bangabob 42 Posted August 9, 2014 (edited) Survivable Helicopter Crash By BangaBob Behind the scenes coding video below. Description Use this script for to simulate a survivable helicopter crash. In addition this script improves player immersion by dynamically playing sound effects during helicopter deterioration and adding frantic screen shake. Works in both MP & SP missions. Instructions Add this code into your init.sqf - null=[] execVM "heliCrash\crashInit.sqf"; Example code Survivable crash 0=[HeliName] spawn H8_crashNow; Non-survivable crash 0=[HeliName,false] spawn H8_crashNow; Download Here Edited August 9, 2014 by BangaBob 1 Share this post Link to post Share on other sites
gfresco 21 Posted August 9, 2014 Jesus fucking christ buddy, you just dont stop scripting really damn useful things. I feel I owe ya a goat and a couple of daughters or something. Share this post Link to post Share on other sites
Beerkan 71 Posted August 12, 2014 Awesome script Banga.. Now I know why you asked your question. :o Share this post Link to post Share on other sites
Guest Posted August 12, 2014 Release frontpaged on the Armaholic homepage. Survivable Helicopter Crash v1.0 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
taro8 806 Posted August 12, 2014 Just a thought: could you make the survivors have the wounded animations before they get back up? They would go nicely with the ringing and blurred vision. Share this post Link to post Share on other sites
bangabob 42 Posted August 12, 2014 Awesome script Banga..Now I know why you asked your question. :o Thanks a lot :D. I cant actually remember what question it was. Hmm ---------- Post added at 21:42 ---------- Previous post was at 21:40 ---------- Release frontpaged on the Armaholic homepage. http://www.armaholic.com/datas/users/news_download_a3_3.pngSurvivable Helicopter Crash v1.0 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Thanks for this. ---------- Post added at 21:43 ---------- Previous post was at 21:42 ---------- Just a thought: could you make the survivors have the wounded animations before they get back up? They would go nicely with the ringing and blurred vision. Yes. Somebody suggested the same thing to me a few days ago. I will look into it. Share this post Link to post Share on other sites
houldendub 10 Posted August 13, 2014 This looks great, a great thing for mission makers to scare the hell out of the players haha, already looking forward to the "oooooh shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit" VODs. Part of me thought that this was a fix for the helicopters-made-out-of-dynamite syndrome, I hope BI fix that 'cos its not fun exploding if you lightly brush past a thimble. Still, great script, I can see this being a lot of fun! Share this post Link to post Share on other sites
haleks 8212 Posted August 13, 2014 Part of me thought that this was a fix for the helicopters-made-out-of-dynamite syndrome, I hope BI fix that 'cos its not fun exploding if you lightly brush past a thimble. Still, great script, I can see this being a lot of fun! OT : I saw they already made some changes in the dev branch. Share this post Link to post Share on other sites
0verlord-actual 11 Posted December 11, 2014 OK so how I wanna use this is so that any Bluefor controlled chopper is shot down in side a trigger area and only after the bluefor team has destroyed a few radar towers will they be able to fly through that zone without the crash landing occurring. Is this possible? without doing separate triggers for every chopper in my mission? Share this post Link to post Share on other sites
PapaStalin1 0 Posted February 21, 2016 You mate, are a bloody king! Good on you mate. Share this post Link to post Share on other sites
shindigero 19 Posted February 21, 2016 Really good job on this, works incredibly well. Only problem I have is that the group I play with uses ACE all the time and when I try this out with that mod on I never survive the crash. No idea why but would there be any other way of having this work that might avoid that problem that anyone knows of? Share this post Link to post Share on other sites
IAmABlueJay 1 Posted February 21, 2016 I showed my friend this script and he informed me that it made the helicopters very very weak. Did we do something wrong? Share this post Link to post Share on other sites
Zyme 0 Posted March 20, 2016 Does not seem to work with ACE. I die in the crash. :(Is there way to make this work please? I really want to use this for a mission. Share this post Link to post Share on other sites
dystopian 25 Posted December 17, 2016 Perhaps its the vehicle I am using but this never is survivable for me I even turned off ACE to check. Testing with ghosthawk now I am using RHS Blackhawk. Share this post Link to post Share on other sites
thammiches 0 Posted January 26, 2017 Has anyone else had the issue where sounds dont work? I get the error "sound "" not found". I know they are there. I know all of the paths are correct. Its like Arma is looking in a totally different folder to find the sound files. Share this post Link to post Share on other sites
Savage_Donkey 243 Posted January 28, 2017 On 1/25/2017 at 7:13 PM, thammiches said: Has anyone else had the issue where sounds dont work? I get the error "sound "" not found". I know they are there. I know all of the paths are correct. Its like Arma is looking in a totally different folder to find the sound files. Are you using the mission folder or the pbo file? Share this post Link to post Share on other sites
Jnr4817 215 Posted February 5, 2017 How would I get this to happen with multiple helo's with players in each helo. For example, 2 ghost hawks(gh1,gh2) and a huron(hh1). Thanks, Reed Share this post Link to post Share on other sites
thammiches 0 Posted February 5, 2017 I usually dont post on forums, because i always have a fear that theres something stupid i am over looking. I made an exception for this. And now i have to eat my shoe... if you have "desciption.ext" it will give you that error. Share this post Link to post Share on other sites
Devastator_cm 434 Posted December 4, 2017 anybody has a working version with Ace3 on MP? Share this post Link to post Share on other sites
coolhand24 0 Posted October 20, 2021 Hey, does anybody have the download link for the mission? The posted one is deleted... Share this post Link to post Share on other sites