kecharles28 197 Posted July 1, 2017 Updated mod v0.60.2517 available at withSIX. Download now by clicking:Hey M1lkm8n & Smokedog, you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. 1 Share this post Link to post Share on other sites
Guest Posted July 1, 2017 The Armaholic mirror has been updated with the new version: JBAD Buildings v0.6.2517 Share this post Link to post Share on other sites
ab_luca 24 Posted July 6, 2017 Hi M1lkm8n & Smokedog, can You advice Play with six of your last update : V.0.6.2817 -fixed Cannot create object with abstract type Land_jbad_Misc_Rubble (scope = private?)Cannot create object with abstract type Land_jbad_Misc_Cable_Rugs1 (scope = private?)Cannot create object with abstract type Land_jbad_Misc_Cable (scope = private?)Cannot create object with abstract type Land_jbad_Misc_ConcBox (scope = private?)Cannot create object with abstract type Land_jbad_Com_tower (scope = private?)Cannot create object with abstract type Land_Jbad_most_stred30 (scope = private?)Cannot create object with abstract type Land_jbad_market_stalls_01 (scope = private?)-fixed the lights not working on the Jbad_most_stred30 So I can Update our Servers?? Thank You Bye Share this post Link to post Share on other sites
m1lkm8n 411 Posted July 10, 2017 New update: V.0.7.0917 -changed mem points locations for doors to make them more accessible -fix shadow errors in a few models -fixed lods in Jbad_Mil_Repair_center_big -changed actionBegin and actionEnd in configs so AI will hopefully open doors better -fixed streetlights - all should function as intended As always if you enjoy the mod please consider donating :) Paypal: sqlackie@yahoo.com 2 Share this post Link to post Share on other sites
[ha]boris 49 Posted July 11, 2017 Good morning. New versions JBAD will be included in the CUP TP? Share this post Link to post Share on other sites
m1lkm8n 411 Posted July 11, 2017 Cup already has all the original models Share this post Link to post Share on other sites
ChouCha 1 Posted July 27, 2017 Hello guys, Sorry for my bad english i'm french.. So.. I have a problem with my mission and with Jbad. I have create my mission and i have placed jbad building on it. My mission is good when i test on local (multiplayer server). But When i launch the mission in my dedicated server, i have several problem: Logs File: https://hastebin.com/sogawinibu.scala Script for turn on the serveur arma III: http://puu.sh/wUNe6/c28b05fcd9.txt I have same version of mod in my dedicated server and my computer. Cordially, Share this post Link to post Share on other sites
ChouCha 1 Posted July 28, 2017 Hello, sorry for the double post. We have found the solution. The server doesn't found the files because some buildings are present on CUP TP and Jbad. So if we take the jbad building, the server crash. If we take the CUP Building, the server is ok. Cordially, 1 Share this post Link to post Share on other sites
kecharles28 197 Posted September 6, 2017 Updated mod v0.70.917 available at withSIX. Download now by clicking:Hey M1lkm8n & Smokedog, you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
Guest Posted September 6, 2017 The Armaholic mirror has been updated with the new version: JBAD Buildings v0.7.0917 Share this post Link to post Share on other sites
constance68w 11 Posted February 10, 2018 @m1lkm8n - My group is wanting to use Lythium and notes this as a requirement. However, I see in a few posts that the JBAD assets are included in CUP, is this correct? Furthermore, will Lythium run with ONLY CUP? Or do we need JBAD as well? I ask because I'd rather not add on additional mods with duplicate content. Share this post Link to post Share on other sites
JD Wang 352 Posted March 6, 2018 Not sure if it's ever been mentioned, but there seems to be something about jbad buildings that doesn't work well with ALiVE. Diyala would never spawn units properly until they switched from jbad to CUP as a dependency. Lythium has the same issue. It's one of the best maps for ARMA, but because it uses jbad the ALiVE spawns just never work correctly. There's a large amount of dead spots where the AI don't spawn, even after the indexing has been redone. As I say this was the exact issue the Diyala map had, but as soon as they switched to CUP it went away. Is there something different or unconventional about the configurations or something (I have no idea about how it works) Hopefully you have time to look into this as jbad building are great, and ALiVE is amazing for mission makers, would be awesome if they could finally work together Share this post Link to post Share on other sites
m1lkm8n 411 Posted March 6, 2018 If you can go to the jbad github posted in the main page and make a report I can look into it when I get a chance. 2 1 Share this post Link to post Share on other sites
