TheEdge 14 Posted September 15, 2014 Actually working on iron sights for this, and then the low poly and bake, textures aswell. http://i.imgur.com/DD4M9Oq.jpg (148 kB) Share this post Link to post Share on other sites
bad benson 1733 Posted September 15, 2014 wow. what a beauty. and nice presentation. can't wait to see it ingame. keep it up! Share this post Link to post Share on other sites
miketim 20 Posted September 15, 2014 Nice, never heard of this gun... but I think I did once :confused: Its a shotgun right? Share this post Link to post Share on other sites
da12thMonkey 1943 Posted September 15, 2014 Nice, never heard of this gun... but I think I did once :confused:Its a shotgun right? No, it's an M14/M1A 7.62mm rifle in a bullpup chassis. The real Bulldog 762 platform is made by a company called Short Rifle Stock Systems Inc. (SRSS) http://www.shortrifles.com/ Nice work Edge, as with all your other models Share this post Link to post Share on other sites
TheEdge 14 Posted September 16, 2014 Thank you, more details to the wep are on the way, even if i learn how get this models into the game, i can make more. Share this post Link to post Share on other sites
mordeaniischaos 3 Posted September 17, 2014 Awesome. Very nice model, and a fitting addition to ArmA 3. Looking forward to it. Share this post Link to post Share on other sites
TheEdge 14 Posted September 18, 2014 I worked with some attachments for this model. http://i.imgur.com/51W9XSq.jpg (201 kB) http://i.imgur.com/BBEnzeD.jpg (173 kB) Share this post Link to post Share on other sites
bagpiperguy 74 Posted September 18, 2014 Looks good a BF4 fav of mine :) Share this post Link to post Share on other sites
babylonjoke 22 Posted September 18, 2014 I've seen some of your works on gamebanana, TOP quality works! Keep it up! Share this post Link to post Share on other sites
Night 1 Posted September 19, 2014 OOOoooooo. Bullpups are awesome. Good work. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted September 19, 2014 This looks so sexy. I need it! Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted September 19, 2014 Wow, wish I could have someone make a Masada that looks as good as this sexy beast. Dude your work is beyond top class. Keep it up, love the way it's looking so far. Share this post Link to post Share on other sites
TheEdge 14 Posted September 19, 2014 If someone could give me a hand with this, somebody need to tell me if the edges are too sharp, i saw many portfolios from many other people and their edges are sharp, but some people disagree with sharp edges, and they want soft edges, if i do soft edges, they say the model looks like is plastiline made, i dont understand for what kind of edges i need to work, btw thank you to all interested in my work. Share this post Link to post Share on other sites
babylonjoke 22 Posted September 20, 2014 Well, a lot of people tends to make sharp edges on the HP only for render purposes But when it's about bake it's always better to keep all edges soft as much as you can on the HP. Afterall you don't need to care about the HP looking, it needs to be functional. You need to care only about the results after bake on the LP and if the edges are too sharp the bake it's going to be pretty much useless. The best way to discover if they are too sharp anyway it's by test-baking. Remember : 1)all edge +90° needs to be hard(sharp) edges on the low poly and they needs to be separated in the UV 2) Always triangualte the LP mesh before bake But I bet you already know these stuffs Share this post Link to post Share on other sites
x3kj 1247 Posted September 21, 2014 i saw many portfolios from many other people and their edges are sharp, but some people disagree with sharp edges, and they want soft edges, if i do soft edges, they say the model looks like is plastiline made, i dont understand for what kind of edges i need to work, btw thank you to all interested in my work. Make a test texture bake at your targeted resolution for a simple object of rifle (e.g. main receiver) and check if the resulting normal map looks good ingame closeup and from a little distance. Too large of an edge and it looks fake, too small and you could as well have not created a HP as the smoothed edge is not visible. Share this post Link to post Share on other sites
TheEdge 14 Posted September 21, 2014 Make a test texture bake at your targeted resolution for a simple object of rifle (e.g. main receiver) and check if the resulting normal map looks good ingame closeup and from a little distance. Too large of an edge and it looks fake, too small and you could as well have not created a HP as the smoothed edge is not visible. I made the edges sharp when they need to, for example plastics like grips or stock butt, goes soft, but metals and others, goes with little bit hard edges, because i baked in the past models with very soft edges and the model looks like a toy, all rounded, thats why iam asking, if i make sharp edges, in the bake looks rounded how they need to go, thank you for the answers. Share this post Link to post Share on other sites
PuFu 4600 Posted September 21, 2014 it all depends on the baked result, and not on the way you have set the edges, no matter how realistically you did that: 1. the end result is depended of course of the resolution of your texture maps, the UV islands (in fact taking full advantage of the UV resolution, proper packing and if certain UVs are normalized in relation to each other or not) 2. If you are using the support edge + smooth solution then you can just lower the iteration one notch 3. If you are using the OpenSubD solution, then it is easier since you can have a better control over your crease sets, so you can go back and forth without loosing any resolution. In 99% of the cases, a way to small edge is not gonna show properly in your bakes. Besides the resolution, you also need to take into consideration the AA solutions, mip-maps etc. For instance, all the paralel to the UV coordinates are a lot sharper than any diagonal edge in the same UVW space. TL;DR: it needs to be somewhere inbetween i guess. Rule of thumb is if the edges show really nice (realistic) in your viewport, chances are that the bake will look look shit. :P Share this post Link to post Share on other sites
TheEdge 14 Posted November 4, 2014 Hey guys, i know is too late but when i have time i finish anything, already did the low poly,bake and textures (not the best) and the final polycount is 7200 polys/tris. http://i.imgur.com/N3SlS0g.jpg (122 kB) http://i.imgur.com/9SFdOFC.jpg (140 kB) Share this post Link to post Share on other sites
fluttershy 2 Posted November 4, 2014 For all the holes inside the model that is a really low count of polys, well done (i never really got the hang of low poly optimisation). The texture could use a little more black on the attached rails to gain a bit more contrast in relation to the big bulky body. I think dirt and dust is not really needed, the light scratches on the housing are sufficient. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 4, 2014 I think it looks fine. Nice work. :) Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted November 4, 2014 Great to see some progress, it looks perfect! Can't wait to fire this thing! Share this post Link to post Share on other sites
babylonjoke 22 Posted November 5, 2014 Bake came out pretty sweet! Very good man, very good! Share this post Link to post Share on other sites
sabre 244 Posted November 5, 2014 Looks real nice mate, I think some dustyness would look good on it in some of the details, I think it suits things a whole lot better for ArmA to give them that used/in use look. Easily and quickly achieved using your AO and some quick edits as you probably know. Look forward to more progress :) Share this post Link to post Share on other sites