The Spirit of Morpheus 2 Posted February 15, 2017 (edited) I'd like to mention (and request) that the reticle for the TA31RCO is not correct - in the file description you wrote, the reticle is provided by the user "Alvarez". This "bug" (or is it intentional?) is also present in the FHQ Accessoires Mod: When the scope is pointed on a bright spot (e.g. against the sunlight, the sky or flares), the correct reticle shows up: (the red chevron is exactly in the middle of the reticle, like it should) However, once the scope is pointed on a spot with normal brightness/darkness conditions (e.g. a tree), the chevron in the middle disappears and is replaced by *four* chevrons of the same shape with each one shifted slightly left, right, below left and below right, respectively, of the point where the original chevron (see Picture 1) was: (Click on the 2nd Picture to see it in full size in order to see what I mean (the forum engine automatically resizes image sizes...) ) My First Question is: (directed to User "Alvarez") is that a mistake or is it intentional? (the latter case in order to avoid licence conflicts with the owners of these weapon optics...) The Second Question/The Request is: can You fix this "bug" or request "Alvarez" to fix it or may I fix it myself? The 2nd Request: The "Trijicon Reflex" also comes in variants with a green dot reticle: Trijicon RX30-C : ("RX30" is the Standard variant with amber dot) https://www.amazon.com/Trijicon-RX30-C-800113-Reflex-Reticle-Flattop/dp/B00T31NGVM/ref=sr_1_1?ie=UTF8&qid=1487115339&sr=8-1&keywords=trijicon+reflex+rx30 I'd be very happy, if You could include the variant with bright green dot in your next release - the amber dot... well, it both looks like ass (not your fault...) and probably also performs like ass in very bright or very dark environments (again, not your fault...) Likewise for TA31RCO and TA31F-RMR, there are versions with green chevron (TA31RCO-M150CP-G and TA31F-G-RMR, respectively) available - it would be awesome, if You could add those in the next release:) So much for now... T.S.O.M. Edited February 15, 2017 by The Spirit of Morpheus Share this post Link to post Share on other sites
da12thMonkey 1943 Posted February 15, 2017 1 hour ago, The Spirit of Morpheus said: I'd like to mention (and request) that the reticle for the TA31RCO is not correct - in the file description you wrote, the reticle is provided by the user "Alvarez". This "bug" (or is it intentional?) is also present in the FHQ Accessoires Mod: When the scope is pointed on a bright spot (e.g. against the sunlight, the sky or flares), the correct reticle shows up: (the red chevron is exactly in the middle of the reticle, like it should) However, once the scope is pointed on a spot with normal brightness/darkness conditions (e.g. a tree), the chevron in the middle disappears and is replaced by *four* chevrons of the same shape with each one shifted slightly left, right, below left and below right, respectively, of the point where the original chevron (see Picture 1) was: This is a bug with Arma 3's kind of crappy depth of field blur post-processing effect. It affects BIS' 3D scopes like the ARCO as well (or at least it used to) ARCO with DOF blur Nothing that any addonmaker can do to fix it AFAIK. Turn off DOF blur in your graphics options and it wont do that weird spreading reticle thing 1 Share this post Link to post Share on other sites
roberthammer 582 Posted February 15, 2017 @The Spirit of Morpheus Yes , Turn off Bloom and DOF that will fix it unfortunately , i don't have a RX30 aka the larger Trijicon reflex but i could do those green chevrons that isn't a issue but we will see btw that's Alwarren not "Alvarez" , you can check that in first post Share this post Link to post Share on other sites
