igu@na 53 Posted September 20, 2014 (edited) @Shelestov just say WOW! this map is poetry! imagine is a map that leads all new content and war zone (as an expansion itself) Think of the possibilities! thanks :cool: Edited September 25, 2014 by igu4na Share this post Link to post Share on other sites
Shelestov 270 Posted September 23, 2014 Just finished stitching left and right parts of sat texture Share this post Link to post Share on other sites
Cossack monk 11 Posted September 23, 2014 Just finished stitching left and right parts of sat texture Ура!!!!+++++++Ждём!+++++++++Ждём!+++++++++Ждём!++++++++Ждём!+++++++++Ждём!+++++++++++Ждём! Cheers, Waiting impatiently. Share this post Link to post Share on other sites
chompster 29 Posted September 23, 2014 Just finished stitching left and right parts of sat textureWill this be the entire map eventually? Share this post Link to post Share on other sites
Fonzie 2 Posted September 23, 2014 Oh man. This map looks so good. The pictures remind me of Red Orchestra 2. I can't even imagine how other areas will look like. I can see hundreds of hours of gameplay on this map with RHS mod, some mod that mixes uniforms, weapons and camo for the separatists and some Ukrainian army units. Share this post Link to post Share on other sites
Shelestov 270 Posted September 23, 2014 Will this be the entire map eventually? Yes, it is planned so. Share this post Link to post Share on other sites
Stagler 39 Posted September 23, 2014 Is there any progress on how the AI handle the custom map objects? Or anyone that has tested have any feedback? This is an issue that has to be fixed. As pretty as the map may be, it is useless if it you cannot play ARMA 3 on it, if that is the intented end state. If it is simply a creation project then fine its your time in the end, but im sure it would disappoint many. It is highly likely that the problem is the Geometry and Fire LODs of the objects. Simple as that. Share this post Link to post Share on other sites
babylonjoke 22 Posted September 24, 2014 Speechless. That's absolutly amazing! Share this post Link to post Share on other sites
nikiforos 450 Posted September 24, 2014 (edited) I noticed my GPU usage is at 99% most of the time while I play on this map. I guess this is a good thing ,right? On Altis I only get maximum 70% utilization. I got the GTX 770 Asus . Edited September 24, 2014 by Nikiforos Share this post Link to post Share on other sites
jumpinghubert 49 Posted September 24, 2014 I noticed my GPU usage is at 99% most of the time while I play on this map. I guess this is a good thing ,right? On Altis I only get maximum 70% utilization. I got the GTX 770 Asus . I think its caused by the significant higher density of vegetation. Share this post Link to post Share on other sites
OfficerJR 10 Posted September 27, 2014 I am assuming these are Arma 3 buildings that you are using for the map? Because I have been looking for a good map to use as a new Arma 3 Life map but need usable houses. Share this post Link to post Share on other sites
Shelestov 270 Posted September 27, 2014 I am assuming these are Arma 3 buildings that you are using for the map? Because I have been looking for a good map to use as a new Arma 3 Life map but need usable houses. Most of them are from A2. If we could just use dayzsa buildings... sigh Share this post Link to post Share on other sites
beastcat 14 Posted September 27, 2014 Most of them are from A2. If we could just use dayzsa buildings... sigh Isn't there some guy who is remaking the A2 buildings for ArmA 3 to make them entarable and more open for the CUP? Share this post Link to post Share on other sites
Shelestov 270 Posted September 27, 2014 Isn't there some guy who is remaking the A2 buildings for ArmA 3 to make them entarable and more open for the CUP? maybe, i'll check for that Share this post Link to post Share on other sites
chompster 29 Posted September 27, 2014 Most of them are from A2. If we could just use dayzsa buildings... sigh http://forums.bistudio.com/showthread.php?182075-wip-buildings-of-russian-village Share this post Link to post Share on other sites
serjames 357 Posted September 28, 2014 Alternatively use the AiA_TP with this map and I think all the building are automatically replaced with opened up versions ? SJ Share this post Link to post Share on other sites
