Von Quest 1163 Posted May 16, 2016 So sorry guys. There was a last minute MP issue that is killing me. Update got delayed... For 90% of MP Jumps, the client player ends up in an alternative dimension in his own plane for some reason. Every single time he teleports into the aircraft just fine. Then gets sucked out through the wall into a different invisible plane. Grrrrrrrrr. Fuck! Running out of ideas. So super sick of fixing things when I have a huge pile of new features half-written sitting on my hard drive. Maybe I'll just release the SP version this week for now... I took a break and started my Areas-of-Operation system this last week too. Already on the 2nd version of it. It's looking fantastic (my opinion). New SAM system and Radar Defenses as well. Anyways. Okay, that's what I'll aim for then. I release what's done so far starting with the HALO stand-alone mod. Use in MP at your our peril. I also just heard back from SabreDUST this morning. Was kinda waiting for him as well. My version of my own C-130 was cranky. Hoping he was able to iron out the kinks. Special Thanks to him. 3 Share this post Link to post Share on other sites
khaosmatical 237 Posted May 16, 2016 Could the problems about disappearing into another plane be a result of the problems you are having with your own C130? Or could it possibly be a problem with commands not activating globally for every client at the same time?My body is ready to plummet to death. Share this post Link to post Share on other sites
Von Quest 1163 Posted May 16, 2016 Negative. I've been using the mega USAF pack from SGT Fuller for the last two months. And the client PC knows about the jumpcraft just fine, as I can see him teleport into it just perfect. Each and every time, 100%. But then a few seconds later... gets sucked out (uninjured) right through the wall and into another invisible (from host perspective) into its own C130. Sometimes just a few meters away, and sometimes a click away. One plane. Two Twilight Zone dimensions apart. Very odd!!! I have a home LAN setup so I can actually see whats going on in real time on muti-computers. Two full gaming/work rigs, and a standard laptop. 3 copies of the game. Oh well. It wouldn't be ArmA if it wasn't awesome and driving you insane in the same night... I'll get it figured out. I still have a few tricks up my sleeve. 2 Share this post Link to post Share on other sites
stburr91 1002 Posted May 17, 2016 So sorry guys. There was a last minute MP issue that is killing me. Update got delayed... For 90% of MP Jumps, the client player ends up in an alternative dimension in his own plane for some reason. Every single time he teleports into the aircraft just fine. Then gets sucked out through the wall into a different invisible plane. Grrrrrrrrr. Fuck! Running out of ideas. So super sick of fixing things when I have a huge pile of new features half-written sitting on my hard drive. Maybe I'll just release the SP version this week for now... I took a break and started my Areas-of-Operation system this last week too. Already on the 2nd version of it. It's looking fantastic (my opinion). New SAM system and Radar Defenses as well. Anyways. Okay, that's what I'll aim for then. I release what's done so far starting with the HALO stand-alone mod. Use in MP at your our peril. I also just heard back from SabreDUST this morning. Was kinda waiting for him as well. My version of my own C-130 was cranky. Hoping he was able to iron out the kinks. Special Thanks to him. Sounds good, I can't wait to do some jumps again. Share this post Link to post Share on other sites
KENNETH03 13 Posted May 17, 2016 Some one help him, :D because is very amazing MOD, thank alot man Share this post Link to post Share on other sites
Von Quest 1163 Posted May 19, 2016 Who wants to be a Beta Tester??? Drop and give me twenty maggot! Here is the Stand-Alone HALO Addon Project: L.E.A.P Let me know how its working for you guys. I'd like to release it officially Friday or this weekend. You will need the USAF Pack from SGT Fuller to test this. Sorry. You also need the CBA mod as usual. Enjoy! ...And don't forget to ice those ankles! ;) 2 Share this post Link to post Share on other sites
keIIy 60 Posted May 19, 2016 You've done it again, Von! I'll be testing once I get home! Share this post Link to post Share on other sites
stburr91 1002 Posted May 19, 2016 I don't have much time right now, but I got a lot of errors as the sample mission started, and got an error when I tried to file a flight plan, and could not file the flight plan, so no jump. I couldn't find the LEAP modules in the editor. I was using the 3d editor. Complete no go for me, I'll do more testing when I have time. Share this post Link to post Share on other sites
KENNETH03 13 Posted May 19, 2016 Me,jajajaja how to configure man??? thank alot :notworthy: :notworthy: Share this post Link to post Share on other sites
Von Quest 1163 Posted May 20, 2016 Grrr. Don't use the Mission. I knew I should have removed it. Lol. Also REMOVE SpookWarCom (or any of my older mods). There should be zero errors now. If you test with only the 3 mods - CBA, USAF, and LEAP - should run just fine... And KENNETH03, just place the Module where you want the C-130 to spawn on the ground. All info is in the Docs. 2 Share this post Link to post Share on other sites
