mrewok 47 Posted September 24, 2014 Yes because I already had uploaded V0.3 but this is gonna be fixed in V0.4 M240 anims are also gonna be fixed in the next version. Share this post Link to post Share on other sites
TheConen 78 Posted September 24, 2014 Ok, I did some testing and can confirm that the M240 issue is a mod conflict with the HAFM Overhaul Mod (http://forums.bistudio.com/showthread.php?181038-US-Helicopters-(HAFM-OVerhaul)-MOD), I assume because the Huey also has a M240 as doorguns. M240 works fine if ArmA is loaded without HAFM Overhaul. Share this post Link to post Share on other sites
mrewok 47 Posted September 24, 2014 Well i've just tested with HAFM Overhaul and M240 was loaded and usable so i don't think conflict is here.... New M240Gunner Anim: http://cloud-4.steampowered.com/ugc/23965755386678111/4847C28FA9CDDD20147943143FED6F124E1F09F3/ (220 kB) http://cloud-4.steampowered.com/ugc/23965755386672395/A5CDA33A95FF4B043A1925F9B8AFA23B60A02411/ (208 kB) Share this post Link to post Share on other sites
TheConen 78 Posted September 24, 2014 Ok, I don't know which version of HAFM Overhaul you use, but with HAFM Overhaul 1.2 the M240 is not working for me. No other mods loaded, only the HMMWVs and HAFM Overhaul. Without HAFM Overhaul: http://i.imgur.com/kxL6OjX.png With HAFM Overhaul: http://i.imgur.com/QtccrBE.png Notice the different naming of the weapon, "M240 Vehicle" and "M240". Share this post Link to post Share on other sites
mrewok 47 Posted September 24, 2014 I'm in 1.2 too. It's look like the m240 is replaced by the HAFM one, I'm gonna change base className and it should do the trick. Share this post Link to post Share on other sites
rex457 12 Posted September 24, 2014 (edited) The pack Is getting better all the time man, I have some more things to report while on my testing of v0.3 People are going to start thinking I'm like some massive gauge freak because I already reported gauge problems last update lol, anyways..... On the regular M2 deployment variant the gauge Is actually going counter clockwise (reversed) The Jtac variant still suffers from a duplicated gauge. The medvac's speed needle Is.... apparently flipping out and going through the gauge Itself. M2 and MK19 on the SOV have no animations what so ever (ammo feeding, barrel movement, recoil etc etc) and also our characters don't hold them properly when compared to the others. Nice job on the pedal anims too by the way, not a whole lot of people are really doing this from what I have seen, however some variants don't yet have them but I'm sure your aware already, also have you thought about putting the desert texture from Arrowhead's Ambulance onto your tan Ambulance? I don't have an Issue with the ones you have currently on them now It's just you might consider at least removing the plate texture from the front of the bumper as It has holes which makes the plates look out of place. I know I keep reporting all sorts of small Issues that don't really matter a whole lot, but your doing a great job on this pack and with with every update It just gets better and better especially with your ambition to fix the bugs which we report, keep up the good work man! Edited September 24, 2014 by rex457 Share this post Link to post Share on other sites
Guest Posted September 24, 2014 Thanks for sending us the updated release :cool: Release frontpaged on the Armaholic homepage. EWK_HMMWV's (HAFM Extension) v0.3STI Weapons - LaunchersXMedSysTask Force Arrowhead Radio ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
thearies 12 Posted September 24, 2014 (edited) really love the hmmwv's, the only problem i see is the transparent armor (glass) values, the windshield fails after four 7,62mm ball vanilla rounds. let's have a real look ;) Edited September 24, 2014 by thearies Share this post Link to post Share on other sites
kecharles28 197 Posted September 24, 2014 New update v0.3 alpha available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
mrewok 47 Posted September 25, 2014 @rex457: Thanks for reporting I'm fixing gauge right now and i'm gonna try to fix anims for mk19 M2 on SOV. For Ambulance yes i'm gonna switch back on arrowhead texture. @thearies: Thanks for the reference videos i'm gonna improve it ;) Share this post Link to post Share on other sites
mrewok 47 Posted September 25, 2014 http://cloud-4.steampowered.com/ugc/23965755407055485/F06AC0FBE2FFDA28264D85E145959244B1A56416/ (137 kB) http://cloud-4.steampowered.com/ugc/23965755407057085/5A51812BD532710BE2024D73B37B071573074C15/ (147 kB) Share this post Link to post Share on other sites
