x_DarkSpecter_x 207 Posted December 31, 2018 To those wanting to use the FROGS module, a temporary workaround that my buddy and I found is if you want to enter the sub from the surface is to place an object (for instance, a laptop) in the editor on top of the sub (around the entry point) and name it the VQI name it says in the module (can't remember the name, not near computer, drank whiskey). We've had no problems parachuting in, jumping on top of the sub (advanced movement helps) and boarding it by using the action from the laptop or whatever, and then carrying on doing the rest of what the module does. Hope this helps, sorry if it doesn't make sense #whiskey 1 1 Share this post Link to post Share on other sites
ski2060 167 Posted December 31, 2018 11 hours ago, x_DarkSpecter_x said: To those wanting to use the FROGS module, a temporary workaround that my buddy and I found is if you want to enter the sub from the surface is to place an object (for instance, a laptop) in the editor on top of the sub (around the entry point) and name it the VQI name it says in the module (can't remember the name, not near computer, drank whiskey). We've had no problems parachuting in, jumping on top of the sub (advanced movement helps) and boarding it by using the action from the laptop or whatever, and then carrying on doing the rest of what the module does. Hope this helps, sorry if it doesn't make sense #whiskey So, you've been able to place the Sub as a load point, enter it from outside, then do SCUBA setup and water infiltration from a different point on the map? Share this post Link to post Share on other sites
x_DarkSpecter_x 207 Posted December 31, 2018 7 minutes ago, ski2060 said: So, you've been able to place the Sub as a load point, enter it from outside, then do SCUBA setup and water infiltration from a different point on the map? Correct. One more thing I should mention, I just remembered it's crucial that you stand on top of the sub when using the action to board it, especially if you have AI team mates, other wise it spawns you outside and underneath the sub and you can't get it and you won't be in the right position on the map. Edit: wait crap I hope we're talking about the same thing. I just realized this is the SpookWarCom thread. I have not tested this with SpookWarCom, I'm referring to Von's VQI FROGS module. Is that what you're talking about to? Share this post Link to post Share on other sites
Von Quest 1163 Posted January 22, 2019 This Thread has been re-opened! I'm preparing for a Steam release of the entire collection for anyone that is interested. It will be the full SpookWarCom package. I will continue to support the small stand-alones as well. At this point (v0.5.0) I'm returning full circle and would prefer most discussions and "general" posts be on this Thread. If you have something specific for a specific project you are still free to post there of course. The First Page (OP) has been updated. Watch that page for NEW details, and the Steam Link (hopefully this weekend). There has been numerous updates that have flown under the radar, and have gone un-documented. I will be working on documentation and including links on the First Post throughout the rest of this winter and spring. As some of you know, this is also a "GameMode" that we play in our group on the weekends. One of the (WIP) RuleBooks has been posted in my Forums Signature. I will be including numerous links for docs, that will help with how we play, and how it all fits together. It goes without saying that most will just play their own style and sorta cherry-pick the features they want. That's perfectly cool too! I'm roughly past the half-way point for everything I had planned. There are still several errors, issues, broken features, etc at the time of this writing. PLEASE let me know what isn't working or needs adjusting. Good luck, give 'em hell. And remember, you were never here, and you do not exist.... Stay Frosty! 7 2 Share this post Link to post Share on other sites
Oldcrow0999 13 Posted April 3, 2019 I was just wondering do you need to use this mod in conjunction with your other mods or no such as LEAP, CORE, etc? Also, do you have a discord? I love the ideas behind this mod I have always loved reading about the OSS/SOE operations during the Second World War and now I can bring it to live with this!!! Share this post Link to post Share on other sites
