blazenchamber 261 Posted January 30, 2015 I would really like to see some of the best screenshots from anyone using the new gear.. Link them up . Share this post Link to post Share on other sites
aronh17 26 Posted January 30, 2015 If you have any teasers for the ACR I'd like to see them. I'm interested in these new optics though! Share this post Link to post Share on other sites
kecharles28 197 Posted January 30, 2015 Updated mod v1.9 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Bamse 223 Posted January 31, 2015 Awesome update, thanks a lot! I absolutely love the quality and textures of the PEQ-15's :D The new 552's are just pure sex as well, especially with the magnifier. I did find one small thing however with the Elcans; https://dl.dropboxusercontent.com/u/4170539/sma_1.png (308 kB) https://dl.dropboxusercontent.com/u/4170539/sma_2.png (819 kB) I tried it with a few different weapons from a few different modpacks and it's the same no matter what. Share this post Link to post Share on other sites
blazenchamber 261 Posted January 31, 2015 Yea all good the ELCAN will be redone in V2 those two small gaps will not exist.. Share this post Link to post Share on other sites
bullet purveyor 85 Posted January 31, 2015 ============== MRT accessories setup ============== From the readme: "To setup MRT accessories simply go to Configure\controls\configure addons\MRTAccessory Functions And set your prefered Keys to the next and previous optic state. Now enjoy the new functions." The MRTAccessory doesn't show under configure addons with me. Anyway to set the keys manually? I use the latest 1.9 PWS version. Share this post Link to post Share on other sites
Guest Posted January 31, 2015 Thanks for informing us about the update :cool: Release frontpaged on the Armaholic homepage. Specialist Military Arms (SMA) v1.9ASDG Joint RailsMRT Accessory FunctionsCommunity Base addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Megiddo 73 Posted January 31, 2015 Top quality stuff, thanks for sharing! Noticed that HK417 and Mk17 SCAR had no recoil in single shot, and getting these error messages : "No entry bin/config.bin/Cfgrecoils/recoil_single_Mk200" for Mk17 and "No entry bin/config.bin/Cfgrecoils/recoil_single_zafir" for HK417. it only happens when SMA is enabled. Keep up the good work :) Share this post Link to post Share on other sites
Alex2k 13 Posted January 31, 2015 ==============MRT accessories setup ============== From the readme: "To setup MRT accessories simply go to Configure\controls\configure addons\MRTAccessory Functions And set your prefered Keys to the next and previous optic state. Now enjoy the new functions." The MRTAccessory doesn't show under configure addons with me. Anyway to set the keys manually? I use the latest 1.9 PWS version. MRT isn't set as a dependency on PWS, you need to download it manually. At least that's what happened to me. Great work btw, love the optics. Share this post Link to post Share on other sites
bullet purveyor 85 Posted January 31, 2015 @alex2k Thanks will try that. Some screens of the 416: [/img] [/img] [/img] Share this post Link to post Share on other sites
blazenchamber 261 Posted January 31, 2015 (edited) Great pics nice to see.. ---------- Post added at 01:41 ---------- Previous post was at 01:40 ---------- Top quality stuff, thanks for sharing!Noticed that HK417 and Mk17 SCAR had no recoil in single shot, and getting these error messages : "No entry bin/config.bin/Cfgrecoils/recoil_single_Mk200" for Mk17 and "No entry bin/config.bin/Cfgrecoils/recoil_single_zafir" for HK417. it only happens when SMA is enabled. Keep up the good work :) Damn sorry about that everyone (how embarrassing) 1 small pbo ill have to fix but you will need to redownload.. fixing now Edited January 31, 2015 by blazenchamber Share this post Link to post Share on other sites
jinougaf 11 Posted January 31, 2015 Great pics nice to see..---------- Post added at 01:41 ---------- Previous post was at 01:40 ---------- Damn sorry about that everyone (how embarrassing) 1 small pbo ill have to fix but you will need to redownload.. fixing now Lol,I can't download right now,so I just wait for a fixed version then.Some kind of lucky am I? And thanks for update the 1.9 anyway!Cheers!:) Share this post Link to post Share on other sites
blazenchamber 261 Posted January 31, 2015 Yea will be updated in about an hour or so . My apologies. Share this post Link to post Share on other sites
