konrad1 10 Posted July 20, 2015 Nice sound but the coax.HMG the tank is firing after the shot seems to be louder. Share this post Link to post Share on other sites
swtx 42 Posted July 20, 2015 This mod is going to be a nice addition to the community :). Can hardly wait ;) Share this post Link to post Share on other sites
laxemann 1673 Posted August 6, 2015 SMGs, anyone? 1 Share this post Link to post Share on other sites
laxemann 1673 Posted August 6, 2015 ;) <3 Edit: Finished the sonic cracks today. #feelsGoodMan Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted August 6, 2015 Delicious B) Share this post Link to post Share on other sites
megagoth1702 252 Posted August 6, 2015 Just ended a small testing session with Axeman. Best shit ever my friends. :) Share this post Link to post Share on other sites
laxemann 1673 Posted August 6, 2015 And there we go. People asked for it, and now I'll reveal them, together with my buddy mega: BULLETCRACKS! 3 Share this post Link to post Share on other sites
[vw] khaos 10 Posted August 6, 2015 And there we go. People asked for it, and now I'll reveal them, together with my buddy mega: BULLETCRACKS! Sounds so damn cool. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted August 7, 2015 And there we go. People asked for it, and now I'll reveal them, together with my buddy mega: BULLETCRACKS! Sounds amazing. After seeing this vid it was hard to alt-tabbing back to the game and to listen to vanilla sounds. Day would be complete when there would be a link to download this mod, seems not to be today :( Share this post Link to post Share on other sites
St. Jimmy 272 Posted August 8, 2015 Das ist ja toll! B) Share this post Link to post Share on other sites
GieNkoV 30 Posted August 11, 2015 Very good candidate for ACE3_SoundMod :). Still waiting for your immersion mods implementation. Share this post Link to post Share on other sites
chammy 7 Posted August 11, 2015 Here's a bit of feedback you were requesting. Your sounds or initial sound needs more "pop" or "pow", they sound like the sounds from old Ghost Recon. The launchers eg. RPG, M136, etc. , should sound different. Distant sounds are good, can probly use more refference. Explosions.....we really need to talk buddy. I'm not saying its a bad mod, its great and I cant wait for you to finish., I think you could use some help though. I've been dying to either find a sound mod I can relate to OR, complete my own but I just have not had the time to do it anymore, much less try and figure out the configurations and all. I tried to find you on Skype but you're hardly on bro. I love the concept though. very nice Share this post Link to post Share on other sites
MrFies 20 Posted August 11, 2015 hello , when can we test the mod ? Share this post Link to post Share on other sites
calibre 21 Posted August 16, 2015 Do you have any idea/data or comparison how "fps hungry" your mod is ? JSRS was giving serious performance loss for people with weaker computers and logs were full of "call" functions. I hope your mod will have less impact on multiplayer performance ! Cant wait to try it ! Share this post Link to post Share on other sites
serjames 357 Posted August 17, 2015 3CB are hungry for some sound mods and I was wondering about the MP aspect of Dynasound. Clearly with the interchange of fire between yourself and Megagoth (funny commentary btw) it's MP compatible, but are there scripts being pushed around the server etc ? We'd like to understand what impact that would have on performance and equally if some people wanted to #VoteVanilla would their game be at a disadvantage in some way - i.e. with RPT spam or lack of sound perception. Keen to get some insight - cheers Lax SJ 1 Share this post Link to post Share on other sites
laxemann 1673 Posted August 18, 2015 Hey guys, some of you know that my actual side job is music production. I'm currently in Denmark at the place of a fellow producer, Daniel Kandi. Check out his music, well worth it! :) Anyway, I can't give you a release window yet and the time I'm able to spend on the mod will decrease, too. Buuuut I can answer your technical questions. So far, noone complained about DynaSound's performance. I didnt do scientific FPS comparisons yet, but I never had lagging sounds or anything like that. The mod itself will be 100% local, nothing is transfered over the network. It will of course work in MP, but you will only be able to hear the distant _explosion_ sounds of your own weapons until the guys at BI fix an event handler issue which I'm too lazy to search for atm. :p If someone else e.g. throws a grenade, you will hear the regular DS grenade sound being regulary filtered by ArmAs sound engine. Greetings from Denmark. Aalborg has amazing girls :D 2 Share this post Link to post Share on other sites
serjames 357 Posted August 19, 2015 Cheers for the confirmations Lax... Looking forward to the output. Share this post Link to post Share on other sites
calibre 21 Posted August 19, 2015 Im loading this page 2 times per day lol. Share this post Link to post Share on other sites
kremator 1065 Posted August 19, 2015 Only 2? Amateur! Just kidding. Share this post Link to post Share on other sites
jumpinghubert 49 Posted August 31, 2015 Not bad. Weapon shots a little bit too balloonish (thick lowend punch), not hard enough :p, but maybe a matter of taste.. Share this post Link to post Share on other sites
chammy 7 Posted August 31, 2015 Not bad. Weapon shots a little bit too balloonish (thick lowend punch), not hard enough :P, but maybe a matter of taste.. Its like Megagoth brought out, the volume of the weapons are so equal to footsteps and environmental sound that it is very unbalanced. If you raise the volume in the modified sound file it ends up squashed and very compressed sounding. But that baloonish sound can or might be your sound or speakers if you have a home theater system hooked up to your computer. Share this post Link to post Share on other sites
McLupo 118 Posted September 3, 2015 Hi, it´s always a matter of taste, but this is my taste - not overtuned, overdone. It sounds like it should - not an overdose of annoyance of sounds. It is a good overall ratio. Keep it up. Greetings McLupo Share this post Link to post Share on other sites