Von Quest 1163 Posted April 4, 2019 This was just the entire project in full. SpookWarCom is all of the stand-alones (FROGS, LEAP, CORE, SOCOM, SCAR, SCOUT, FUSE), plus an experimental GameMode RuleBook that goes along with our fictional WW3 story-line. It started out as the mega-project "SpookWarCom", but I got numerous requests for single downloads. So I broke it apart into smaller Stand-Alone Projects to make it more generic and public friendly. I'm looking at uploading the SpookWarCom full package onto Steam this weekend. DO NOT use both as they are currently the same thing. The Stand-Alones will each be available for download separately via Dropbox, and the FULL package will be on Steam soon. And to answer your other question, nope. I do not have/use Discord. Thanks for the support! 6 Share this post Link to post Share on other sites
zagor64bz 1225 Posted April 5, 2019 On 4/4/2019 at 6:35 AM, Von Quest said: I'm looking at uploading the SpookWarCom full package onto Steam this weekend. I'm looking forward to that VQ!!! 1 Share this post Link to post Share on other sites
Von Quest 1163 Posted April 7, 2019 UPDATE: ================= As promised... Enjoy! 3 3 Share this post Link to post Share on other sites
ski2060 167 Posted April 7, 2019 Awesome! Maybe I can get my group to incorporate some stuff now. Especially the FROGs stuff for sea infiltration. Share this post Link to post Share on other sites
darrenin 19 Posted April 10, 2019 Hey Von, I am curious about the Reinforcements module from SCAR. It keeps giving me errors and not spawning the QRF. Not sure if another module is required for it to work or not. Share this post Link to post Share on other sites
Von Quest 1163 Posted April 10, 2019 That Module is out-of-date. What are the errors? Can you be more specific? If you are setting it to RHS you need that addon downloaded from them. UPDATE : Oh, wait... Now that I think about it, yeah I think its broken. Good catch. I think (can't check right now) that it dosen't work because its looking for the Settings in the Old AO Module. Since the upgrade is now User Custom Classnames & Factions, etc., it doesn't know what to do. Frick. Sorry man. I'll add it to the "Fix" list. 2 Share this post Link to post Share on other sites
Laurynas2007 0 Posted April 10, 2019 Will you make a tutorial how to use it? Share this post Link to post Share on other sites
Von Quest 1163 Posted April 10, 2019 Yes! Soon.... @Everyone Even though they are outdated and old, there is still OLD Documentation leftover in the current Steam Download Folder ID # 1705508237 Example: ----> C:\Program Files (x86)\Steam\steamapps\workshop\content\107410\1705508237\docs I'll be adding NEW Docs and Tutorials hopefully by the end of the month. 2 4 Share this post Link to post Share on other sites
Nichols 243 Posted April 11, 2019 23 hours ago, Von Quest said: Yes! Soon.... @Everyone Even though they are outdated and old, there is still OLD Documentation leftover in the current Steam Download Folder ID # 1705508237 Example: ----> C:\Program Files (x86)\Steam\steamapps\workshop\content\107410\1705508237\docs I'll be adding NEW Docs and Tutorials hopefully by the end of the month. @Von Quest Thanks for adding the ID# to the thread so players can look it up if easier if they don't have their hidden folders view turned on. 1 Share this post Link to post Share on other sites
Oldcrow0999 13 Posted April 11, 2019 Are you thinking of adding a "Section IX, RND, or Q-Branch" component to this mod that would allow you to craft your own weapons or explosives from raw materials or props? BTW if you are all interested in learning more about this stuff check out this documentary on netflix!!! https://www.netflix.com/title/81063160 Share this post Link to post Share on other sites
Von Quest 1163 Posted April 12, 2019 Here is a Sample Map/Mission we are using to Test/Play the New Steam Version. Quick & Dirty Guide is included in the Briefing: https://www.dropbox.com/sh/2ev5el1zna691qf/AAAHJ9N6Y9zFqLLFHZvI1IeYa?dl=0 - You will need RHS, CUP, Rosche, Germany Map, etc. 2 Share this post Link to post Share on other sites
Von Quest 1163 Posted May 7, 2019 Update v0.5.1 : -----------------ADDED: Command & Control Module (WIP/DO NOT USE) ADDED: Turned back ON Submarine AOs (virtual/mini-game) ADDED: Mission Type - Search & Recover ADDED: Mission Type - Ambush ADDED: ICE Layer if HALO even without wearing Helmet FIXED: Error if using Independent Factions FIXED: Cleaned up Radio Button a bit FIXED: TOC & SUB Compositions (vanilla objects) FIXED: Gear Config Exploit (default game config issue) FIXED: Error with Exiting Sub FIXED: Issue if trying to get back INTO Sub (unconfirmed) Example Vanilla Map Setup with some Quick & Dirty Briefing Notes :https://www.dropbox.com/sh/flj73yd74e2878i/AACu9LgPiTUwt6DapMQHGp08a?dl=0 1 2 Share this post Link to post Share on other sites
