j0nes 194 Posted December 17, 2014 I am proud to release the stand alone LHD from the ATLAS total modification from the MANW contest. While the rest of the mod has yet to go public, this part of the mod is something that we feel could be useful to some of the naval units out there. while it is not drivable, it does contain a large walkable interior as well as a functioning well deck. I hope to continue making improvements on the model and the useability of this ship, just know that updates may be few and far between. the ship spawns with CIWS mounted on it, if you would like to disable the spawning of these, use the variable ATLAS_Official = true; http://cloud-4.steampowered.com/ugc/572275839984381482/0B17C671E7EC60D7F0E4CA6BF14CFCD13E7557CB/ (194 kB) here is a short video of some early weapon testing and download from dropbox below DOWNLOAD 2 Share this post Link to post Share on other sites
lumnuon 295 Posted December 17, 2014 Don´t know if that´s just me but the download is extremely slow with Dropbox while other things work just fine. Hope I will be able to test it soon (Downloading with 22 KB/s :P) Share this post Link to post Share on other sites
warlord554 2065 Posted December 17, 2014 Took me 2mins to download on a samsung s3. Nice job i look forward to testing her out Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted December 17, 2014 this is GREAT!! but it need a few things -bridge -stairway from the top to the hanger and well deck -crew quarters -briefing room Share this post Link to post Share on other sites
chortles 263 Posted December 17, 2014 Don´t know if that´s just me but the download is extremely slow with Dropbox while other things work just fine. Hope I will be able to test it soon (Downloading with 22 KB/s :P)Similarly as slow, looking forward to a mirror...@ J0nes: I apologize for having taken two months to reply to you after your last PM, but considering that you've pulled off what we previously discussed, could you tell us more about your current roadmap beyond bugfixes? Share this post Link to post Share on other sites
deltagamer 612 Posted December 17, 2014 Awesome work, looking forward to trying it out! Share this post Link to post Share on other sites
kecharles28 197 Posted December 17, 2014 New mod 0.1 available at withSIX. Download now by clicking: @J0nes; You are now able to manage your own promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and follow the quick and safe claim procedure to get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
j0nes 194 Posted December 17, 2014 I think the biggest things are -stairs/ladder from well deck to hanger deck -sounds for elevators and well deck doors -make the weapon spawn more consistent (sometimes they can spawn in the middle of the deck because the undersea terrain is so choppy in places and messes with setpos) -adding crew served .50 cals, and remote controlled 30mm autocannons like the real LHD has -realigning the interior lighting -damage modeling a bridge would be nice, but considering im not really looking for the ship to be driveable, it would be a lot of work for the occasional hostage rescue/pirate takeover mission. Also right now, Ive been using the room in the tower off the flight deck as the briefing room. quick note as well, the elevators work 99% of the time, but vertical movement has always been an issue with arma. if you are not in a vehicle, make sure you keep moving your character while the elevator is in motion or you may clip through the floor. working on fixes, but right now thats how it works Share this post Link to post Share on other sites
deltagamer 612 Posted December 17, 2014 -sounds for elevators and well deck doors You could use the helicopter ramp sounds for the well deck doors and lifts Share this post Link to post Share on other sites
tehfocus 10 Posted December 17, 2014 Can you spawn it with zeus? Share this post Link to post Share on other sites
chortles 263 Posted December 17, 2014 I think the biggest things are-stairs/ladder from well deck to hanger deck -sounds for elevators and well deck doors -make the weapon spawn more consistent (sometimes they can spawn in the middle of the deck because the undersea terrain is so choppy in places and messes with setpos) -adding crew served .50 cals, and remote controlled 30mm autocannons like the real LHD has -realigning the interior lighting -damage modeling Why not use attachTo with set, specific memory points for the weapons? I also agree with just using existing "ramp" sounds for now -- you can replace them later. I'd like to PM or message you on Skype about this LHD. :) Share this post Link to post Share on other sites
LykosMactire 298 Posted December 17, 2014 BUG: if you spawn a anphibious vehicle in the water flooded segment it will not be able to move Share this post Link to post Share on other sites
deltagamer 612 Posted December 18, 2014 Would there be any chance to make the well deck raise/lower? It would make logistics a little bit better and easier to use. Share this post Link to post Share on other sites
