froggyluv 2135 Posted January 21, 2015 A mission.sqm has to be named "mission.sqm". Otherwise A3 does not recognize it as mission-file. Derp! My bad -works perfect. Man this is great, thanks so much! :) Good tip Burt -that happens to me sometimes also. Share this post Link to post Share on other sites
miller 49 Posted January 23, 2015 Thanks NeoArmageddon ArmA3.de Mirror updated: Map Builder by NeoArmageddon (v0.6.1 Alpha) Kind regards Miller Share this post Link to post Share on other sites
Guest Posted January 25, 2015 New version frontpaged on the Armaholic homepage. Map Builder v0.6.1 Alpha ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
haleks 8212 Posted January 25, 2015 Thank you so much for this! Perfect tool to create compositions! :) Share this post Link to post Share on other sites
NeoArmageddon 958 Posted January 25, 2015 Thank you so much for this! Perfect tool to create compositions! :) You are welcome! Would be cool if you (and everyone else ofcourse) can share some compositions with us (maybe even as project file). Share this post Link to post Share on other sites
bfe90 1 Posted January 26, 2015 For some reason I can't pick up or move placed objects. Using this editor alongside Chernarus(allinarma). Any tips? Share this post Link to post Share on other sites
itsdonjon 25 Posted January 26, 2015 Hey there Neo! Unfortunately i've got some problems with importing the objects into tb. I build some village-parts with houses, walls and bushes/trees and tried to import that. Some objects could be imported, but not all. I've got this error message: "Dialog - TxTImport - Wrong file format or source template not found. Operation will now quit" Problem is, i think i've got every source-template i need (Structures_f(_bootcamp/epa/epb/epc), plants_f, rocks_f). Do you know where my error could be? This is the importfile: city2_8m_f";205660;3633.06;71.5514;0;0;1;0.29321 "i_stone_housebig_v2_f";205671;3623.29;251.157;0;0;1;0 "city2_8m_f";205662;3626.35;72.7957;0;0;1;0.31493 "city2_8m_f";205694;3650.46;252.772;0;0;1;1.18264 "city2_8m_f";205658;3639.7;71.5514;0;0;1;0.53921 "city2_8m_f";205697;3639.77;252.772;0;0;1;0.67982 "city2_8m_f";205699;3633.11;252.772;0;0;1;0.81632 "city2_8m_f";205692;3657.09;252.772;0.16265;0;1;1.18263 "city2_8m_f";205664;3619.65;252.772;0;0;1;0.3651 "city2_8md_f";205695;3645.23;254.429;0;0;1;0.39899 "city2_8m_f";205656;3646.14;72.1071;0;0;1;0.29838 "city2_8md_f";205687;3669.02;230.801;0;0;1;0 "city2_8m_f";205690;3663.77;252.772;0;0;1;1.18263 "i_stone_shed_v2_dam_f";205688;3652.6;79.0652;0;0;1;0.74725 "sharprock_monolith";205654;3654.56;87.2006;0;0;1;-13.3565 "sharprock_spike";205676;3668.78;360;0;0;1;-2.66643 "i_stone_housebig_v2_f";205690;3637.86;71.8653;0;0;1;0.24602 "city2_8m_f";205701;3626.39;252.772;0;0;1;0.57469 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"i_house_big_01_v2_f";205799;3614.03;134.286;0;0;1;0 "i_house_small_01_v3_f";205808;3603.9;224.899;0;0;1;0 "i_garage_v1_f";205823;3606.74;57.4717;0;0;1;0.30017 "city_8m_f";205834;3652.81;22.9543;0;0;1;0 "city_8m_f";205828;3653.56;349.706;0;0;1;0.09388 "city_8m_f";205841;3650.15;23.3283;0;0;1;0.40342 "city_8m_f";205846;3646.13;45.3583;0;0;1;0.02023 "city_8m_f";205851;3640.53;61.4401;0;0;1;0 "city_8m_f";205854;3634.39;59.8935;0;0;1;0.04799 "city_8m_f";205857;3628.19;60.8761;0;0;1;0 "city_8m_f";205859;3621.57;88.9249;0;0;1;0 "city_gate_f";205859;3615.94;283.624;0;0;1;0 "city_8m_f";205856;3611.72;140.324;0;0;1;0 "city_8m_f";205850;3607.33;141.643;0;0;1;0 "city_8m_f";205845;3603.15;145.753;0;0;1;0 "city_gate_f";205822;3589.67;346.494;0;0;1;0 "city_8m_f";205833;3595.14;146.731;0;0;1;0 "city_8m_f";205827;3591.69;154.939;0;0;1;0 "city_8m_f";205816;3589.59;186.832;0;0;1;0 "city_8m_f";205809;3591.47;207.233;0;0;1;0 "city_8m_f";205804;3595.26;220.876;0;0;1;0 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NeoArmageddon 958 Posted January 26, 2015 For some