maquez 141 Posted January 19, 2015 feel free to add what you like ;) I ask you only to respect all the credits Share this post Link to post Share on other sites
mith86arg 18 Posted January 19, 2015 Sure thing! ty! Share this post Link to post Share on other sites
maquez 141 Posted January 19, 2015 mission updated ! Share this post Link to post Share on other sites
maquez 141 Posted January 23, 2015 mission updated ! - enemy reinforcements changed to infinite - increased spawn distance - fixed errors in faction blacklist Share this post Link to post Share on other sites
maquez 141 Posted January 24, 2015 (edited) developer note: I am not happy with Leights OPFOR as enemies, will soon replace them with the Insurgents from RHS Escalation. Made a little addon that allows them to be used with ALiVE. http://forums.bistudio.com/showthread.php?184842-RHS-Escalation-%28AFRF-and-USAF%29-Release-0-3-5-%28UPDATED%29&p=2865090&viewfull=1#post2865090 Depends on you guys, if you prefer have Leights OPFOR as enemy I will release this as a separate Mission. the Insurgents from RHS Escalation are looking amazing ;) new note: decided to leave mission units as they are, will release in future a new mission using the units mentioned above ! Edited January 25, 2015 by maquez new developers note Share this post Link to post Share on other sites
DaViSFiT 21 Posted January 24, 2015 where is the problem with Leights Opfor ? Share this post Link to post Share on other sites
maquez 141 Posted January 25, 2015 (edited) mission updated ! 25.01.2015 - updated for Leights OPFOR Pack v0.6 don't forget to update your Leights OPFOR Pack to version 0.6 Edited January 25, 2015 by maquez Share this post Link to post Share on other sites
maquez 141 Posted January 30, 2015 mission updated update for Leights OPFOR Pack v 0.7 Share this post Link to post Share on other sites
maquez 141 Posted February 9, 2015 mission updated fixed incorrect entry in AI Commander Share this post Link to post Share on other sites
maquez 141 Posted February 10, 2015 mission updated balanced profiled units, decreased CQB units, increased regular units Share this post Link to post Share on other sites
maquez 141 Posted February 11, 2015 mission updated changed revive Share this post Link to post Share on other sites
neodyn 14 Posted February 12, 2015 (edited) for now I will not add any CSE medic and or AGM modulesfeel free to add it by yourself but be aware that removing the missions revive will break some functionality I'm not a friend of mission's that needs a ton of addons ;) I'll try to update your Version to AGM. Is it enough to set the ReviveEnable class in your description.ext from default=1 to Default=0 to disable the whole revive function ? Or do i had to change other things ? Edited February 12, 2015 by Neodyn Share this post Link to post Share on other sites
maquez 141 Posted February 12, 2015 that's correct only thing you have to do is set it to default=0 so that revive is disabled each time you start mission Share this post Link to post Share on other sites
DrunkenVeteran 10 Posted February 26, 2015 Any chance we'll be seeing a version with CAF Aggressors instead of Leights OPFOR pack? I'd attempt to switch it myself but would break it and result to drinking away my sorrows. :D Share this post Link to post Share on other sites
maquez 141 Posted February 26, 2015 (edited) don't think so I'm not a friend of missions which depend on a ton of addons and when I look at his future dependencies for his addon I have to say no way, sorry btw update soon all of my missions await some stuff get's fixed first from addons used Edited February 26, 2015 by maquez Share this post Link to post Share on other sites
maquez 141 Posted February 26, 2015 mission updated ALiVE updated to latest version revive updated to latest version disabled fatigue applied after revive UAV Vehicles added Share this post Link to post Share on other sites
rlex 21 Posted February 27, 2015 amount of armored vehicles is just too high. Faced like 4 IFV and 2 tanks at the same time... Share this post Link to post Share on other sites
maquez 141 Posted February 27, 2015 this mission is multiplayer best played in a well organized team! btw did a mistake with the UAV's will correct asap Share this post Link to post Share on other sites
maquez 141 Posted February 27, 2015 small update fixed not working UAV's Share this post Link to post Share on other sites
rekkless 240 Posted February 27, 2015 Will this mission have any conflicts with AGM? Share this post Link to post Share on other sites
rlex 21 Posted February 28, 2015 Will this mission have any conflicts with AGM? Never found any, but only played couple of rounds. Share this post Link to post Share on other sites