Bukain 86 Posted November 1, 2019 Is jbad still maintaining? Thanks Also will there be terrain as stated during initial release back then? 1 Share this post Link to post Share on other sites
m1lkm8n 411 Posted November 23, 2019 On 11/1/2019 at 4:51 AM, Bukain said: Is jbad still maintaining? Thanks Also will there be terrain as stated during initial release back then? It’s going. Check out the new lighting config. 8 Share this post Link to post Share on other sites
m1lkm8n 411 Posted January 3, 2020 some terrain pics. https://imgur.com/a/kNGzQPc 7 3 Share this post Link to post Share on other sites
reaper lok 82 Posted January 14, 2020 Any news on the JBAD buildings working with ALiVE mod and unit placements? The LYTHIUM Map struggles to populate and CQB units currently. Also the DOORS remain closed when a teammate has opened them (look open for one player when closed for the other etc). On 3/6/2018 at 4:35 PM, JD Wang said: Not sure if it's ever been mentioned, but there seems to be something about jbad buildings that doesn't work well with ALiVE. Diyala would never spawn units properly until they switched from jbad to CUP as a dependency. Lythium has the same issue. It's one of the best maps for ARMA, but because it uses jbad the ALiVE spawns just never work correctly. There's a large amount of dead spots where the AI don't spawn, even after the indexing has been redone. As I say this was the exact issue the Diyala map had, but as soon as they switched to CUP it went away. Is there something different or unconventional about the configurations or something (I have no idea about how it works) Hopefully you have time to look into this as jbad building are great, and ALiVE is amazing for mission makers, would be awesome if they could finally work together Share this post Link to post Share on other sites
JD Wang 352 Posted January 14, 2020 46 minutes ago, reaper lok said: The LYTHIUM Map struggles to populate and CQB units currently. No it doesn't, the index was fixed months ago. It works great now. Share this post Link to post Share on other sites
reaper lok 82 Posted January 14, 2020 59 minutes ago, JD Wang said: No it doesn't, the index was fixed months ago. It works great now. Thanx for the reply - I had a 50% probability of CQB units in a TAOR area and only two buildings managed to spawn a pair of units. The TAOR area was 2500 x 2500 in a heavily populated area full of civ buildings. CQB module was set to civilian building type. I did NOT sync the ALiVE CQB module to the Mil Commander Module as I thought that was not needed - is this incorrect? Any idea why the DOORS are not being synced from player to player in a MP setting on LYTHIUM? Thanx REAPER Share this post Link to post Share on other sites
JD Wang 352 Posted January 15, 2020 2 hours ago, reaper lok said: I did NOT sync the ALiVE CQB module to the Mil Commander Module as I thought that was not needed - is this incorrect? If you're playing an insurgency then you should sync it to the commander module otherwise you don't have to (and don't really need it at all in most cases) I also haven't noticed door animation sync issues. Not saying they don't happen but I've never really noticed it. Also don't forget Lythium isn't purely JBAD buildings I don't think. Pretty sure there are some custom buildings made just for the map (although again I could be wrong) 1 Share this post Link to post Share on other sites
smokedog3para 365 Posted October 6, 2020 Hi all Jbad objects will be releasing over the weekend with more additions thx M1lkman for all the hard graft. Both myself and M1lk are now using ploppr to push on jbad so we are filling bad a lot faster now we have found plopper to use thanks guys great tool . 1 4 Share this post Link to post Share on other sites
omri2050 197 Posted October 7, 2020 Hope all the issues with the building will be solved! One of the BEST maps for Arma 3 2 Share this post Link to post Share on other sites
m1lkm8n 411 Posted October 9, 2020 Just a head up we released an update to the Jbad mod to get everything ready for the stand alone release of SmokeDog's Sangin terrain. This update included a ton of new buildings, sounds and other fixes(most notably building damage values) As always thanks for the support and please continue to post bugs to the github. 10 Share this post Link to post Share on other sites
chops 111 Posted October 10, 2020 Sorry if this has been asked before, I did search the thread, but are RSO/Opteryx Middle Eastern buildings included in this? I'm sure I read that somewhere. Thanks! Share this post Link to post Share on other sites
sargken 286 Posted October 10, 2020 Will this update also be added into CUP or will this remain standalone? Share this post Link to post Share on other sites