road runner 4344 Posted May 20, 2016 Grrr. Don't use the Mission. I knew I should have removed it. Lol. Also REMOVE SpookWarCom (or any of my older mods). There should be zero errors now. If you test with only the 3 mods - CBA, USAF, and LEAP - should run just fine... And KENNETH03, just place the Module where you want the C-130 to spawn on the ground. All info is in the Docs. Keep the faith, all good things come to those who wait! :D 1 Share this post Link to post Share on other sites
Von Quest 1163 Posted May 20, 2016 Murphy's Law is kicking my ass... I'm using 5.56 and he's using 7.62 2 Share this post Link to post Share on other sites
road runner 4344 Posted May 20, 2016 Okay, had a little play with this, I get an error about a missing parachute and something about line 7 , but the parachute is there, I can HALO and PARADROP without too much issues. My AI squad though.. remain on the tarmac where the module is placed. Share this post Link to post Share on other sites
Von Quest 1163 Posted May 20, 2016 A.I. support was removed for this as was Cargo Drop, etc. I swear, ArmA gives me a new grey hair every damn day. Can you be more specific by chance? I got no errors for the past week. The entire point of the upgrade into single modules, was to squash all minor bugs. Grrrrrrrrr! If you turn on HINTS it should tell you which file it loaded just before the error readout. Ive tested with mods, without mods, over my network in MP, and didn't find any 'normal' bugs. SQF errors anyways. Line 7 out of a billion... hmmm. And parachute. Ill have to dig around some more. Thanks for the feedback so far. Keep 'em coming. Share this post Link to post Share on other sites
road runner 4344 Posted May 20, 2016 LOL, sorry I should have been a lot more specific, let me fire it up again and grab a screen shot for you. Here you go. Addons CBA VQ LeapRHSUSF RHSAFRF RHSGREFUSAF Share this post Link to post Share on other sites
stburr91 1002 Posted May 20, 2016 Still not working for me. Mods LEAP CBA USAF Tried numerous times, it would never spawn the jumpmaster, or loadmaster. I don't have the latest version of the USAF, but I'm not sure that would be a problem. Share this post Link to post Share on other sites
KENNETH03 13 Posted May 21, 2016 Still not working for me. Mods LEAP CBA USAF Tried numerous times, it would never spawn the jumpmaster, or loadmaster. I don't have the latest version of the USAF, but I'm not sure that would be a problem. (THE SAME HAPPEN TO ME) Share this post Link to post Share on other sites
keIIy 60 Posted May 21, 2016 Still not working for me. Mods LEAP CBA USAF Tried numerous times, it would never spawn the jumpmaster, or loadmaster. I don't have the latest version of the USAF, but I'm not sure that would be a problem. Did you set up your modules correctly? It worked fine for me. Share this post Link to post Share on other sites
stburr91 1002 Posted May 21, 2016 Did you set up your modules correctly? It worked fine for me. I believe I did. Everything spawned except the jumpmaster, and loadmaster. Share this post Link to post Share on other sites
road runner 4344 Posted May 21, 2016 try placing a single character(player) then add the module but don't sync it to the player It works fine for me also, apart from the error I posted on the previous page. Share this post Link to post Share on other sites
Von Quest 1163 Posted May 21, 2016 @road runner Still unable to to narrow down that error? I'm wondering if its a setting I didn't test yet. @everyone And I'm using USAF Pack Crew for the Crew, so I wonder if they were added in the last release? I'll switch back to the in-game vanilla crew guys. So no other issues anyone? Please post even if its working good, so I know there were several downloads/users without problems. Share this post Link to post Share on other sites
KENNETH03 13 Posted May 21, 2016 Happen the same again man,please can you take a picture how you comfigure the module, I am noob,thank man Share this post Link to post Share on other sites
road runner 4344 Posted May 21, 2016 post 545 Kenneth, create your player, and just add the module, but place it to the flight line, sometimes if you add it off on rough ground the plane breaks and wont take off and the crew leg it from the scene Share this post Link to post Share on other sites
road runner 4344 Posted May 21, 2016 @road runner Still unable to to narrow down that error? I'm wondering if its a setting I didn't test yet. @everyone And I'm using USAF Pack Crew for the Crew, so I wonder if they were added in the last release? I'll switch back to the in-game vanilla crew guys. So no other issues anyone? Please post even if its working good, so I know there were several downloads/users without problems. I posted a picture on the previous page mate https://forums.bistudio.com/topic/176453-spookwarcom-darker-immersion-spec-ops-gameplay/page-27#entry3026996 Share this post Link to post Share on other sites
stburr91 1002 Posted May 21, 2016 @everyone And I'm using USAF Pack Crew for the Crew, so I wonder if they were added in the last release? I'll switch back to the in-game vanilla crew guys. That's most likely why I'm not getting the jumpmaster, and loadmaster spawning. Share this post Link to post Share on other sites