Devastator_cm 434 Posted March 6, 2017 nope nobody crashed yesterday due to that. As far as I see the crashes yesterday were due to 3fps bug Share this post Link to post Share on other sites
Devastator_cm 434 Posted March 6, 2017 @firewill something weird is happening in dedicated server with loadout module. I am getting extra missiles and bombs if I play in dedicated server and start the game inside the airplane. So instead of 6 gbu-38 I get 7, instead of 2 AIM-120 I get 3, instead of 1 laser I get 2 :/. It happens if loadout is set with module and if I start inside the plane. In editor all works fine. Share this post Link to post Share on other sites
firewill 3880 Posted March 8, 2017 On 2017. 3. 7. at 5:53 AM, Devastator_cm said: @firewill something weird is happening in dedicated server with loadout module. I am getting extra missiles and bombs if I play in dedicated server and start the game inside the airplane. So instead of 6 gbu-38 I get 7, instead of 2 AIM-120 I get 3, instead of 1 laser I get 2 :/. It happens if loadout is set with module and if I start inside the plane. In editor all works fine. module is will be delete after jet dlc update. and unfortunately, my aircrafts currently change to the pylon system&dynamic loadout. so no update/fix patch until jet dlc release. sorry for inconvenience. Share this post Link to post Share on other sites
ski2060 167 Posted March 8, 2017 So, I assume that re-arm and ADES etc. dialogue will remain in your mod? Alongside the new Dynamic Loadout it should be superb. Share this post Link to post Share on other sites
firewill 3880 Posted March 8, 2017 43 minutes ago, ski2060 said: So, I assume that re-arm and ADES etc. dialogue will remain in your mod? Alongside the new Dynamic Loadout it should be superb. loadout dialog is will be use the new pylon system. Share this post Link to post Share on other sites
Devastator_cm 434 Posted March 8, 2017 9 hours ago, firewill said: module is will be delete after jet dlc update. and unfortunately, my aircrafts currently change to the pylon system&dynamic loadout. so no update/fix patch until jet dlc release. sorry for inconvenience. That's really pitty :(( No idea they will release that DLC and to be honest I hope they will not do it before they find the reason of 3FPS Bug... Share this post Link to post Share on other sites
ski2060 167 Posted March 8, 2017 3 hours ago, firewill said: loadout dialog is will be use the new pylon system. Ok, so it will use the new Pylon system. Does this mean no in game configuration of the Loadouts anymore? Only in Editor? Or am I missing that Loadout manipulation can occur via in game menus? Share this post Link to post Share on other sites
da12thMonkey 1943 Posted March 8, 2017 14 minutes ago, ski2060 said: Ok, so it will use the new Pylon system. Does this mean no in game configuration of the Loadouts anymore? Only in Editor? Or am I missing that Loadout manipulation can occur via in game menus? BIS Wiki page for the system states that they intend to make an ingame loadout menu for the new system available to mission editors. Quote Goal allow players to add/change weapons on vehicle's hardpoints on the begining of a mission, during the mission, in 3DEN,... add system that will allow addon-makers (configs) and designers (scripts) manage weapons on vehicles (mainly helicopters and airplanes) in a similar way to how it works in real world https://community.bistudio.com/wiki/Arma_3_Vehicle_Loadouts It's just that the current stage of development available to try on the dev Branch only has the 3DEN attributes menu Share this post Link to post Share on other sites
ski2060 167 Posted March 8, 2017 Gotcha! That's why I missed that nugget. Can't wait then! Share this post Link to post Share on other sites
firewill 3880 Posted March 10, 2017 adapt the new sensor system for F-16 and some weapon. HARM use the "PassiveRadarSensorComponent", so can detect&attack the enemy vehicle with Active Radar like AA Tank.(AI is always on radar in aware/combat status) 7 Share this post Link to post Share on other sites
sammael 366 Posted March 10, 2017 lil bug. When equip CBU-105 SFW WCMD on all possible hardpoints (x4) one of them become CBU 103 Share this post Link to post Share on other sites
Devastator_cm 434 Posted March 10, 2017 It is from the sales promotion "Buy 3 CBU-105 and get 1 CBU-103 for free" :) You can load them via script instead of module until new version comes. That is what I did to overcome extra ammo issue which I described above 1 Share this post Link to post Share on other sites