maquez 141 Posted February 28, 2015 information: mission will work with RHS Escalation version 0.3.6 no update needed Share this post Link to post Share on other sites
maquez 141 Posted March 1, 2015 mission updated removed obsolete Virtual Ammobox System (VAS) briefing overhauled bugfixes Share this post Link to post Share on other sites
nICe_Kuehl 10 Posted March 9, 2015 (edited) Hey maquez, we have been going through quite alot of testing this weekend. Talking 20hours+, on a dedi, with mainly a group between 6-8 players. Recruitment disabled Revive disabled - used AGM instead Everything worked quite well and we enjoyed it a lot! Though, of course (it's ArmA :D) we encountered a couple of issues as well. Those are not always technical, some just didnt appeal to us. 1. Bugged Cache There was one bugged cache. We found multiple intel items and they all pointed to the very southwest corner of the map. We sweeped the area from a heli and on foot for about 30 minutes, six people searching. No cache there. 2. Hint upon destroying cache We were missing a hint when a cache is destroyed. As it is right now, you blow the cache and wonder why nothing happens, while you do get a hint when you find intel. Just a little confusing, no big deal. 3. Vehicles in hangars, bad choice of spawn points The planes and drones tend to blow up upon entering them, which in case of the A-10 leads to destruction of the hangar, thus again, destroying the A-10 and so on. I recommend moving the A-10 outside the hangar, or blocking damage to said building. In case of the drones: I think they blow up due to objects too close to them when they start up. The RHS A-10 does it because... Arma... Similar problem with the UGVs, the are under a roof and the Drone AI seems to have problems driving out, especially with the boxes etc. nearby. 4. Enemy Tanks The spawning system and the AI Virtualisation work flawless! But there are some problems concerning balancing. We came across a lot of tank groops, mainly on the streets. The tanks were usually in pairs. Two T-72s pack hell of a punch. Same goes for the BTRs and BRDMs. We encountered a situation in Timurkalai with 6 or more tanks against us. Even making use of the CAS-module we got our asses ripped off. TL;DR: In general, too many armored vehicles when playing as infantry - like rlex wrote earlier. 5. Baserape The enemy atttacked the base at least 5-6 times while we played. Mainly it were just single motorized groups but once, we came across a massive tank raid, talking about 6 vehicles here. There seems to be no AI-driven base defense, and the enemy seems to keep sending reinforcements. They do not only attack players when they see 'em, but mainly aim for the UAVs and UGVs, which leads to large amounts of unnessecary explosions. Two possibilities: I. stop the enemy AI from going for the base completely II. Add a bit of base defense 6. Unrestricted arsenal It would be nice to restrict the available things in the arsenal box to BLUFOR-gear. This prevents that players run around in foreign camo/gear and get rekt by their own mates, due to recognition issues. Not a problem when playing with a clan, but for public servers for sure. Wrong uniform? - BOOM - 7. Loy Manara Objective Is there a way to remove Loy Manara as "red objective zones"? We cleared it twice with extreme caution until i found out its in the blacklistmarker. 8. CAS Maybe it would make sense to replace the CAS-support-helicopter by an A-10. The chopper is not as powerful against armor. 9. Arty We noticed that the support artillery (I think it was Bravo 2-1?) drove west (heading roughly to chak chack). They stopped in the middle of nowhere instead of comfortably staying within the base. Don't know if its on purpose. Also we noticed they are not that precise. We ordered a couple of rounds on armored targets, but they missed by 50+ meters. In general i must really say that all of us loved the mission. Total oldschool insurgency feeling. But please - try to do something against the excessive amount of armor! FYI - we added the ALiVE civilian placement and civilian population modules to the mission, worked great and added a lot to the feeling If you like, i would really appreciate to talk about this mission with you. Maybe in Teamspeak or so? PM me if interested. Keep up the good work! Greetings from niCe Kühl and the german niCe-Team Multigaming e.V. Edited March 9, 2015 by nICe_Kuehl Added 3 issues. Share this post Link to post Share on other sites
jinougaf 11 Posted March 10, 2015 Have a question,only the"AFRF vs Leights OPFOR" version in your googledrive had been updated or all the versions had been updated too? Share this post Link to post Share on other sites