reason I can't pick up or move placed objects.Using this editor alongside Chernarus(allinarma). Are you walking about 2d-Editor placed objects are objects placed by MapBuilder? What objects are you using? Are you editing on a dedicated server? Hey there Neo! Unfortunately i've got some problems with importing the objects into tb.I build some village-parts with houses, walls and bushes/trees and tried to import that. Some objects could be imported, but not all. I've got this error message: "Dialog - TxTImport - Wrong file format or source template not found. Operation will now quit" Problem is, i think i've got every source-template i need (Structures_f(_bootcamp/epa/epb/epc), plants_f, rocks_f). The templates are missing in your TB library or they are named different. Make sure every object you are trying to import is in your lib. Share this post Link to post Share on other sites
bfe90 1 Posted January 26, 2015 (edited) Are you walking about 2d-Editor placed objects are objects placed by MapBuilder? What objects are you using? Are you editing on a dedicated server? I'm using the 3d editor. I'm using the objects that came with this: http://www.armaholic.com/page.php?id=6194 I'm editing from my own PC, no server. Edit: tried moving vanilla A3 objects also, no luck. Edited January 26, 2015 by bFe90 Share this post Link to post Share on other sites
badluckburt 78 Posted January 26, 2015 Hey there Neo! Unfortunately i've got some problems with importing the objects into tb.I build some village-parts with houses, walls and bushes/trees and tried to import that. Some objects could be imported, but not all. I've got this error message: "Dialog - TxTImport - Wrong file format or source template not found. Operation will now quit" Problem is, i think i've got every source-template i need (Structures_f(_bootcamp/epa/epb/epc), plants_f, rocks_f). If you have trouble finding which object is throwing the error (I don't think TB reports it anywhere), see if you can get the objects loaded in a binary way: Divide the list into two separate lists, see if they import. If one list does and the other doesn't, take the one that doesn't, split it again and try to load the resulting lists separately. Rinse and repeat until you find the bugger - then kill it with fire :P Share this post Link to post Share on other sites
itsdonjon 25 Posted January 26, 2015 (edited) The templates are missing in your TB library or they are named different. Make sure every object you are trying to import is in your lib. Well..there are objects which are already on the map, which can't be imported. I'll try to find out if they have different names. ______ Thx Burt! The "binarizing" helped a lot! Edited January 27, 2015 by ItsDonJon Share this post Link to post Share on other sites
NeoArmageddon 958 Posted January 29, 2015 (edited) Heyho, quick update: I uploaded the project to GitHub. I hope Map Builder can benefit from the bugtracker, wiki and the generall access to the code and possibility to accept community patches. Everyone is invited to add bugs, suggestions and feature requests to the bugtracker at GitHub. I also created a little "Presentation"-website for MapBuilder: http://mb.modfact.com/ Hope you like it! I am currently implementing the new Objectlist including filters. The filters will allow quick access to A3 assets, community mods and other useful stuff. For example the fitlerlist could look like this: "A3 Objects" "A2 Objects" "JBAD Buildings" "Vanilla Objects" "All (from Config)" "MBG Buildings" "Placed" The last one is an example for a dynamic filter. For example all currently used objects are listed in "Placed". I also readded raytracing for selecting objects. This is much more reliable than the current method and improves selecting a lot! Also: Autosaving!!1 Edited January 30, 2015 by NeoArmageddon Share this post Link to post Share on other sites