chompster 29 Posted September 25, 2014 Ah, much better! nice work again Share this post Link to post Share on other sites
rex457 12 Posted September 25, 2014 Hell yeah that's what I'm talkin about, now I'm really excited for v0.4! Share this post Link to post Share on other sites
kgino1045 12 Posted September 26, 2014 Hope those tires rise up more then now, it looks still sink at ground :( Share this post Link to post Share on other sites
speedygonzales 15 Posted September 26, 2014 MrEwok thx for this awesome upgrade of the hafm hmmwv`s really nice work and so much detail in it. I hope we can use them soon on our dedicated, we have to wait until the conflict with hfm overhaul mod is solved. Is there a possibilty that you can implement that you can attach bagbacks to some positions of the vehicles and the player could attach it and take it off again ? Share this post Link to post Share on other sites
mrewok 47 Posted September 26, 2014 @Kgino1045: Sinking tires should be fixed since V0.2. @Speedygonzales: Conflict with hafm overhaul mod should be fixed in V0.4, for the backpacks I can try to add it but no promises. Also Ambulance version is gonna be walkable in V0.4: http://cloud-4.steampowered.com/ugc/23965755412671487/F57662C3F121E8FDCFF185740B76221B67347FDB/ (185 kB) Share this post Link to post Share on other sites
speedygonzales 15 Posted September 26, 2014 MrEwok thx for your effort you put in that mod and looking foward to the version 0.4. Share this post Link to post Share on other sites
firefox1 12 Posted September 26, 2014 Looking forward to version 0.4, and I still hope to play with the HMMWV Gyrocam Share this post Link to post Share on other sites
rex457 12 Posted September 27, 2014 (edited) @Kgino1045: Sinking tires should be fixed since V0.2.@Speedygonzales: Conflict with hafm overhaul mod should be fixed in V0.4, for the backpacks I can try to add it but no promises. Also Ambulance version is gonna be walkable in V0.4: http://cloud-4.steampowered.com/ugc/23965755412671487/F57662C3F121E8FDCFF185740B76221B67347FDB/ (185 kB) Oh wow, you just keep making this greater all the time, I can't hold In my excitement for v0.4 now lol, whenever this update Is out my group and I are for sure going to push your pack Into service with our missions. Thanks for all your hard work, It's greatly appreciated! :) Edited September 28, 2014 by rex457 Share this post Link to post Share on other sites
SCWarrell 10 Posted September 29, 2014 You got some really good work goin on here. Kind of forgot to check in here but I'm truly amazed at the progress. :cool: Share this post Link to post Share on other sites
Shep_FR 10 Posted September 29, 2014 You've done a pretty amaizing work bro. Nice to see that people are crazy about what you're do !!! See you on saturday. Share this post Link to post Share on other sites
hannibal2210 1 Posted September 30, 2014 I'm not sure why but I seem to be getting a lot of errors with this addon loaded (Only this and hafm_arma2_vehicles). Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyObject.simulation'. Warning Message: '/' is not a value Unrecognized CfgNonAIVehicles simulation in bin\config.bin/CfgNonAIVehicles/ProxyObject/ Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyObject.model'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyObject.simulation'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/Proxy_MedBox.simulation'. Warning Message: '/' is not a value RPT ATTACHED: http://pastebin.com/0adF4YxP Thanks for your work on this addon! Share this post Link to post Share on other sites
mrewok 47 Posted September 30, 2014 Thanks for report The cfgnonAiVehicles spamming is gonna be fixed in next version. I think i'm gonna be able to upload the V0.3.5 tomorrow. It gonna fix some bugs, the M240 anims and ambulance (rollback to A2 textures,ability to walk inside and backlights): http://cloud-4.steampowered.com/ugc/23965755488670980/1A69071C8B05F0DDC722DD12BF9B1D0293D6CBF7/ (105 kB) Share this post Link to post Share on other sites
hannibal2210 1 Posted October 1, 2014 Thanks for report The cfgnonAiVehicles spamming is gonna be fixed in next version. I think i'm gonna be able to upload the V0.3.5 tomorrow. It gonna fix some bugs, the M240 anims and ambulance (rollback to A2 textures,ability to walk inside and backlights):http://cloud-4.steampowered.com/ugc/23965755488670980/1A69071C8B05F0DDC722DD12BF9B1D0293D6CBF7/ (105 kB) Thanks MrEwok Share this post Link to post Share on other sites