eggbeast 3673 Posted October 1, 2016 fuckin A - look what happened to me tonight hehe 1 Share this post Link to post Share on other sites
eggbeast 3673 Posted October 1, 2016 - updated muzzle flashes on m113's to A3 standards - added rotating effect to zu23 muzzle flashes - animated uzi (it unfolds when you select it, unless you take the folded version uns_uzi_f, which only unfolds on weapon rest) Share this post Link to post Share on other sites
eggbeast 3673 Posted October 1, 2016 searchlight madness 1 Share this post Link to post Share on other sites
carlosxx 63 Posted October 4, 2016 Hello UNSUNG-Team. I am following your Project awhile now and i am really impressed. I wondered if you can use this model. I have, at this point, no idea from models an textures and what works in ARMA 3. I would gladly buy it for you, if it is of any use. Link: https://www.cgstud.io/3d-model/jeep-106-low-poly-342239 I startet recently in looking into texturing things for ARMA, but i need to learn it first. Maybe i can help you when i am a bit experienced (how long this will take, i don´t know). Greetings Share this post Link to post Share on other sites
eggbeast 3673 Posted October 4, 2016 thanks carlos, that's a very kind offer. we already have a new jeep model awaiting conversion to p3d, so we wouldn't be able to use this one you linked, unfortunately. here's a list of suitable vehicles that might be found in the conflict http://www.militaryfactory.com/armor/vietnam-war-vehicles.asp we have an M35 truck in the works also. the other vehicles we need but are missing are: https://en.wikipedia.org/wiki/Dodge_M37 M37 truck M43 ambulance and the M50 Ontos (we have a model but is not uv-mapped) M42 Duster M41 Walker Bulldog models of the M42 and M50 go for $150-$200 on turbosquid. so we really need a good modeler (or texture artist for the m50 ontos) to build these new. Share this post Link to post Share on other sites
bars91 956 Posted October 4, 2016 searchlight madness *plays epic music in the background* WE ARE.... THE BROTHERHOOD OF STEEL Share this post Link to post Share on other sites
eggbeast 3673 Posted October 5, 2016 i imagine for the VC it feels like that scene in terminator 2 where the hover ship comes over and zaps them all Share this post Link to post Share on other sites
carlosxx 63 Posted October 5, 2016 Good to hear what you all got comming. I will start learning Blender and see what i can do. By the way, are you aware of this website? There are plenty of free good models, i hope it is legal. They "just" need proper texturing (and animiation/config of course) http://www.cadnav.com Share this post Link to post Share on other sites
eggbeast 3673 Posted October 5, 2016 having looked through the site they probably are a basic mesh made for scale model work, so they won't have many vertices, and very low-res texture maps. probably best avoided tbh. i downloaded the M42 to see if it's any good. will let you know. Share this post Link to post Share on other sites
sgt_savage 586 Posted October 6, 2016 THE UNSUNG NEEDS YOU !! Got talent ? Have the drive and ability to deliver ? Have an eye for detail ? Want to be part of the OLDEST modding group of the ArmA franchise ? We have some various positions we need filled as we rumble forward to DELTA release : Mission Makers Scripting Gurus Modellers ( Preferably able to use blender and or Oxygen ) Sound Techs (That have a sound knowledge of the new A3 sound engine.) Config Coders NO TIME WASTERS!!! OR INACTIVE PROMISE MAKERS PLEASE !! We are a team that delivers high quality gear and content FREE to the community and we need you. Please Contact me via PM or at sgt_sav@bigpond.net.au. Make sure you attach any references or past materials / pics etc Cheers Sav 2 Share this post Link to post Share on other sites
eggbeast 3673 Posted October 6, 2016 - Type 63 APC ready for testing, adding physx - T34 / T54 / T55 tanks almost ready for testing, adding physx updated F4e- removed previous cockpit, pylons and afterburner models- installed aplions cockpit and pylons- rebuilt proxies for bombs- set up wreck- set up skin and ico folders- repathed models and rvmats- split config out for work to commence on it - finished rewriting config to do: - add A3 parts to model (muzzle flash, lights, etc) - rebuild the afterburner - check model.cfg (esp cockpit anims) - test proxy locations for weapons - may need to rebuild certain racks/ fuel tanks/ weapons 5 Share this post Link to post Share on other sites