The Spirit of Morpheus 2 Posted February 22, 2017 On 15.2.2017 at 8:12 AM, roberthammer said: @The Spirit of Morpheus Yes , Turn off Bloom and DOF that will fix it unfortunately , i don't have a RX30 aka the larger Trijicon reflex but i could do those green chevrons that isn't a issue but we will see btw that's Alwarren not "Alvarez" , you can check that in first post Okay, turning off DOF fixed that bug - thx! @Trijicon Reflex: so the model in your pack is the RX34? As far as I checked, that model truly comes only with an amber dot - no red or green dots available for this model. And just to remind You, if You are planning to include a Trijicon Reflex with a green dot, I quote my previous post: On 15.2.2017 at 1:18 AM, The Spirit of Morpheus said: Likewise for TA31RCO and TA31F-RMR, there are versions with green chevron (TA31RCO-M150CP-G and TA31F-G-RMR, respectively) available Although already requested, it would also be awesome, if You could get your Mod compatible with the MRT Accessories Mod - for example, the ability to use the Aimpoint M4S with a Magnifier on and off via key bindings ;) T.S.O.M. PS: yeah, I see - his name is Alwarren, sorry for the mixup ;) Share this post Link to post Share on other sites
JustRoger 10 Posted June 15, 2017 On 1/31/2015 at 3:15 AM, roberthammer said: ======================INSTALLATION : ====================== Extract into the ArmA 3 Directory, by default this is located in: 32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/ WHY is this in reverse? x86 = 32 bit not 64-bit. (In the 1980s and early 1990s, when the 8088 and 80286 were still in common use, the term x86 usually represented any 8086 compatible CPU. Today, however, x86 usually implies a binary compatibility also with the 32-bit instruction set of the 80386.) Share this post Link to post Share on other sites
roberthammer 582 Posted June 16, 2017 7 hours ago, justroger said: WHY?!!!!!! It doesn't matter , you know where to install mods lol - you don't need to be a nerd about it 4 Share this post Link to post Share on other sites
JustRoger 10 Posted June 26, 2017 On 6/15/2017 at 10:45 PM, roberthammer said: It doesn't matter , you know where to install mods lol - you don't need to be a nerd about it you "assume" that everyone knows this. Being correct in format especially when it comes to coding and the understanding of things is "nerdy"? that like saying, History, "bah... who cares about the details....". Alternating current or direct current, bah... what does it matter. smh Share this post Link to post Share on other sites
roberthammer 582 Posted June 26, 2017 4 minutes ago, justroger said: whining It's already fixed for those "WHO" care , you taking this too serious which is ridiculous 1 1 Share this post Link to post Share on other sites
JustRoger 10 Posted June 26, 2017 5 minutes ago, roberthammer said: It's already fixed for those "WHO" cares , you taking this thing too serious which is ridiculous I was happening to look at your mods (everyone on BI and Armaholic posts that reversed order [for whatever reason]) I just happened to see your mod as the last of about 25 I was looking at. So by the time I saw the posting I was like "fuck sake" and posted about it. Nothing to do with you personally. Your mods are brilliant. hope this helps explain this. Share this post Link to post Share on other sites
OC OfficialMikeJTv 2 Posted September 20, 2017 (edited) On 1/31/2015 at 6:15 AM, roberthammer said: Hello everyone , This is the RH Acc (Accessories) pack for ArmA 3 . - various accessories and scopes for weapons There's also ammo box for these weapons and Enjoy those accessories !! (Under Empty > Ammo > RH Attachments Box) ==============================CHANGELOG/BUGS/KNOWN ISSUES: ============================== v1.0 - first release v1.01 - various fixes - added tan variants of T1 and CompM2 v1.03 - added new OPS 12th suppressor - remade tan camo of all suppressors v1.05 - compatible with latest A3 bipods - added 2 bipod attachmentsv1.06 - hotfix Apex - added new PEQ15 by Odec3D =================================CLASSNAMES : ================================= Reveal hidden contents RH_eotech553 RH_eotech553mag RH_eotech553_tan RH_eotech553mag_tan RH_eotexps3 RH_eotexps3_tan RH_eothhs1 RH_eothhs1_tan RH_compm4s RH_compm2 RH_compm2l RH_compm2_tan RH_compm2l_tan RH_t1 RH_t1_tan RH_reflex RH_shortdot RH_m3lr RH_ta01nsn RH_ta01nsn_2D RH_ta31rco RH_ta31rco_2D RH_ta31rmr RH_ta31rmr_2D RH_ta01nsn_tan RH_ta01nsn_tan_2D RH_ta31rco_tan RH_ta31rco_tan_2D RH_ta31rmr_tan RH_ta31rmr_tan_2D RH_ta648 RH_accupoint RH_leu_mk4 RH_c79 RH_c79_2D RH_m145 RH_barska_rds RH_cmore RH_LTdocter RH_LTdocterl RH_zpoint RH_anpvs4 RH_anpvs10 RH_pas13cl RH_pas13cm RH_pas13cmg RH_pas13ch RH_peq15 RH_peq15_top RH_peq15b RH_peq15b_top RH_peq2 RH_peq2_top RH_SFM952V RH_SFM952V_tan