sup3r6f0ur 2 Posted December 18, 2014 (edited) Hey guys. I absolutely love this LHD, way better than the ArmA 2 one and the ArmA 2 ports. I made a little template for placing objects on the ship. I'll be submiting it on Armaholic but in the meantime, you can download it here if you need it right away. Edited December 19, 2014 by Sup3r6F0ur Added different download link Share this post Link to post Share on other sites
JKNuke12 2 Posted December 18, 2014 For some reason, this mod disables the ability to use any explosives. I've tried running it with other mods and by itself and am still unable to plant explosives. It also replaces all of the explosives except for the satchel. Engineers can still disarm, but any unit can't place them. Share this post Link to post Share on other sites
j0nes 194 Posted December 18, 2014 @Chortles for whatever reason, when using attachto on the weapons, when they move their movement is extremely choppy, which makes it impossible for them to track targets properly. although I havent tested it since the helicopters DLC and something with the rope attaching may have changed that @AngelWingGamingJacob & @deltagamer as far as the well deck goes, I tried to find a happy medium. make it too deep in the water and high waves will flood the whole deck, make it too high out of the water an vehicles cant get in the ramp on the outside. In real life a believe ballast tanks are filled at the rear of the ship which actually sinks the entire ship deeper into the water to lower the well deck, which in arma isnt really possible, but Ill keep trying to find solutions! I would recommend just spawning boats in the 'moon pool' and any amphib vehicles on the dry part @JKNuke12 thanks for catching that! ill have that fixed in the next couple days. ATLAS has its own integrated explosives system, for which the vanilla explosives placement is disabled. The disabling is done in the ATLAS_Weapons.pbo which is included with the LHD for the CIW Systems on the LHD, so I just forgot to take the explosives part out Share this post Link to post Share on other sites
warlord554 2065 Posted December 18, 2014 Ballasts tanks may possibly simulated by setting the mass. Perhaps run a simple action script changing the mass. You might have to do the entire ship because i dont know how it would act dipping the rear down. Method has had decent success with submarines Share this post Link to post Share on other sites
dixon13 15 Posted December 18, 2014 Does the Phalanx weapon system shoot down incoming projectiles as well, such as, missiles and etc? Share this post Link to post Share on other sites
kgino1045 12 Posted December 18, 2014 Can you spawn it with zeus? +1 this Share this post Link to post Share on other sites
SpartanSix 367 Posted December 18, 2014 So I went a little ape shit on your LHD mate, the walls do not like you shooting at them. 1 Share this post Link to post Share on other sites
chortles 263 Posted December 18, 2014 @Chortles for whatever reason, when using attachto on the weapons, when they move their movement is extremely choppy, which makes it impossible for them to track targets properly. although I havent tested it since the helicopters DLC and something with the rope attaching may have changed thatCurious, I hadn't noticed that... then again, I had intended for any weapons to be placed manually and didn't have in mind what you're doing.@AngelWingGamingJacob & @deltagamer as far as the well deck goes, I tried to find a happy medium. make it too deep in the water and high waves will flood the whole deck, make it too high out of the water an vehicles cant get in the ramp on the outside. In real life a believe ballast tanks are filled at the rear of the ship which actually sinks the entire ship deeper into the water to lower the well deck, which in arma isnt really possible, but Ill keep trying to find solutions! I would recommend just spawning boats in the 'moon pool' and any amphib vehicles on the dry partDid you find any "applicability" in the LPD-29 mod's well deck? Share this post Link to post Share on other sites
seeking 10 Posted December 18, 2014 Thank you for the great mod !!! I have an incompatibility with the mod found probably the funtion attachTo ??? http://www.armaholic.com/page.php?id=23880 we look forward to further Share this post Link to post Share on other sites
Guest Posted December 18, 2014 (edited) Release frontpaged on the Armaholic homepage. ATLAS Mod: LHD Plus v1 ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Edited December 18, 2014 by Guest Share this post Link to post Share on other sites
cirav 82 Posted December 18, 2014 Thank you for this new version of the LHD. Share this post Link to post Share on other sites
redarmy 422 Posted December 18, 2014 Nice work is this compatible with AI?As in,can the navigate it?land on it etc? Share this post Link to post Share on other sites