p1nga 23 Posted January 31, 2015 ==============MRT accessories setup ============== From the readme: "To setup MRT accessories simply go to Configure\controls\configure addons\MRTAccessory Functions And set your prefered Keys to the next and previous optic state. Now enjoy the new functions." The MRTAccessory doesn't show under configure addons with me. Anyway to set the keys manually? I use the latest 1.9 PWS version. Another quirk is that if you launch with 'world=empty' for faster load times you will need to go into the editor, Virtual Arsenal or similar to load a world before the Configure Addons function will be enabled. Share this post Link to post Share on other sites
blazenchamber 261 Posted January 31, 2015 ............V1.9 FIX............... Ok so V1.9 has been fixed new download on front page. Sorry again for the stuff up. Share this post Link to post Share on other sites
vando87 10 Posted January 31, 2015 top quality shit mate. cheers. no biggie but got a probz while running laxeman accessory animations! wont let you switch between 2x on eotechs and normal. makes you dismount the whole optic first :/ Share this post Link to post Share on other sites
warlord554 2065 Posted January 31, 2015 That may be an unavoidable conflict between mrt and laxeman anims. They anim plays when you switch accs, mrt switches between models, therefore telling the anim addon to play it. You may have to deal with that one, or you may have to choose one :( Share this post Link to post Share on other sites
Robalo 465 Posted January 31, 2015 This is awesome, thanks for the update! Minor thing I hope you will consider for your next update, remove opticType = 1; on the Eotech (without magnifier). That now tells AI to use the sight as a rifleman scope, enabling fire modes which have requiredOpticType = 1; and are normally configured for medium-long range engagements. Also block the Eotech/magnifier combo on the short rails. Share this post Link to post Share on other sites
blazenchamber 261 Posted January 31, 2015 This is awesome, thanks for the update!Minor thing I hope you will consider for your next update, remove opticType = 1; on the Eotech (without magnifier). That now tells AI to use the sight as a rifleman scope, enabling fire modes which have requiredOpticType = 1; and are normally configured for medium-long range engagements. Also block the Eotech/magnifier combo on the short rails. Na i really wanted to still use the 2x mag on the shorter weapons , they seemed to work fine just takes up 99% of the top rail.. Thanks though glad your enjoying it. ---------- Post added at 09:18 ---------- Previous post was at 09:13 ---------- That may be an unavoidable conflict between mrt and laxeman anims. They anim plays when you switch accs, mrt switches between models, therefore telling the anim addon to play it. You may have to deal with that one, or you may have to choose one :( Yea thanks for clearing that one up. I know which one id choose , rather good optics over an animation. Share this post Link to post Share on other sites
Guest Posted January 31, 2015 Thanks for informing us about the hotfix :cool: Release frontpaged on the Armaholic homepage. Specialist Military Arms (SMA) v1.9 hotfixASDG Joint RailsMRT Accessory FunctionsCommunity Base addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
blazenchamber 261 Posted January 31, 2015 Your Welcome Thankyou Share this post Link to post Share on other sites
maxsim 10 Posted January 31, 2015 Hi, thx for this great Mod. I miss the following files in the last hotfix 1,9 from armaholic necktight.pbo neckloose.pbo m50gasmask.pbo gasmask.pbo regards Maxsim Share this post Link to post Share on other sites
scruffy 22 Posted January 31, 2015 Thanks for the update and new toys to play around with :) Minor problems: - Using the additional pbo to allow BIS mags (thanks for that, too) you add a "20Rnd_762x51_Mag_Tracer" to the list that's not available in A3, at least not by BIS, and I get an error message about it. - The actual dot/ring/whatever on all holosights seems to be pretty close to the optic. It still works better than an Arma 2 style dot-on-glass-crayontech, but not as good as BIS own Eotech in comparison. Can you please extend the invisible tunnel on the next updates? Share this post Link to post Share on other sites
blazenchamber 261 Posted January 31, 2015 Hi, thx for this great Mod.I miss the following files in the last hotfix 1,9 from armaholic necktight.pbo neckloose.pbo m50gasmask.pbo gasmask.pbo regards Maxsim You are not missing them they are gone not a part of this mod anymore SMA is Weapons and Attachments only now no more units or reskins. Share this post Link to post Share on other sites
maxsim 10 Posted January 31, 2015 oh no, that's too bad :( I found the uniforms, gasmask and scarves very good Share this post Link to post Share on other sites