RH_qdss_nt4 RH_qdss_nt4_tg RH_qdss_nt4_des RH_qdss_nt4_wdl RH_saker RH_saker_tg RH_saker_des RH_saker_wdl RH_Saker762 RH_Saker762_tg RH_Saker762_des RH_Saker762_wdl RH_fa556 RH_fa556_tg RH_fa556_des RH_fa556_wdl RH_fa762 RH_fa762_tg RH_fa762_des RH_fa762_wdl RH_spr_mbs RH_spr_mbs_tg RH_spr_mbs_des RH_spr_mbs_wdl RH_tundra RH_tundra_tg RH_tundra_des RH_tundra_wdl RH_m110sd RH_m110sd_t RH_HBLM RH_HBLM_tg RH_HBLM_des RH_HBLM_wdl RH_TD_ACB RH_TD_ACB_g RH_TD_ACB_b ======================INSTALLATION : ====================== Extract into the ArmA 3 Directory, by default this is located in: 64-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/ 32-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/ After extraction it should look like this: Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name You can also use the "Arma 3" folder in your "My Documents" folder. You'll also need add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name For using multiple mods you would then do so like this: -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4 If you still have problems to install it look into this guide - http://www.armaholic.com/forums.php?m=posts&q=20866 ======================CREDITS AND THANKS : ====================== Acog Ta01nsn: Model - The Lama textures - AcidSnake Acog TA31RCO/TA31FRMR: Model - Stoke textures - Thanez and FxDarkloki reticle texture - Alwarren RMR - Excess3 Acog Ta648: models/UVs/textures - Excess3 Aimpoint CompM4s: Firearms: Source (http://www.Firearms-Source.com) model/UVs - Christian Øelund textures - Fewes Aimpoint T1: models/UVs/textures - IanSky and Kouoaeha Aimpoint CompM2: models/UVs/textures - Patrick Svensson An/pvs4,An/pvs10,An/Pas13s: models/UVs/textures - BIS Barska Red dot sight: models/UVs/textures - Tom3dJay (http://cargocollective.com/tom3djay) C-more Red dot sight: models/UVs/textures - Tom3dJay (http://cargocollective.com/tom3djay) Elcan C79: Firearms: Source (http://www.Firearms-Source.com) model/UVs - Christian Øelund textures - Firearms: Source team Elcan M145: models/UVs/textures - Tom3dJay (http://cargocollective.com/tom3djay) Larue Docter rds: models/UVs/textures - Tom3dJay (http://cargocollective.com/tom3djay) Zeiss Z-point: models/UVs/textures - Tom3dJay (http://cargocollective.com/tom3djay) Trijicon Accupoint model/UVs - Tenoyl textures - Blur Eotech 553: Firearms: Source (http://www.Firearms-Source.com) model/UVs - Christian Øelund textures - Firearms: Source team 3x Magnifier- ImBrokeRU and cR45h Eotech EXPS3+G33 Magnifier: models/UVs/textures - Michal Hoz Shortdot: models/UVs/textures - Tenoyl Trijicon Reflex: model/UVs/textures - Euan Mitchell aka tigg Leupold Mark 4 LR/T: Firearms: Source (http://www.Firearms-Source.com) models/UVs - Christian Øelund textures - Fewes TS-30A2: models/UVs/textures - BIS AN/PEQ-2: model/UVs - Hellspike textures - El Maestro De Graffiti AN/PEQ-15: model/UVs/textures - Odec3D SFM952v: model/UVs/textures - RedRogueXIII KAC QDSS-NT4: model/UVs/textures - Colditz KAC M110SD: model/UVs/textures - Olli SilencerCo Saker: model/UVs/textures - Euan Mitchell aka tigg Surefire FA: Firearms: Source (http://www.Firearms-Source.com) model/UVs - Christian Øelund textures - drhubbler OPS INC SPR/MBS: model/UV/texture - Kosai106 (http://www.oesterkilde.dk/) Gemtech Tundra: model/UVs/textures - r_populik config work: RobertHammer THX ALL you are the BEST Special thx goes to BIS for ArmA 3 :) ======================DISCLAIMER : ====================== To use this pack you must agree to the following conditions of use:https://forums.bistudio.com/topic/140769-rh-wip-thread/page-30#entry3045550 You may:DISTRIBUTION: You may distribute the original .PBO files within this download freely, so long as the PBO files are unmodified and the Readme files are included. Under the following conditions:ATTRIBUTION: You must give the original author credit. The content of this archicve is the sole interlectual property of RH and its Creators.No Steam Workshop: DO NOT UPLOAD TO STEAM WORKSHOP: You may not upload to Steam Workshop or any other service that reassigns rights over RH Intellectual Property to 3rd Parties.NO COMMERCIAL USE: This content is provided free of charge solely for entertainment purposes. You may not use this addon for commercial, military or