ice_age0815 37 Posted February 27, 2015 that sounds really good you guys gone to a beta or you waiting for the map is all done ? Share this post Link to post Share on other sites
m1lkm8n 411 Posted February 28, 2015 I'll have to speak with smokedog but possibly when it gets to beta stage we will. Or possibly since the map is currently split into four chunks in terrain builder we may release a section for people to test and get feed back. Share this post Link to post Share on other sites
keeway 287 Posted April 2, 2015 One question could you make hesco barrier fully walkable? I bet it wouldnt be so hard, anyway just asking :) Share this post Link to post Share on other sites
m1lkm8n 411 Posted April 15, 2015 Hello guys. It's been a while but i thought we should share what's going on. the map is under heavy development. Smokedog is really getting a lot down. I've gotting a few towns in and a lot of the airport done. We have been working on buildings and just recently...inspired by deansos ponds....I've taking another look at mine and am pretty sure ive solved the whole pond issue. With my ponds you can enter swim along the surface and below the surface and operate all the boats, including the sub, in them. Ai seem to react to it as though it was water. No longer walking along it and under the surface. The only noticeable big I've encountered is when your at the surface and in third person you can see above and below the pond for a split second the pond may become invisible. However if that's the only issue I think I can live with that. The other issue was the sub sometimes getting launched out of the water when leaving one pond object going to another. I think that how to do with the roadway loss not overlapping because when I did so it didn't happen anymore If you click on my YouTube channel in my signature you can view all the recently uploaded water videos and see for yourself. Share this post Link to post Share on other sites
phronk 898 Posted April 16, 2015 ?!?! :OPS: Glad you're not dead. Share this post Link to post Share on other sites
m1lkm8n 411 Posted April 16, 2015 Ahahahaha. There may be some few hidden gems Share this post Link to post Share on other sites
kklownboy 43 Posted April 16, 2015 Brilliant, Now I want to fishing at the pond. Share this post Link to post Share on other sites
m1lkm8n 411 Posted April 29, 2015 I'm not sure what you are trying to show? Share this post Link to post Share on other sites
giallustio 770 Posted April 29, 2015 I think damage value, a single EH grenade destroyed a building Share this post Link to post Share on other sites
m1lkm8n 411 Posted April 29, 2015 I think damage value, a single EH grenade destroyed a building Yea the damage values are a pita. I'll be retweaking them for the next update Share this post Link to post Share on other sites
ruPal 143 Posted May 11, 2015 (edited) I like this mod but is it possible to disable "reverb" sounds inside the buildings? Edited May 11, 2015 by Kukus Share this post Link to post Share on other sites
BlenderRUS 6 Posted May 11, 2015 (edited) You can easily fix this by yourself. Just change this crazy explosionShielding value from '50' to at least '1' in 'HitPoints' subclass of this building (Land_Jbad_Mil_ControlTower). Same issue also presents in 'Land_Jbad_Mil_House' class. UPD: Here is some 'express' version of buildings replacement addon for All In Arma we've made. Maybe it will be useful for someone. https://yadi.sk/d/78bNAAtdgZ6Kn Edited May 11, 2015 by BlenderRus Replacement addon Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted May 12, 2015 Here is some 'express' version of buildings replacement addon for All In Arma we've made.Maybe it will be useful for someone.https://yadi.sk/d/78bNAAtdgZ6Kn Does it forces AIA TP buildings to be replaced by JBAD´s awesomely interiorized buildings? If that´s it, pretty usefull for me! Spasibo! =) Share this post Link to post Share on other sites
maxedeson 10 Posted May 12, 2015 ;2935010']Does it forces AIA TP buildings to be replaced by JBAD´s awesomely interiorized buildings? If that´s it' date=' pretty usefull for me!Spasibo! =)[/quote'] I really hope they do this, it would be cool to see something like AIA_TP or CUP_Terrains be changed to this A3 standard, but I think they are working on something like that for CUP. Do not Quote me on it tho Share this post Link to post Share on other sites
DmitryJDM 1 Posted June 12, 2015 M1lkm8n, Please upload Jbad in Steam Workshop! Share this post Link to post Share on other sites
supergruntsb78 67 Posted October 7, 2015 i couldn't find it so i will as... is there a way to have a hangar placed on the map start with the doors close and if so is there a way to have it open automaticly by means of a trigger ? love the buildings, hope they get used on maps more and more and more.. Share this post Link to post Share on other sites
[ha]boris 49 Posted October 19, 2015 Very good addon. He will develop? Share this post Link to post Share on other sites
serjames 357 Posted October 19, 2015 Very good addon. He will develop? Yes it's being actively developed and already features on many released maps e.g. Kunduz 1 Share this post Link to post Share on other sites
tazmania720 16 Posted November 19, 2015 Is there a bridge in this addon? I was told there was but can't find it in XCam or Eden. Thanks. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted December 10, 2015 EDIT: Moved to Troubleshooting Share this post Link to post Share on other sites
flying4tress 0 Posted December 10, 2015 Hey milkman, im having issues getting this to work with our a3 exile server. we cannot seem to get any jbad structures or objects to load. any ideas? Share this post Link to post Share on other sites
ob-andy 21 Posted December 11, 2015 its an issue with the 1.54 release. I think they're working on it. Share this post Link to post Share on other sites
flying4tress 0 Posted December 12, 2015 we tried to implement it before 1.54 but anything with jbad in the object description wouldnt load. i was really excited for the trees myself. and that guard post with the jail cell in it. Share this post Link to post Share on other sites
sargken 286 Posted March 10, 2016 Not Good Its been quiet for a long time. Share this post Link to post Share on other sites