zagor64bz 1225 Posted May 7, 2019 11 hours ago, Von Quest said: Example Vanilla Map Setup with some Quick & Dirty Briefing Notes :https://www.dropbox.com/sh/flj73yd74e2878i/AACu9LgPiTUwt6DapMQHGp08a?dl=0 Hey Von, I try the mission, but got this error when you exit the control room to get into the C130 to HALO: 18:04:02 File vqi_halo\VQI-DemonDropper\JumpCraft\vqi_halo_efx_transition_camera.sqf, line 13 18:04:02 Error in expression <[(position VQI_HALO_JUMPCRAFT select 0) 0, (position VQI_HALO_JUMPCRAFT select 1> 18:04:02 Error position: <0, (position VQI_HALO_JUMPCRAFT select 1> 18:04:02 Error Missing ] You actually spawn inside the plane, but you're stuck..nothing happen or any menu/option is available.Dis I messed something up? 1 Share this post Link to post Share on other sites
Von Quest 1163 Posted May 8, 2019 Damn it. Thanks for the notice. I'll fix when I get home. Not sure what happened. Must have bumped the keyboard or something. This is the code that broke it:_cam = "camera" camCreate [(position VQI_HALO_JUMPCRAFT select 0) 0, (position VQI_HALO_JUMPCRAFT select 1) +200, (position VQI_HALO_JUMPCRAFT select 2) +30]; The part in red is what it doesn't like. I don't know why. I thought it was broken all along because the "select 0)" was actually missing. Spotted it over the weekend, and thought weird, its wrong but still works. Then added what I thought was the correct syntax. Hmm... It dosen't like the 0, if its already 0? 1 Share this post Link to post Share on other sites
zagor64bz 1225 Posted May 8, 2019 11 hours ago, Von Quest said: Hmm... It dosen't like the 0, if its already 0? LOL..don't ask me man...I'm a chef, so at the most I can teach you to cook some great dishes, but I'm clueless about coding/scripting..HAHAHAHA Joke aside, hope you're finding out what's wrong and fix it mate! 1 Share this post Link to post Share on other sites
Von Quest 1163 Posted May 8, 2019 Already fixed. Uploaded to Steam a couple hours ago. Maybe we can trade dishes for code? LOL Share this post Link to post Share on other sites
zagor64bz 1225 Posted May 8, 2019 1 hour ago, Von Quest said: Maybe we can trade dishes for code? LOL LOLLL..yeah sure....we just need to rent a delivery drone that has a long,LONG range. HAHAHAHAHAHAHA ps:thanks for the fix! Share this post Link to post Share on other sites
zagor64bz 1225 Posted May 8, 2019 @Von Quest....sorry to be the one...but another error pop up now when you go to SATCOM to get a mission: 20:18:30 Error in expression < _aoLDR = leader _enemySquad; if (VQI_SOCOM_AMBUSH_FIL != "") then { [_aoL> 20:18:30 Error position: <VQI_SOCOM_AMBUSH_FIL != "") then { [_aoL> 20:18:30 Error Undefined variable in expression: vqi_socom_ambush_fil 20:18:30 File vqi_socom\VQI-MissionGenerator\MISSION\AMBUSH\vqi_socom_mission_ambush.sqf, line 64 Share this post Link to post Share on other sites
Von Quest 1163 Posted May 8, 2019 Thanks. I'm gonna call you Mr. Bug Hunter. I didn't actually test the new missions yet from the module. Just raw code from scripts. I think I already know what happened. I'll fix soon. Thanks again! 1 Share this post Link to post Share on other sites
zagor64bz 1225 Posted May 8, 2019 58 minutes ago, Von Quest said: Thanks. I'm gonna call you Mr. Bug Hunter. Sorry mate..no BUGS in my kitchen!!!!! Hahahahahaha. ps: I'm testing the mission as we speak..if I find anything else I let you know if it's ok with you. EDIT: got this 2.... 21:33:12 Error in expression <i_halo_altimeter_key_toggle.sqf" if (AltimeterKeyToggle) then { terminate JUM> 21:33:12 Error position: <AltimeterKeyToggle) then { terminate JUM> 21:33:12 Error Undefined variable in expression: altimeterkeytoggle 21:33:12 File vqi_halo\VQI-DemonDropper\Equipment\Altimeter\vqi_halo_altimeter_key_toggle.sqf, line 4 21:38:16 Error in expression <ip" >> "opticsZoomMin"); _zoomL = (0.75 / _zoomM) / 3; if (random 100 < VQI_LE> 21:38:16 Error position: </ _zoomM) / 3; if (random 100 < VQI_LE> 21:38:16 Error Zero divisor 21:38:16 File vqi_halo\VQI-DemonDropper\Equipment\vqi_halo_damaged_gear.sqf, line 26 Share this post Link to post Share on other sites