eggbeast 3673 Posted January 25, 2017 further work on the 3/4 ton truck - added tools - added working jerry can - added working spare tyre - fixed dashboard anims still tons to do. 8 Share this post Link to post Share on other sites
eggbeast 3673 Posted January 26, 2017 first stab at artillery and AAA gun crews - thanks to Howells for the ssh40 helmet model 6 Share this post Link to post Share on other sites
ranger_24 55 Posted January 26, 2017 Looks really awesome! Pardon me if it was asked before, but when does the next update is planned for release? I am really looking forward for it! Share this post Link to post Share on other sites
8LacK5naK3 192 Posted January 26, 2017 In case you aren`t aware, it is considered spam on the forums to ask for a release date, so it`s always best not to ;) ...and yes. It is awesome :) 1 Share this post Link to post Share on other sites
ranger_24 55 Posted January 26, 2017 28 minutes ago, flyingpig said: In case you aren`t aware, it is considered spam on the forums to ask for a release date, so it`s always best not to ;) ...and yes. It is awesome :) Okay, sorry about that 1 Share this post Link to post Share on other sites
eggbeast 3673 Posted January 26, 2017 well asking once is ok, so long as everyone else reads this before asking again lol Echo is scheduled for May 2017. 2 Share this post Link to post Share on other sites
AdirB 18 Posted January 27, 2017 10 hours ago, eggbeast said: well asking once is ok, so long as everyone else reads this before asking again lol Echo is scheduled for May 2017. oh it's 4 mounth from now :O I can't wait!! I wondered if there's any chance that you will release a hotfix for the AI flight behavior. They're terribly awful. Share this post Link to post Share on other sites
R0adki11 3949 Posted January 27, 2017 4 hours ago, SoOCoOL said: oh it's 4 mounth from now :O I can't wait!! I wondered if there's any chance that you will release a hotfix for the AI flight behavior. They're terribly awful. Please clarify why they are awful? Share this post Link to post Share on other sites
AdirB 18 Posted January 27, 2017 2 hours ago, R0adki11 said: Please clarify why they are awful? They don't fly correctly. Going very very high, sometimes flying in circles, even if you use flyInHeight. In the vanilla, it's perfectly ok. Share this post Link to post Share on other sites
eggbeast 3673 Posted January 27, 2017 we left in a test speedvalue in the huey config. which is what causes it. well re patch, if something comes up that requires a patch, then all of the changes to date will be released together, but i don't see this as likely, as a release knocks our team out of the modding loop for about 2 weeks. Share this post Link to post Share on other sites
eggbeast 3673 Posted January 27, 2017 todays triumphs: Tetet has added air-air refueling to many of our planes He is also working on an AC130, thanks to DUST Sabre and others for their source files Added HK33 / T223 rifle for SEALs 5 Share this post Link to post Share on other sites
eggbeast 3673 Posted January 28, 2017 pic of T223 change made to NI Arms HK33 (thanks to Toadie2k and his team for sharing it with us) thanks also to wld427 for prompting me to use the models i forgot i actually had! and for advice on the real weapon characteristics thanks to vilas for his original hk33 from his west weapons pack - updated texture to older fire selector pattern (thanks to vilas) - fixed small issues with connectivity of parts in weapon - animated trigger - added new bullets to mag, and extended it to 40 round size - added small rock motion to mag reload anim - created separate mag model - removed redundant mounts etc, - realigned muzzle flash - new config - rebuilt geometry so we can now make SEALs like this guy 9 Share this post Link to post Share on other sites
eggbeast 3673 Posted January 28, 2017 just had this made by Howells - a Schermuly, or star cluster in yank-speak gonna make it a single use handheld rocket launcher, with flare spawning at top of its arc 2 Share this post Link to post Share on other sites
Rabbit35 122 Posted January 29, 2017 1 hour ago, eggbeast said: gonna make it a single use handheld rocket launcher, with flare spawning at top of its arc Why not just make it fire the 40mm flare round from vanilla A3, or a roiund inherited from it? Saves from having to script the spawning of a flare 1 Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 29, 2017 RHS manages hand flares quite well (e.g. RSP-30, which uses the pistol slot), you could take a look there too for ideas. 3 Share this post Link to post Share on other sites
eggbeast 3673 Posted January 29, 2017 well i want the fired fx you see in the pic above, so it cant be a grenade launcher, has to be a rocket launcher. 3 Share this post Link to post Share on other sites
eggbeast 3673 Posted January 30, 2017 we just added some basic ammo types (thanks to Tim Bergholz for the models) some interesting stuff about the StG44 http://www.tactical-life.com/firearms/sturmgewehr-8mm-kurz-stg44/#ms16-stg44-lead and the Madsen M50 1 Share this post Link to post Share on other sites
eggbeast 3673 Posted January 31, 2017 still a bit of work to do (missing face to fix, and cylinder forward movement) but we're getting there... the real mccoy yes there will be a suppressed version (for you vietcong 2 fans out there) 2 Share this post Link to post Share on other sites
sgt_savage 586 Posted February 1, 2017 Ok a little nostalgia for you all , I few old vids on my channel I forgot about. Starting from arma 1 and progressing thru arma 2. As you can see we have came a long way to what you see & hear today .. :P Arma 1 : Arma 2 Alpha: Arma 2 V2.0 Arma 2 V2.5 6 Share this post Link to post Share on other sites
eggbeast 3673 Posted February 2, 2017 some pics from the test range today: first look in game at some of the new kit StG44, m17 gas mask, ERDL SEAL beret and LRP heavy pack - thanks to Shermanator for donating for the stg44! M1919A6 (thanks to Hellesten and the lads at the 506th for donating for this) M1895 suppressed revolver (thanks to imager6 and suds420 for their kind donations for these new pistol models) M127a1 star cluster - thanks to Howells for making it for us Madsen M50 (thanks to imager6 and suds420 for their kind donations for this model) 8 Share this post Link to post Share on other sites
howells 37 Posted February 2, 2017 So keen for echo release :D 3 Share this post Link to post Share on other sites
eggbeast 3673 Posted February 2, 2017 SOG signal flare working we desperately need help with RTM / hand animation 4 Share this post Link to post Share on other sites
wld427 1705 Posted February 2, 2017 nice work brother.... you have officially done something no one else has done.... 1 Share this post Link to post Share on other sites
eggbeast 3673 Posted February 2, 2017 hehe thanks man. not sure that's always such a good thing, right? like the guy who cooked and ate his twin sisters and his dog... still needs a good rtm to fix it up properly. I'm using the rpg rtm to show it in my hand, but really it needs a custom launcher hand anim, and a custom launcher reloadmag anim, and if i had my way, a custom firing anim that doesnt just pull the trigger, but takes off the top cap, adds it to the bottom and then smacks it. . atm i'm using modelspecial so the flare stacks on your ruck, but it goes weird when held "loaded" until you fire and then it looks ok again. I think i'm gonna have to use isselected to hide the wrongly placed version (that works on your back, but not in your hand) and then unhide the other version when you switch to it. the downside is that BOTH copies unhide when you put the weapon on the ground, as i guess isselected becomes null and not 0 or 1. Share this post Link to post Share on other sites
eggbeast 3673 Posted February 2, 2017 ok here's how it's gonna be - a little better with the hiddenselections version sits on your pack, then sits in your main hand, cap hidden when fired. works great! huge thanks to Vilas for teaching me how to make a new handanim - i owe u big time buddy, unsung owes you for teaching us this essential skill. 5 Share this post Link to post Share on other sites