support. Are there plans to retain this as well as give us an option to use mortars other than the vanilla mortars? I could not get it to work with anything but those. Share this post Link to post Share on other sites
suds420 179 Posted March 5, 2015 Great news Zooloo! I loved FFIS. Can't wait to see what you come up with. Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted March 5, 2015 Good stuff zooloo, looking forward to seeing some footage of it in action! Share this post Link to post Share on other sites
kgino1045 12 Posted March 5, 2015 Hope we can suppress the ai in pve Share this post Link to post Share on other sites
zooloo75 834 Posted March 5, 2015 Hey, Zooloo, one of my favorite things about FFIS was the fact that they would call in mortar support. Are there plans to retain this as well as give us an option to use mortars other than the vanilla mortars? I could not get it to work with anything but those. Battles aren't complete without mortars and other fire support :) Share this post Link to post Share on other sites
MFG4Ever 13 Posted March 9, 2015 Battles aren't complete without mortars and other fire support :) I think, I just shed a tear of joy ;) Share this post Link to post Share on other sites
zooloo75 834 Posted March 10, 2015 Do note that I am prioritizing development on my Impulse mod at the moment, but Valor is planned for development (there is a small framework in place so far though), and it will be better than FFIS (and share certain qualities from my cancelled FFIS2 project). Share this post Link to post Share on other sites
devilslayersbane 28 Posted March 10, 2015 I really liked the idea of FFIS 2 where running the same mission twice would result in AI "remembering" the previous fights in that location, but maybe making it to where that only happened during the mission run-time. Also, if possible, I'd like for AI to pull a 360 security when exiting a helo. That would be extremely impressive. Share this post Link to post Share on other sites
kremator 1065 Posted March 10, 2015 I really liked the idea of FFIS 2 where running the same mission twice would result in AI "remembering" the previous fights in that location, but maybe making it to where that only happened during the mission run-time. Also, if possible, I'd like for AI to pull a 360 security when exiting a helo. That would be extremely impressive. For AllRoundDefence you need DasAttorney to pull his finger out :) I'm sure zooloo75 can also do it however ! Share this post Link to post Share on other sites
sttosin 67 Posted March 11, 2015 Care to elaborate on the certain qualities from FFIS2? If it is the one I am thinking....can't wait Share this post Link to post Share on other sites