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m1lkm8n

JBAD Release Thread

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Updated mod v0.60.2517 available at withSIX. Download now by clicking:

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Hey M1lkm8n & Smokedog, you can upload updates or new mods to withSIX yourself now!
Make your own promo page, get the power to release your work at your own point of choosing.
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Hi  M1lkm8n & Smokedog,

can You advice Play with six of your last update :

V.0.6.2817 -fixed Cannot create object with abstract type Land_jbad_Misc_Rubble (scope = private?)
Cannot create object with abstract type Land_jbad_Misc_Cable_Rugs1 (scope = private?)
Cannot create object with abstract type Land_jbad_Misc_Cable (scope = private?)
Cannot create object with abstract type Land_jbad_Misc_ConcBox (scope = private?)
Cannot create object with abstract type Land_jbad_Com_tower (scope = private?)
Cannot create object with abstract type Land_Jbad_most_stred30 (scope = private?)
Cannot create object with abstract type Land_jbad_market_stalls_01 (scope = private?)
-fixed the lights not working on the Jbad_most_stred30

So I can Update our Servers??

Thank You 

Bye

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New update:

 

V.0.7.0917 -changed mem points locations for doors to make them more accessible
-fix shadow errors in a few models
-fixed lods in Jbad_Mil_Repair_center_big
-changed actionBegin and actionEnd in configs so AI will hopefully open doors better
-fixed streetlights - all should function as intended

As always if you enjoy the mod please consider donating :)

Paypal: sqlackie@yahoo.com

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Hello guys, 

 

Sorry for my bad english i'm french.. So..

 

I have a problem with my mission and with Jbad.

 

I have create my mission and i have placed jbad building on it.  My mission is good when i test on local (multiplayer server).

But When i launch the mission in my dedicated server, i have several problem:

 

Logs File: 

https://hastebin.com/sogawinibu.scala

 

Script for turn on the serveur arma III:

 

http://puu.sh/wUNe6/c28b05fcd9.txt

 

I have same version of mod in my dedicated server and my computer.

 

 

Cordially,

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Hello, sorry for the double post. We have found the solution. 

 

The server doesn't found the files because some buildings are present on CUP TP and Jbad.

So if we take the jbad building, the server crash. If we take the CUP Building, the server is ok.

 

Cordially,

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Updated mod v0.70.917 available at withSIX. Download now by clicking:

banner-420x120.png

Hey M1lkm8n & Smokedog, you can upload updates or new mods to withSIX yourself now!
Make your own promo page, get the power to release your work at your own point of choosing.
To learn more, follow this guide.


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@m1lkm8n - My group is wanting to use Lythium and notes this as a requirement.

 

However, I see in a few posts that the JBAD assets are included in CUP, is this correct?

 

Furthermore, will Lythium run with ONLY CUP?

Or do we need JBAD as well?

 

I ask because I'd rather not add on additional mods with duplicate content.

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Not sure if it's ever been mentioned, but there seems to be something about jbad buildings that doesn't work well with ALiVE.

Diyala would never spawn units properly until they switched from jbad to CUP as a dependency.
Lythium has the same issue. It's one of the best maps for ARMA, but because it uses jbad the ALiVE spawns just never work correctly. There's a large amount of dead spots where the AI don't spawn, even after the indexing has been redone. As I say this was the exact issue the Diyala map had, but as soon as they switched to CUP it went away. 

 

Is there something different or unconventional about the configurations or something (I have no idea about how it works)  

Hopefully you have time to look into this as jbad building are great, and ALiVE is amazing for mission makers, would be awesome if they could finally work together 

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If you can go to the jbad github posted in the main page and make a report I can look into it when I get a chance. 

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