PFC Javelina 15 Posted October 8, 2016 thank you Unsung team, really enjoy your Mod. I'm just starting to fiddle with the mission editor. Hope one day to be able a post a few up, (I've got an active imagination) :P 2 Share this post Link to post Share on other sites
eggbeast 3673 Posted October 11, 2016 k50 SMG now has new animations:- sliding stock (when selected)- animated sling (changes shape to match the stock extension)- animated fire selector- animated magazine bullets- animated mag switch, and magazine translation during reload- animated rear sight and eye point- animated trigger and bolt- animated muzzle flash done similar to vz sa58v, folding version - stock folds along side of weapon when unselected. pre-folded version - stock unfolds when weapon rested 2 Share this post Link to post Share on other sites
eggbeast 3673 Posted October 13, 2016 PPSh41 and Type 50 just got an animation makeover PPS43 anims done too, example - folding stock and rear sight: 2 Share this post Link to post Share on other sites
Rabbit35 122 Posted October 13, 2016 PPSh41 and Type 50 just got an animation makeover PPS43 anims done too, example - folding stock and rear sight: Tune :P Also, I'm about 98% certain you have your isSelected animation the wrong way around, 0 should be folded and 1 un-folded Share this post Link to post Share on other sites
eggbeast 3673 Posted October 13, 2016 yeah i fixed that already! Share this post Link to post Share on other sites
eggbeast 3673 Posted October 14, 2016 AK47, SA58, Type 56 and AKM family animations complete: now have new animations:- fire selector- magazine bullets- mag switch, and magazine translation during reload- rear sight and eye point- trigger and bolt- muzzle flash - folding version (AKS AKMS): stock folds underneath weapon when unselected. - pre-folded versions: stock unfolds when weapon rested 4 Share this post Link to post Share on other sites
eggbeast 3673 Posted October 15, 2016 new muzzle flash on the m163 bit of fun in the hueys 2 Share this post Link to post Share on other sites
eggbeast 3673 Posted October 16, 2016 Dust-off in-bound 3 Share this post Link to post Share on other sites
PFC Javelina 15 Posted October 17, 2016 Dust-off in-bound http://i162.photobucket.com/albums/t247/eggbeast/Unsung/tnOyIqH_zpsrbvu2rtd.jpg Call it Chief, ready to rock!! :-) Share this post Link to post Share on other sites
stephsen 79 Posted October 17, 2016 oh nice pic , cant wait on the new version Share this post Link to post Share on other sites
scottb613 284 Posted October 18, 2016 Hi Folks, Look'n Good... Question: can you script a dust off mission? Meaning - are the tools available to script AI to physically pick up the wounded from some consolidation point and load them into a medivac helicopter you are piloting after you land at some LZ ? Regards, Scott Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
eggbeast 3673 Posted October 18, 2016 that's up to mission makers mate. 2 Share this post Link to post Share on other sites
jason99vmi 13 Posted October 19, 2016 Just wanna say how awesome this mod is. Pissed I didn't find it sooner. Great works guys! Ran thru most of the missions myself, now if I can convince my clanmates to jump in the Huey! 3 Share this post Link to post Share on other sites
eggbeast 3673 Posted October 21, 2016 been working through the objects and buildings this week - having a sort out they now look much cleaner in the editor reorganised the civilian huts into different types brought back some old models that needed debinning and repairing etc fixed up the myriad MASH and supply tents we had, so only the ones in support class do repair/ heal. This should help with porting maps that use the same models. also made a new hangar interior from the old one - added repair/rearm/refuel function - added eye-candy posters - added working clutter including bombs, ammo boxes, gash can, generator, radio, tables, fuel drums, etc - added roadway lod to top of containers - added ladder to exterior so you can climb onto the roof - added sandbags to corners oh and working flags 11 Share this post Link to post Share on other sites