miketim 20 Posted September 28, 2014 No I dont think so... I am trying to explain this but my brain dies :p I belive it wont work since its probably considered different... Like for instance, if I use this map with the AiA TP, it doesnt fix the fences and stuff from arma 2.. so probably it wont work with what your saying.... :confused: They probably have like different classnames or some other shit, maybe it would work but I wouldnt count on it. Share this post Link to post Share on other sites
maturin 12 Posted September 28, 2014 I think only about 15% of us ever get the chance to play decent modded PvP on a regular basis. Would someone please be a hero and add viewblock to the vegetation these guys are using? It's cruel to have such a gorgeous map rendered useless to the majority of players. Share this post Link to post Share on other sites
Crielaard 435 Posted September 28, 2014 Looking forward for this one! How big is the final area? 12.8x12.8? Share this post Link to post Share on other sites
nikiforos 450 Posted September 28, 2014 Still getting some lag in certain parts. I get a freeze for 1 second and then I play on. Still my FPS never go below 50 so I wonder why I get this. Have no problem with Altis and other Arma 2 maps. Share this post Link to post Share on other sites
Stagler 39 Posted September 29, 2014 I think only about 15% of us ever get the chance to play decent modded PvP on a regular basis.Would someone please be a hero and add viewblock to the vegetation these guys are using? It's cruel to have such a gorgeous map rendered useless to the majority of players. What the author needs to do is add the correct geometry lods to his objects. Share this post Link to post Share on other sites
XxSheepDoggxX 10 Posted October 4, 2014 Blown away man, an amazing map so excited to see it finished! Will be great to get some good russian units on it at the end of the month! Share this post Link to post Share on other sites
AntonioAJC 10 Posted October 9, 2014 (edited) Most of them are from A2. If we could just use dayzsa buildings... sigh I don't know if it's actually permitted to port DayzSA assets to ArmA 3 and distributing it as a mod? Is it not permitted by BI or is it just a headache that people don't bother to do it? Edited October 9, 2014 by AntonioAJC Share this post Link to post Share on other sites
bad benson 1733 Posted October 9, 2014 I don't know if it's actually permitted to port DayzSA assets to ArmA 3 and distributing it as a mod? Is it not permitted or is it just a headache that people don't bother to do it? no. it's actually as easy as replacing a pbos with the dayZ ones afaik. the problem here is that chernarus is not part of arma 3. so the options for BI are releasing a DLC or free patch with chernarus from dayZ (not going to happen) or updating the houses in arma 2 and thus indirectly allowing the stuff being used by the old AiA version (not going to happen either). yes it sucks a lot, considering how popular chernarus is among arma players, that we will probably be allowed, if ever, to use the stuff from dayZ or get it in another form (actual mlods) when it's not relevant anymore. much like we always get the sample models when the next game released. i will never understand why BI are so special about their models. it limits modding the game quite a lot. and i'm not talking about 1000 remakes of vanilla uniforms here. but that's off topic. fortunately there are peopel already taking on porting the buildings and making them enterable. i really hope people will outdo the dayZ stuff and add nice destruction and things to make the dayZ guys really jealous :p why porting pbos from a game people payed money for (dayZ SA) and using them in arma 3 is not allowed and results even in forum bans is beyond me. it's a bit insulting considering that the people who both own dayZ SA and arma 2 (it's safe to say that the majority of people who own arma 3 and dayZ SA own also arma 2), thus payed twice for the same map, are not allowed to use it as they want to. it's not like we're talking about ripping anything. so yea- "sigh" indeed. Share this post Link to post Share on other sites
Cossack monk 11 Posted October 22, 2014 (edited) People! News is? Any progression with the map? Very waiting! Edited October 22, 2014 by MONAX Share this post Link to post Share on other sites