m1lkm8n 410 Posted January 30, 2015 Neo you are a wonderful man ;) Keep it up bro. Very excellent!!! Share this post Link to post Share on other sites
Cype_Revenge 651 Posted January 30, 2015 yeah nice Neo, thanks for the Update excellent work ! Share this post Link to post Share on other sites
itsdonjon 25 Posted January 30, 2015 Well..there are objects which are already on the map, which can't be imported. I'll try to find out if they have different names.______ Thx Burt! The "binarizing" helped a lot! So i kinda "fixed" that error: Like Burt told me, i made different .txt out of the original export and then imported each, until i found the one with the error, so i again divided it into different parts as long as i could find the faulty objects. I then deleted them and imported the rest. After that i tried to rebuild what was lost, but mostly it were just small things. Share this post Link to post Share on other sites
badluckburt 78 Posted January 30, 2015 Nice :) It can get a bit tedious if you have lots of objects but in the end you'll always end up with the offenders. If you know their classnames, you can try to look them up in the Template library in TB because they're probably in there but configured differently. Share this post Link to post Share on other sites
bfe90 1 Posted February 1, 2015 I'm using the 3d editor. I'm using the objects that came with this: http://www.armaholic.com/page.php?id=6194I'm editing from my own PC, no server. Edit: tried moving vanilla A3 objects also, no luck. Anyone? Share this post Link to post Share on other sites
NeoArmageddon 958 Posted February 1, 2015 Anyone? Can you select the objects? Share this post Link to post Share on other sites
mach1muscle351 30 Posted February 2, 2015 Why?? In the mapbuilder Then after initialized by init.sqf: It shows all the [_obj,0.183,0.183] call BIS_fnc_setPitchBank; (s) where needed. Why doesnt it work? Share this post Link to post Share on other sites
NeoArmageddon 958 Posted February 2, 2015 Why??It shows all the [_obj,0.183,0.183] call BIS_fnc_setPitchBank; (s) where needed. Why doesnt it work? Are you setpos-ing the objects after creation? Could you try to manually call setPitchBank. Share this post Link to post Share on other sites
mach1muscle351 30 Posted February 2, 2015 Are you setpos-ing the objects after creation?Could you try to manually call setPitchBank. Nope, placed about 167 walls down (most of them with different PitchBank's) in the map builder. Then, export to sqf in the map builder. Not touching anything else, execute the sqf in the init & this is what I get. Note, this also does something similar in the sqm exporter. Share this post Link to post Share on other sites
NeoArmageddon 958 Posted February 2, 2015 Nope, placed about 167 walls down (most of them with different PitchBank's) in the map builder. Then, export to sqf in the map builder. Not touching anything else, execute the sqf in the init & this is what I get. Note, this also does something similar in the sqm exporter. But project saving and loading works as expected? Share this post Link to post Share on other sites
mach1muscle351 30 Posted February 5, 2015 But project saving and loading works as expected? Yes sir, the before screenshot was with the map builder loading function http://imgur.com/0XIMMmJ seen there, works great. Sry for the late reply! Share this post Link to post Share on other sites
memphisbelle 99 Posted February 9, 2015 I dont know whether this has already been posted: http://puu.sh/fFcJN/9953d556d2.jpg (410 kB) Nice and handy tool by the way. Thanks for sharing. Share this post Link to post Share on other sites
NeoArmageddon 958 Posted February 9, 2015 http://puu.sh/fFcJN/9953d556d2.jpg (410 kB) That has nothing to do with MapBuilder. That are broken configs somewhere in your A3. MB just lists everything. RC: I pushed a update (RC1 for 0.7) to Github. Share this post Link to post Share on other sites