cleggy 297 Posted September 19, 2014 During the war... or, for those not familiar with classic British TV comedy shows... back in the reign of Arma2 I released a model of the British 'Ridgback' PPV (MRAP). Well it's been a while, but here are some WIP shots of my attempt to 'tart it up a bit' for Arma3 .. With regard to functionality ... PhysX is in and relatively under control basic functions like wheel/glass damage are in Also, I'm trying to reflect the attributes that the real vehicle has (taking into account my limited knowledge) so, additional stuff that is in and working in varying degrees of funkyness: 1) mine resistance 2) protection against certain weapon systems 3) ability to jam detonation of remote controlled explosives 4) custom driving aids using onboard cameras 5) ability to make a nice, refreshing cup of tea (the last one's a lie - but I might think about it!) Share this post Link to post Share on other sites
christian2526 68 Posted September 19, 2014 Cool! Loved your Ridgback for A2! Share this post Link to post Share on other sites
soldierman 16 Posted September 19, 2014 Going to have no RPT errors from arma 2 animations ? *wink* :) Share this post Link to post Share on other sites
bagpiperguy 74 Posted September 20, 2014 Very cool cannot wait to get my hands on it :D Share this post Link to post Share on other sites
classic 38 Posted September 20, 2014 It's really cool! Share this post Link to post Share on other sites
Lancer-GB 12 Posted September 20, 2014 Looks great. Share this post Link to post Share on other sites
cleggy 297 Posted September 20, 2014 Thanks for the replies. Glad you like it so far! Going to have no RPT errors from arma 2 animations ? *wink* :) I don't understand what you're trying to tell me here I'm afraid. but just to be clear: This is not a port of my A2 release, it's a new model ... I had hoped that would be obvious!:p Share this post Link to post Share on other sites
firefox1 12 Posted September 21, 2014 I played a lot with him in ArmA2 vehicle very good thank you :butbut: Share this post Link to post Share on other sites
rex457 12 Posted September 21, 2014 Oh I loved this thing In Arma 2, So glad that your working on It for arma 3! It's looking really good man, I'll be keeping an eye on this one. Share this post Link to post Share on other sites
soldierman 16 Posted September 21, 2014 I don't understand what you're trying to tell me here I'm afraid. but just to be clear: This is not a port of my A2 release, it's a new model ... I had hoped that would be obvious!:p My bad . I now cannot contain my excitement. Share this post Link to post Share on other sites
cleggy 297 Posted September 21, 2014 Thanks for the interest guys, glad that you liked the old version! I am trying to make this one better but I have a nasty feeling it's a bit 'out of date' what with all this year 202020 business and the super powerful AT weapons! My bad . I now cannot contain my excitement. Not at all, the fault is probably mine for making my initial post a bit vague ... It was an attempt at 'humour' that caught me in the backblast:eek: Btw, soldierman, am I right in thinking English is not your first language? You have a talent for making all your replies read like an insult .... I think I like you!:) Share this post Link to post Share on other sites
Rhodesy77 11 Posted September 22, 2014 Awesome work mate, loving it. Share this post Link to post Share on other sites
Pijama18b 10 Posted September 23, 2014 Really nice work ! Can't wait to get my hands on that. We're making a "british" server so every brit' vehicule is welcome ahaha Share this post Link to post Share on other sites
bravo93 37 Posted September 23, 2014 Would be awesome when BI implement the shooting from vehicles thing, if you could pop out the turret and fire a Javelin/NLAW! They do that type of thing a lot in real life. Share this post Link to post Share on other sites
cleggy 297 Posted September 23, 2014 Thanks for the replies. Would be awesome when BI implement the shooting from vehicles thing, if you could pop out the turret and fire a Javelin/NLAW! They do that type of thing a lot in real life. That's just what I need ... more work to do!:) Can't help thinking it would mess with the turret config somewhat. Perhaps firing from the crew hatches would more doable ... We'll have to wait and see. Share this post Link to post Share on other sites
christian2526 68 Posted September 23, 2014 Perhaps firing from the crew hatches would more doable ... That would be awesome! Share this post Link to post Share on other sites
A.Cyprus 16 Posted September 23, 2014 Just watch the back blast ;) The model is looking very smart. Great work so far! Share this post Link to post Share on other sites
serjames 357 Posted September 26, 2014 Great news... Loved this in A2. Any chance we'll get Temperate versions too? Can't remember if your A2 ones had any jungle or European Paintjobs ? Share this post Link to post Share on other sites
jordanbache97 47 Posted September 27, 2014 Looking brill mate keep up the good work. Share this post Link to post Share on other sites
cleggy 297 Posted September 27, 2014 Thanks for the replies. Any chance we'll get Temperate versions too? tbh texturing isn't my favourite pastime but I'll probably have a punt at it! what I need is a MTP camo scheme for vehicles ... one skin to suit them all ... did I read about that somewhere or was I dreaming? Share this post Link to post Share on other sites
eggbeast 3684 Posted September 28, 2014 gj cleggy this is a vital bit of work man, we use your vec in A2 every day (as our mobile respawn) can you add a little deployable camping table and tin mug set to the script? lol Share this post Link to post Share on other sites
serjames 357 Posted September 28, 2014 If it helps we have an excellent texture guy who's doing our stuff, uniforms and re-skins etc ? Let me know if you'd like some assistance SJ Share this post Link to post Share on other sites
cleggy 297 Posted September 28, 2014 can you add a little deployable camping table and tin mug set Actually that's a great idea, but as you're the config guru EB, you'd have to give me some pointers on how to do it! Perhaps we could replace the 'wiping dog shite off my boot' animation with a 'tea drinking' animation (little finger extended of course). If it helps we have an excellent texture guy who's doing our stuff 'a volunteer is worth ten pressed men' - and I love the way your actually volunteering someone else.:) Will certainly bear your offer in mind, thanks. At the moment I've still got a ton of work to do on the modelling side. Interior is only 1% done and I've only got two res lods. Share this post Link to post Share on other sites
eggbeast 3684 Posted September 29, 2014 just make sure the mugs have blue rims lol... hehe sorry i was doing a good impersonation of a typical forum poster there. i actually can make a deployable camp for you in a few mins, just let me know which bits you want in it, and i can send you the script and useraction part of the config. we're going to add an apply camo function to the new chieftain we have in the workshop, and test it to see if it can calculate the best camo to use based on nearby trees... it would then select a texture based on those trees... hows that for engineering? same goes for desert and woodland camo nets... also pook and i managed to set up the m113's in unsung to have removable main guns, so you can take it off the vehicle and use it manually. this would work better on the foxhound or mastiff or loader cuploa of the MBT's, rather than a CROWS mounted weapon, but it's all doable. i think fun actions like "brew up" make a mod more interesting... so long as you can actually sit in the chair of course... Share this post Link to post Share on other sites