firewill 3880 Posted March 18, 2017 On 2017. 3. 11. at 4:40 AM, sammael said: lil bug. When equip CBU-105 SFW WCMD on all possible hardpoints (x4) one of them become CBU 103 yes i found that bug and will be solve when next update after jet dlc update. On 2017. 3. 11. at 4:47 AM, Devastator_cm said: It is from the sales promotion "Buy 3 CBU-105 and get 1 CBU-103 for free" :) You can load them via script instead of module until new version comes. That is what I did to overcome extra ammo issue which I described above don't forget the free extra weapon even off-pylon! new throttle animation relate with analogue throttle after dev build update. 10 Share this post Link to post Share on other sites
firewill 3880 Posted March 19, 2017 AMRAAM rocket motor animation test 1. fire the missile 2. burn when start the thrust 3. flying with motor flame 4. burn-out when thrust time is over and flame is disappear. 6 Share this post Link to post Share on other sites
Wolfe33 0 Posted March 20, 2017 @firewillHUGE fan of your airframes as well as AWS. Was just wondering, the F-16 is a lot slower than it should be in terms of top speed. Was wondering if there is a way to increase that or if that is just an ArmA thing? Also, 64 bit update? :D Share this post Link to post Share on other sites
firewill 3880 Posted March 20, 2017 7 hours ago, Wolfe33 said: @firewillHUGE fan of your airframes as well as AWS. Was just wondering, the F-16 is a lot slower than it should be in terms of top speed. Was wondering if there is a way to increase that or if that is just an ArmA thing? Also, 64 bit update? :D i was already answer about that in standalone thread. and about 64bit, i'm use 64bit/dev build currently, no problem for now but not sure its working well in stable 64 bit version(1.68) GBU-12 wing animation with inittime from devbuild update i'm surprise the "inittime" animation is working for the bomb too. according to biki, only mentioned "missiles" but anyway its work.(https://community.bistudio.com/wiki/Model_Config#Animation_sources) 9 Share this post Link to post Share on other sites
Devastator_cm 434 Posted March 20, 2017 Really nice to see those bomb wings in action! I also see that we will have no more unbalanced loads :) Share this post Link to post Share on other sites
Wolfe33 0 Posted March 20, 2017 7 hours ago, firewill said: i was already answer about that in standalone thread. and about 64bit, i'm use 64bit/dev build currently, no problem for now but not sure its working well in stable 64 bit version(1.68) I will go look for it. Thanks for the reply! I was using FWS in 64 and it didn't seem to work very well. Not a big deal. LOVE the bomb wings! Share this post Link to post Share on other sites
firewill 3880 Posted March 24, 2017 GAU-13/A gun pod for F-16 TEST only basic modelling is done. muzzle flash is worked. no texture for now no sound / no smoke(is also problem of twin 20mm gun pod for buzzard) base weapon is gau-8 avenger for test purpose 7 Share this post Link to post Share on other sites
john111 76 Posted March 24, 2017 Could we possibly get an option to be able to add the gunpod to the Ghosthawk as well? On the ESSS-wings? Would be cool... Tip:The ArmsCore mod has a very cool,and real looking FX to mimic the dust when hittiong the ground,if you want to mimic it,the A-109 Agusta. I hope for some extended range for this pod.And it`s loud. 1 Share this post Link to post Share on other sites
phantomphan 54 Posted March 25, 2017 You do realize that mounting something like a GPU-5 on the ESSS would fucking wreck the thing, right? Share this post Link to post Share on other sites
firewill 3880 Posted March 25, 2017 11 hours ago, john1 said: Could we possibly get an option to be able to add the gunpod to the Ghosthawk as well? On the ESSS-wings? Would be cool... Tip:The ArmsCore mod has a very cool,and real looking FX to mimic the dust when hittiong the ground,if you want to mimic it,the A-109 Agusta. I hope for some extended range for this pod.And it`s loud. no 30mm gun pod for ESSS pylon. but instead, will be equip the Satellite cannon. only need to recharge microwave energy from Moon with long time, but that power is can erase the entire of altis and stratis! yeah, just joke. 1 Share this post Link to post Share on other sites
madpat3 29 Posted March 25, 2017 @leshtow doesn't work with your addon anymore Share this post Link to post Share on other sites
firewill 3880 Posted March 26, 2017 13 hours ago, madpat3 said: @leshtow doesn't work with your addon anymore my config have still lesh tow value, maybe need to check. new feature video - Dynamic Loadout and new Pylon system - jettison tank, ECM check, TGP Check is working well with new pylon system. - throttle / Engine nozzle animation relate with throttle percentage. - Afterburner is only can use when 100%, if decrease throttle percent, AB is will be off. 7 Share this post Link to post Share on other sites
OnceIWasKovic 377 Posted April 6, 2017 Hi, anyone else having this problem with the F-16D in EDEN? F-16C vs F-16D Spawning two F-16D results in: F-16D vs F-16D with CFT On the latest, V1.6 Share this post Link to post Share on other sites