St. Jimmy 272 Posted February 6, 2015 I really like how this is currently more bottlenecked by GPU. One GTX 970 seems to struggle @1080p to get stable 60fps with AA. With this kind of detail this is really a benchmark for high end GPU setups. Share this post Link to post Share on other sites
Shelestov 270 Posted February 6, 2015 http://imgur.com/a/IxcQh Share this post Link to post Share on other sites
SpartanSix 367 Posted February 7, 2015 Damn Shelestov this is pure sex, the object placement is masterclass... my computer is going to explode playing on this map though. Share this post Link to post Share on other sites
xendance 3 Posted February 9, 2015 Did you make the sun light configs from scratch or are you using Altis' or some other config? I think it looks nice in the screenshots above, nothing is too bright nor dark. How's the evening and morning lighting? Share this post Link to post Share on other sites
Shelestov 270 Posted February 9, 2015 Did you make the sun light configs from scratch or are you using Altis' or some other config? I think it looks nice in the screenshots above, nothing is too bright nor dark. How's the evening and morning lighting? This is all stock Altis/Stratis lighting, haven't got to that part yet. Share this post Link to post Share on other sites
vasiljev_zaitzev 10 Posted February 24, 2015 Hi. I tried the 0.1-alpha version of your map on playwithsix and was kinda confused about something. You see I haven't followed your project very closely, but I noticed something which I found very odd. The size of the map file was 2,55GB, however, the map contains almost nothing. I mean, there are a lot of objects in a really small area, but there is only one small village. Will there be more, and if so, how big do you think the map file will become in the end? To me it seems like this map will not be able to run on most PC's. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted February 24, 2015 Hi.I tried the 0.1-alpha version of your map on playwithsix and was kinda confused about something. You see I haven't followed your project very closely, but I noticed something which I found very odd. The size of the map file was 2,55GB, however, the map contains almost nothing. I mean, there are a lot of objects in a really small area, but there is only one small village. Will there be more, and if so, how big do you think the map file will become in the end? To me it seems like this map will not be able to run on most PC's. I think it's supposed to be 12x12 km if I'm not mistaken. This map I can agree, is good, but GPU intensive. I can just about play on it without recording, and on decent settings. With recording is just asking for trouble. When the full make comes out... It's going to be quite interesting, and I actually intend on breaking my PC running it. =P Share this post Link to post Share on other sites
serjames 357 Posted February 24, 2015 Hi.I tried the 0.1-alpha version of your map on playwithsix and was kinda confused about something. You see I haven't followed your project very closely, but I noticed something which I found very odd. The size of the map file was 2,55GB, however, the map contains almost nothing. I mean, there are a lot of objects in a really small area, but there is only one small village. Will there be more, and if so, how big do you think the map file will become in the end? To me it seems like this map will not be able to run on most PC's. The file contains all the assets i.e. buildings, roads, trees, bushes etc. That's what bloats the size - and yes if you'd read the thread you'd have realised it's very much a WIP.... :-) SJ Share this post Link to post Share on other sites
Shelestov 270 Posted February 24, 2015 (edited) The file contains all the assets i.e. buildings, roads, trees, bushes etc. That's what bloats the size - and yes if you'd read the thread you'd have realised it's very much a WIP.... :-)SJ That's right, but since we moved to AIA "download size" were reduced to ~1GB. You need to have AIA installed obviously. Edited February 24, 2015 by Shelestov Share this post Link to post Share on other sites
vasiljev_zaitzev 10 Posted February 24, 2015 Thanks for responding to my question. I would like to add that I am not trying to denigrate the effort you have put into this project so far. To be honest, I think this map is absolutely beatiful, at least the part that is done. Hopefully I will be able to enjoy the full scope of this map sometime in the future. Until then I wish you the best of luck! Share this post Link to post Share on other sites
h-singh 39 Posted February 27, 2015 Is there any torrent link for this map ?? Share this post Link to post Share on other sites
swanicus 10 Posted March 2, 2015 I really like how this is currently more bottlenecked by GPU. One GTX 970 seems to struggle @1080p to get stable 60fps with AA. With this kind of detail this is really a benchmark for high end GPU setups. Hey, not sure how you have your game setup. But most Nvidia cards actually render better in A3 if you have the Sampling set to 200% with AA at x2 instead of setting it to 100% x8. Haven't tried it on this map, but every other map or game mode I've played this works way better. Share this post Link to post Share on other sites
gwiddik 27 Posted March 3, 2015 Keep in mind that, depending of the type of your 970 there are issues with the ram of these cards. Explained in detail Maybe this will be the reason for your issues ingame. Share this post Link to post Share on other sites
St. Jimmy 272 Posted March 3, 2015 Keep in mind that, depending of the type of your 970 there are issues with the ram of these cards. Explained in detailMaybe this will be the reason for your issues ingame. If you're talking to me I don't have problems. I've set up -maxVRAM=3500 just in case though it doesn't go much over 3GB with 1080p and AA and super sampling added together. Also it performs better than GTX680 in this map. Vegetation is just that heavy in Arma and it was the same in A2 already if you've some AA and/or super sampling and maybe some AtoC. GPU is easily just maxed in this map. Share this post Link to post Share on other sites
Shelestov 270 Posted March 15, 2015 We're alive, here's few shots: http://imgur.com/a/bUUTO Share this post Link to post Share on other sites
nomisum 129 Posted March 15, 2015 We're alive, here's few shots:http://imgur.com/a/bUUTO Very nice! Share this post Link to post Share on other sites
miketim 20 Posted March 15, 2015 Awesome stuff! Authentic as always. I can already smell my computer melting and sizzling in a warm bath of melted copper and CPU cooling components ;) Share this post Link to post Share on other sites
anthariel 165 Posted March 16, 2015 Nice screenshots! Well done ;) Share this post Link to post Share on other sites
spiker0007 10 Posted March 16, 2015 very nicely done guys !!! greetings to you from the city Sevastopol! Share this post Link to post Share on other sites
Shelestov 270 Posted March 30, 2015 (edited) http://imgur.com/a/01Ses First test with sat textures. Edited March 30, 2015 by Shelestov Share this post Link to post Share on other sites
james2464 177 Posted March 30, 2015 http://imgur.com/a/01Ses Beautiful! Nice work. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted March 31, 2015 http://imgur.com/a/01SesFirst test with sat textures. My... GOD! That's fracking BEAUTIFUL! Share this post Link to post Share on other sites
r3volution 0 Posted April 1, 2015 At this rate, this is quite possibly going to end up as being the most visually impressive and immersive user made map for any game in the Arma series. It is also going to tear my graphics card a new orifice. :cool: Share this post Link to post Share on other sites
jeza 5416 Posted April 1, 2015 Truly amazing work chaps, new sat is amazing, would like to get hold of ones of those quality myself :D Share this post Link to post Share on other sites