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glad you got it working man - excellent!

now all you need to do is add a D30 cannon to that turret!

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Ah nice progress on the laser designator and, thanks for showing my repaint off. :D

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UPDATE

Download Version Sukhoi Su-34 Version 0.5

Changelog:

v 0.50

plane flies straight now (thanks BravoM5)

more loadouts

Laser Pointer (thanks Eggbeast!!)

Damage Visuals (thanks Eggbeast)

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Guest

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Guys, I think I messed something up. I am unable to lock on to the Su-34 from Wipeout or other SU-34s. Maybe other planes too.

Can anyone confirm?

PS: looks like I messed it up trying to make the Targeting device work. Right now it is handled as a ground target.

I've uploaded an experimental build to my steam workshop. If someone could test and tell me if

1. you can lock onto the SU-34 from another plane

2. laserpointer works and can be locked from pilot

That would be very helpful. You'd need 2 people to test the laserpointer thing properly

I don't want to put it up here again and bother Armaholic/Six/Arma.de before it works : )

Edited by Sabre_Dust

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maybe you copied more across from my config than you meant to?

like type = "Air" or something. if you did that and A3 uses a different type name, then your plane will show up as default as a car

chuck me the config and i'll give it a scan

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thank you egg! It was lasertarget = true; Kinda odd, cause other planes have that value in their config and work fine.

While I was at it I managed to fix the laserbeam alignment and switched all LGBs to the turrets control.

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yeah i only use laserscanner = 1 not lasertarget =1,

as setting lasertarget =1would make the plane a visible laser-wepaon lockable vehicle, like a lasertarget from a designator.

it would mean you could fly above it and drop a gbu and the gbu would track onto it as long as it wasnt going too fast lol.

have another read of this

https://community.bistudio.com/wiki/A3_Locking_Review

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I tried with the F18s mavericks but failed lol.

well till I fix it tonight or tomorrow you can all try take some down with well placed lgbs : )

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Hey Saber_Dust, the latest updates added a lot to your Fullback port, but it is still lacking an afterburner! The manouverability is great but I kinda miss the extra humpf! the AFT gives us =)

cheers!

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yea afterburner. Thats a real toughy. Not so easy to make, even less to make well. If I put it in it won't be a matter of weeks but months probly.

Also I am not really sure at this point. The laserpointer and the loadouts make it pretty powerful already.

Maybe a reduced afterburner, as it is designed for low alt flight and can't reach the top speeds of the fighters.

I am already deliberatly forcing people to slow down when using the pointer, so they make a better target : )

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UPDATE

Okay I think I got it right now : )

Sukhoi Su-34 Version 0.55 BETA

Changelog v 0.55 Beta:

- Su-34 is no longer a ground target and can be locked on with AA Missiles

- gunner/pilot sorted

- gunner got all weapons except cannon

- pilot can manual fire and lock on with the missiles if needed

- laserbeam alignment fixed

- added targeting test mini demo mission

hope it works, I tested and it looked ok so far : )

Edited by Sabre_Dust

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Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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it is worth adding - to lock on with missiles assigned to the copilot seat, make sure you LOCALISE the turret - get in as gunner then move to the pilot seat before take-off.

then when you tab-lock a target in manual fire, count 5 secs or so to ensure the lock is fixed, then fire and it works.

we always get guys saying "i can't lock anything!" and its usually because they didn't localise turrets, in a 2 seater aircraft, and wait for locking tone (which you cannot hear of course in 2 seater manual fire, but time to lock is still active even though you don't see/hear it).

re afterburner, i edited an old one and put it on the aircraft as a temp measure in A2, am adding the effects and fiery cone too atm, so you can have that when its done.

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it is worth adding - to lock on with missiles assigned to the copilot seat, make sure you LOCALISE the turret - get in as gunner then move to the pilot seat before take-off.

then when you tab-lock a target in manual fire, count 5 secs or so to ensure the lock is fixed, then fire and it works.

we always get guys saying "i can't lock anything!" and its usually because they didn't localise turrets, in a 2 seater aircraft, and wait for locking tone (which you cannot hear of course in 2 seater manual fire, but time to lock is still active even though you don't see/hear it).

re afterburner, i edited an old one and put it on the aircraft as a temp measure in A2, am adding the effects and fiery cone too atm, so you can have that when its done.

Thanks for the manual locking-on tip and for the afterburner, eggbeast ;)

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Thanks for the guide egg!

@all Su-34 pilots: You can also switch to the gunners seat mid fight and lock on and fire if you're pro lol.

Another possibility is to have an AI copilot. In that case manual fire lock on is enabled immediatly.

Or simply command the Ai gunner to fire by himself with tab to lock on, LControl + LMouse to fire and LControl + F to switch weapons

I made 2 ultra simple sample missions that will be attached next release (or visit my steam workshop)

(thanks for the offer with the AB, would be awesome!)

@Drakedaeron:

The blue version you probably mean is a civilian plane. There is a black one too.

There is an armed Su-34 Chernarussian version quite similar to Arma 2 OA, did you mean that? It's more or less the standard colors.

If you don't like it why not use the the AAF or CSAT SU-32 armed versions (32 = export version)? They are AAF Camo or CSAT Camo. See the pics in first post...

Also bottom of first page or the readme file has a guide how to change textures . )

Edited by Sabre_Dust

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A few teasers of what is coming next version:

2015-02-05_00053.jpg

new paint scheme, note the updated position of the wing tip missiles.

2015-02-05_00031.jpg

another new paint scheme (inspired by the Su-35)

painted wheels original green again...

2015-02-05_00032.jpg

cockpit interior with blue tint

2015-02-02_00021.jpg

360° Camera view stabilised on both axis

Edited by Sabre_Dust

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A few teasers of what is coming next version:

http://img5.picload.org/image/ciircap/2015-02-05_00025.jpg

new paint scheme, note the updated position of the wing tip missiles.

http://img5.picload.org/image/ciircao/2015-02-05_00030.jpg

http://img5.picload.org/image/ciircal/2015-02-05_00031.jpg

another new paint scheme (inspired by the Su-35)

painted wheels original green again...

http://img5.picload.org/image/ciircai/2015-02-05_00032.jpg

cockpit interior with blue tint

http://img5.picload.org/image/ciircoi/2015-02-02_00021.jpg

360° Camera view stabilised on both axis

I love this plane ;)

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