teaching/training purposes.NO DERIVATIVE WORKS: You shall in no way modify, repackage or reverse engineer any of the archive's content and PBO files included in this download without first receiving prior permission from RH.NO VBS USE: Use of this Pack may not be used in the VBS/JCOVE product lines or any other simulator without written authorization from the LICENSOR (RH) The RH Acc Pack and all supporting addons are protected under international copyright law. To use this pack you must agree to the following conditions of use: Modification of this pack , in part or in whole, without written permission from RH is expressly prohibited. The commercial exploitation of any game content created using this pack is expressly prohibited. Reverse-engineering, or other conversion of this pack is expressly prohibited. This pack may only be re-distributed in its entirety, complete with this "ReadMe" document. RH makes no claim to any trade marks or branding other than its own. This addon is © 2016 RH. All rights reserved. ======================REQUIRED ADDONS : ======================CBA ======================DOWNLOAD : ======================v1.06https://www.mediafire.com/?icgczmiw5awyybw If you find some issues , let me know here RH i get an error when trying to add this mod to my Arma 3 Client with the "Local Mod" Option. unless you have uploaded this mod to steam workshop. I don't know why it's not working. the error tells me. "There is is mod in this folder" ! what can i do to fix this ?. Mike. Edited September 20, 2017 by MikeJVlogs Share this post Link to post Share on other sites
bolo861 166 Posted September 21, 2017 15 hours ago, MikeJVlogs said: RH i get an error when trying to add this mod to my Arma 3 Client with the "Local Mod" Option. unless you have uploaded this mod to steam workshop. I don't know why it's not working. the error tells me. "There is is mod in this folder" ! what can i do to fix this ?. Mike. Please DO NOT QUOTE RELEASE POST WITH PICTURES. As to your question, make new mod folder in your arma 3 directory, inside make addons folder and keys folder, place pbos and bisigns in addons folder and key file in keys folder then try to add that mod folder to your mod library via arma 3 launcher local mods tab. As RobertHammer stated numerous times this mod won t be uploaded to Steam Workshop. If it is there it was uploaded illegally and should be DMCA ed. Regards. Share this post Link to post Share on other sites
shataan 1 Posted April 30, 2019 Now all we need is PIP. ;p 1 Share this post Link to post Share on other sites
arsalan shah 0 Posted September 15, 2020 Mine doesnot install shows there is no addon folder in the mod folder how to fix Share this post Link to post Share on other sites
khaosmatical 237 Posted September 23, 2020 On 9/15/2020 at 4:03 AM, arsalan shah said: Mine doesnot install shows there is no addon folder in the mod folder how to fix This is an extremely old and outdated mod, you wont find support for it anymore. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted September 24, 2020 ... and all those accessories were incorporated on CUP weapons 😃 Share this post Link to post Share on other sites
ICE_PIC_JAPAN 7 Posted May 30, 2021 hello, I'd like to ask you about your mods on steam. I unchecked the following mods from launcher and i couldnt open my map. plz never mind about "@" k-9 @dmc delorean @dodge demon @ducati diavel @fallujah @female dress ferrari 458 ferrari 512 flashlight floridakeyspolicepack ford gran ford mustang gt15 ford mustang gt500 @grey clouds mod pack I3luevein items (money) this is picture of error message error so please tell me which mods I should check again Share this post Link to post Share on other sites
klima 54 Posted May 30, 2021 If you look up two posts, you'll see: On 9/23/2020 at 7:57 PM, khaosmatical said: This is an extremely old and outdated mod, you wont find support for it anymore. So don't expect an answer. Share this post Link to post Share on other sites
trevorjohns@yahoo.com 0 Posted June 3, 2021 The RAR file just doesn't have the folders but all the files are there - after you extract it, manually make a new "addons" folder inside that, and move the PBO and BISIGN files into it...working me me for last 5 years Share this post Link to post Share on other sites